wined3d: Implement VolumeTexture::UnLoad.
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@ -136,7 +136,26 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
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}
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static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
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IWineD3DResourceImpl_UnLoad((IWineD3DResource *)iface);
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unsigned int i;
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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TRACE("(%p)\n", This);
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/* Unload all the surfaces and reset the texture name. If UnLoad was called on the
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* surface before, this one will be a NOP and vice versa. Unloading an unloaded
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* surface is fine
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*/
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for (i = 0; i < This->baseTexture.levels; i++) {
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IWineD3DVolume_UnLoad(This->volumes[i]);
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}
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if(This->baseTexture.textureName) {
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ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
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ENTER_GL();
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glDeleteTextures(1, &This->baseTexture.textureName);
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This->baseTexture.textureName = 0;
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LEAVE_GL();
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}
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}
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static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
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