wined3d: Allow OpenGL pixel pack buffer objects to be suballocated from a larger buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -420,9 +420,11 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
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BYTE *row, *top, *bottom;
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BOOL src_is_upside_down;
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BYTE *mem = NULL;
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uint8_t *offset;
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unsigned int i;
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wined3d_texture_get_memory(texture, sub_resource_idx, &data, dst_location);
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offset = data.addr;
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restore_texture = context->current_rt.texture;
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restore_idx = context->current_rt.sub_resource_idx;
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@ -471,6 +473,7 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
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{
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, wined3d_bo_gl(data.buffer_object)->id));
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checkGLcall("glBindBuffer");
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offset += data.buffer_object->buffer_offset;
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}
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level = sub_resource_idx % texture->level_count;
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@ -484,7 +487,7 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
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width = wined3d_texture_get_level_width(texture, level);
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height = wined3d_texture_get_level_height(texture, level);
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gl_info->gl_ops.gl.p_glReadPixels(0, 0, width, height,
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format_gl->format, format_gl->type, data.addr);
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format_gl->format, format_gl->type, offset);
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checkGLcall("glReadPixels");
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/* Reset previous pixel store pack state */
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@ -504,7 +507,7 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
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mem = GL_EXTCALL(glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_WRITE));
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checkGLcall("glMapBuffer");
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}
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mem += (uintptr_t)data.addr;
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mem += (uintptr_t)offset;
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top = mem;
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bottom = mem + row_pitch * (height - 1);
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@ -2693,7 +2693,7 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
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{
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, bo->id));
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checkGLcall("glBindBuffer");
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mem = data->addr;
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mem = (uint8_t *)data->addr + bo->b.buffer_offset;
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}
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else
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{
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@ -2796,7 +2796,8 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
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{
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, bo->id));
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checkGLcall("glBindBuffer");
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GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER, (GLintptr)data->addr, sub_resource->size, src_data));
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GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER,
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(GLintptr)data->addr + bo->b.buffer_offset, sub_resource->size, src_data));
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checkGLcall("glBufferSubData");
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}
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else
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@ -2827,6 +2828,7 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context,
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unsigned int src_level, src_width, src_height, src_depth;
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unsigned int src_row_pitch, src_slice_pitch;
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const struct wined3d_format_gl *format_gl;
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uint8_t *offset = dst_bo_addr->addr;
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struct wined3d_bo *dst_bo;
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BOOL srgb = FALSE;
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GLenum target;
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@ -2906,22 +2908,23 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context,
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{
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, wined3d_bo_gl(dst_bo)->id));
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checkGLcall("glBindBuffer");
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offset += dst_bo->buffer_offset;
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}
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if (src_texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
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{
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TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
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src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
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src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, offset);
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GL_EXTCALL(glGetCompressedTexImage(target, src_level, dst_bo_addr->addr));
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GL_EXTCALL(glGetCompressedTexImage(target, src_level, offset));
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checkGLcall("glGetCompressedTexImage");
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}
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else
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{
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TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
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src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
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src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, offset);
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gl_info->gl_ops.gl.p_glGetTexImage(target, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
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gl_info->gl_ops.gl.p_glGetTexImage(target, src_level, format_gl->format, format_gl->type, offset);
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checkGLcall("glGetTexImage");
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}
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