wined3d: Unload all resources on Reset.

This commit is contained in:
Stefan Dösinger 2008-01-08 22:34:43 +01:00 committed by Alexandre Julliard
parent 80953d62d7
commit c3c6c6f543
1 changed files with 9 additions and 1 deletions

View File

@ -6766,6 +6766,13 @@ static void updateSurfaceDesc(IWineD3DSurfaceImpl *surface, WINED3DPRESENT_PARAM
surface->resource.size = IWineD3DSurface_GetPitch((IWineD3DSurface *) surface) * surface->pow2Width;
}
static HRESULT WINAPI reset_unload_resources(IWineD3DResource *resource, void *data) {
TRACE("Unloading resource %p\n", resource);
IWineD3DResource_UnLoad(resource);
IWineD3DResource_Release(resource);
return S_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
IWineD3DSwapChainImpl *swapchain;
@ -6824,7 +6831,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
if(pPresentationParameters->EnableAutoDepthStencil != swapchain->presentParms.EnableAutoDepthStencil) {
ERR("What do do about a changed auto depth stencil parameter?\n");
}
TRACE("Checks done\n");
IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL);
if(pPresentationParameters->Windowed) {
mode.Width = swapchain->orig_width;