wined3d: Implement VolumeTexture::UnLoad.

This commit is contained in:
Stefan Dösinger 2008-01-08 15:48:39 +01:00 committed by Alexandre Julliard
parent 38a4f6339b
commit 8bb5d13fe2
1 changed files with 20 additions and 1 deletions

View File

@ -136,7 +136,26 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
}
static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
IWineD3DResourceImpl_UnLoad((IWineD3DResource *)iface);
unsigned int i;
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
TRACE("(%p)\n", This);
/* Unload all the surfaces and reset the texture name. If UnLoad was called on the
* surface before, this one will be a NOP and vice versa. Unloading an unloaded
* surface is fine
*/
for (i = 0; i < This->baseTexture.levels; i++) {
IWineD3DVolume_UnLoad(This->volumes[i]);
}
if(This->baseTexture.textureName) {
ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
ENTER_GL();
glDeleteTextures(1, &This->baseTexture.textureName);
This->baseTexture.textureName = 0;
LEAVE_GL();
}
}
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {