wined3d: Add R8G8_UINT to vertex formats list.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52051
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-11-17 15:00:10 +03:00 committed by Alexandre Julliard
parent 80b957d529
commit 0d9fdd02e5
1 changed files with 1 additions and 0 deletions

View File

@ -726,6 +726,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
{WINED3DFMT_R8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
{WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
{WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
{WINED3DFMT_R8G8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
{WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
{WINED3DFMT_R16_SINT, WINED3D_FFP_EMIT_INVALID, GL_SHORT},
{WINED3DFMT_R32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},