wined3d: Add WINED3DFMT_R16_FLOAT vertex format.

Fixes rendering glitches in Batman: Arkham Knight.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrey Gusev 2021-11-19 14:37:21 +01:00 committed by Alexandre Julliard
parent 1939528dab
commit 4f3d189f53
3 changed files with 5 additions and 0 deletions

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@ -12373,6 +12373,7 @@ static void test_create_input_layout(void)
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R8_UINT,
@ -13648,6 +13649,7 @@ static void test_format_support(void)
static const struct format_support vertex_buffers[] =
{
{DXGI_FORMAT_R8G8_UINT},
{DXGI_FORMAT_R16_FLOAT},
};
if (!(device = create_device()))

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@ -18552,6 +18552,7 @@ static void test_create_input_layout(void)
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R8G8_UNORM,
@ -20622,6 +20623,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
static const struct format_support vertex_buffers[] =
{
{DXGI_FORMAT_R8G8_UINT, D3D_FEATURE_LEVEL_10_0},
{DXGI_FORMAT_R16_FLOAT, D3D_FEATURE_LEVEL_10_0},
};
device_desc.feature_level = &feature_level;

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@ -727,6 +727,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
{WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
{WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
{WINED3DFMT_R8G8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
{WINED3DFMT_R16_FLOAT, WINED3D_FFP_EMIT_INVALID, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
{WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
{WINED3DFMT_R16_SINT, WINED3D_FFP_EMIT_INVALID, GL_SHORT},
{WINED3DFMT_R32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},