Commit Graph

2019 Commits

Author SHA1 Message Date
Stefan Dösinger dcf08f01ed wined3d: Recreate the contexts on _Reset. 2008-02-05 12:42:39 +01:00
Stefan Dösinger e7393a8a11 wined3d: Move vertex buffer vbo creation to PreLoad. 2008-02-05 12:42:30 +01:00
Stefan Dösinger b813398467 wined3d: Move the float format check to the big switch statement. 2008-02-05 12:42:20 +01:00
Stefan Dösinger bbeedca67e wined3d: Fix dxtn format check.
We can't return WINED3D_OK straight away because we have yet to check
the other flags, like sRGB correction.
2008-02-05 12:42:12 +01:00
Stefan Dösinger 9d9a640127 wined3d: Correct the srgb reading check. 2008-02-05 12:41:59 +01:00
Stefan Dösinger 635daf8b5d wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Stefan Dösinger 08391b82c1 wined3d: Update the gl rectangle when adjusting surface sizes. 2008-02-05 12:37:28 +01:00
Stefan Dösinger 1424e7fd09 wined3d: Make Clear aware of the depth stencil sharing. 2008-02-05 12:37:01 +01:00
Stefan Dösinger 3d2aa7afa0 wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
Stefan Dösinger 093d7d00c5 wined3d: Mark textures dirty on UnLoad. 2008-02-05 12:33:05 +01:00
Stefan Dösinger a0f2e6e55e wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
Stefan Dösinger 4c99bd5f87 wined3d: Destroy FBOs and reset pointers on Reset. 2008-02-05 12:32:49 +01:00
Stefan Dösinger 33d012efcb wined3d: Unload implicit depth stencil buffers correctly.
We have to destroy potential fbo renderbuffers, and make sure the
texture is gone
2008-02-05 12:32:42 +01:00
Stefan Dösinger c1538f8048 wined3d: Update the auto depth stencil buffer size on reset. 2008-02-05 12:32:30 +01:00
Stefan Dösinger b706a62aff wined3d: Beware of texture_rectangle NP2 support in Reset. 2008-02-05 12:32:22 +01:00
Alexandre Julliard e84daed485 Avoid sizeof in traces. 2008-01-24 14:03:10 +01:00
Andrew Talbot 35c3bfe25c wined3d: Remove unneeded casts. 2008-01-24 11:41:47 +01:00
Andrew Talbot 18047e77e5 wined3d: Remove unneeded casts. 2008-01-24 11:41:42 +01:00
Andrew Talbot b3a58a2486 wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
Andrew Talbot ebcedd0350 wined3d: Remove unneeded casts. 2008-01-24 11:41:30 +01:00
Francois Gouget d0794c4aeb Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
Roderick Colenbrander a1364d11c0 wined3d: Don't use texture_rectangle for paletted textures. 2008-01-23 11:31:42 +01:00
Marcus Meissner 755d806f1a wined3d: Initialize swapchain. 2008-01-22 12:58:14 +01:00
Alexander Dorofeyev d9567b7627 wined3d: Fix not released swapchain in some codepaths. 2008-01-22 11:19:43 +01:00
Alexander Dorofeyev 536f98000d wined3d: Change colorkey fixup for stage 0 alphaop / alphaarg. 2008-01-22 11:19:05 +01:00
Marcus Meissner d757432c7d wined3d: Removed deadcode. 2008-01-21 12:41:31 +01:00
Austin English 3471f841a1 wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
Marcus Meissner 293ec5843d wined3d: Check for overflows. 2008-01-16 19:14:38 +01:00
Allan Tong 7b40fd645d wined3d: Set swapchain container before flagging front buffer with SFLAG_INDRAWABLE. 2008-01-15 14:35:20 +01:00
Pablo Spallanzani 91afa09ac0 wined3d: Fix texture coordinate calculation in surface_blt_to_drawable. 2008-01-15 11:36:44 +01:00
Stefan Dösinger 5426cd6317 wined3d: Clear the constant list before finding constants.
shader_get_registers_used is delayed until compile time for some 1.x
shaders, mostly to wait for the right vertex declaration to be
set. This means that on a recompile it will be run again, adding
another instance of each local constant, which in turn causes compile
errors because of constant redeclaration. Just purging the lists
before finding the constants is a simple and reliable solution.
2008-01-14 15:21:20 +01:00
Stefan Dösinger 11d6ed0c0b wined3d: Destroy opengl shaders on reset. 2008-01-14 15:21:08 +01:00
Stefan Dösinger 1156194881 wined3d: Destroy arb shaders on shader destroy. 2008-01-14 15:21:01 +01:00
Stefan Dösinger 4d0a609452 wined3d: Reset the shader state on shader_*_destroy. 2008-01-14 15:20:51 +01:00
Stefan Dösinger 09bf3d5aea wined3d: Keep track of shaders. 2008-01-14 15:20:42 +01:00
Stefan Dösinger c3c6c6f543 wined3d: Unload all resources on Reset. 2008-01-14 15:20:34 +01:00
Stefan Dösinger 80953d62d7 d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. 2008-01-14 15:12:00 +01:00
Stefan Dösinger 8bb5d13fe2 wined3d: Implement VolumeTexture::UnLoad. 2008-01-14 15:11:35 +01:00
Stefan Dösinger 38a4f6339b wined3d: Implement IWineD3DCubeTexture::UnLoad. 2008-01-14 15:11:27 +01:00
Stefan Dösinger 5d7b8dafb8 wined3d: Implement IWineD3DTexture::UnLoad. 2008-01-14 15:11:18 +01:00
Stefan Dösinger 0ca65c7bc0 wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
Stefan Dösinger 36729a874c wined3d: Implement IWineD3DIndexBuffer::UnLoad. 2008-01-14 15:10:54 +01:00
Stefan Dösinger 15245a74b6 wined3d: Implement IWineD3DVertexBuffer::UnLoad. 2008-01-14 15:10:42 +01:00
Stefan Dösinger c372654b26 wined3d: Implement IWineD3DSurface::UnLoad. 2008-01-14 15:10:30 +01:00
Stefan Dösinger e59ddb0ab1 wined3d: Add a new IWineD3DResource::UnLoad method. 2008-01-14 15:10:17 +01:00
Roderick Colenbrander 916b56391d wined3d: Fix glBlendColorEXT for use on RivaTNT. 2008-01-14 13:10:28 +01:00
Stefan Dösinger 29a0b3622c wined3d: Fix a pixelshader recompilation check. 2008-01-08 17:04:49 +01:00
Stefan Dösinger c290f4c7a3 wined3d: Detect geforce 7300 cards. 2008-01-08 17:04:36 +01:00
Roderick Colenbrander a74ecc5f2f wined3d: Unify color conversion code. 2008-01-07 22:57:05 +01:00
Roderick Colenbrander f2e32f7c45 wined3d: Use software palette conversion for non-texturing operations. 2008-01-07 18:20:07 +01:00