Zebediah Figura
|
810d385b9e
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d3dcompiler: Move some declarations to bytecodewriter.c.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2020-03-27 21:16:23 +01:00 |
Zebediah Figura
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cbb4a86218
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d3dcompiler: Introduce an array_reserve() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2020-03-27 21:16:23 +01:00 |
Zebediah Figura
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5ba51ef26c
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d3dcompiler: Get rid of the "len" parameter to write_declarations().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2020-03-27 21:16:23 +01:00 |
Zebediah Figura
|
e04d149de8
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d3dcompiler: Get rid of the init_*_dx9_writer() helpers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-03-27 21:16:23 +01:00 |
Zebediah Figura
|
8ea5b759ef
|
d3dcompiler: Store a pointer to the bwriter_shader structure inside the bc_writer structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-03-25 22:30:40 +01:00 |
Zebediah Figura
|
5a73777e32
|
d3dcompiler: Store the shader version using separate integer fields.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-03-24 20:31:18 +01:00 |
Zebediah Figura
|
45aa147945
|
d3dcompiler: Get rid of the "dxversion" argument to SlWriteBytecode().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-03-24 19:43:38 +01:00 |
Zebediah Figura
|
b52497c53f
|
d3dcompiler: Get rid of the "dxversion" argument to create_writer().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-03-24 19:43:38 +01:00 |
Zebediah Figura
|
a43974a6d4
|
d3dcompiler: Store the swizzle unshifted.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-02-11 19:45:57 +01:00 |
Alexandre Julliard
|
c8d34ef088
|
d3dcompiler: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-07-02 14:59:40 +02:00 |
Gerald Pfeifer
|
d04324f0fa
|
d3dcompiler_43: Replace 14 instances of 1 << 31 by 1u << 31 to avoid shift shift overflow.
|
2015-09-07 15:06:23 +09:00 |
Alexandre Julliard
|
8a9483400a
|
d3dcompiler_43: Add a helper function for register token to avoid compiler warnings.
|
2015-06-26 20:35:07 +09:00 |
Matteo Bruni
|
aa167f92d7
|
d3dcompiler: Free the relative addressing data of destination registers (Valgrind).
|
2014-08-26 16:44:47 +02:00 |
Andrew Talbot
|
80e4d899ed
|
d3dcompiler_43: Avoid signed-unsigned integer comparisons.
|
2013-01-02 13:35:53 +01:00 |
Matteo Bruni
|
4ccffd8fa9
|
d3dcompiler: Don't write the shader version tag from the header backend function.
|
2012-09-18 19:05:30 +02:00 |
Matteo Bruni
|
233101b0ca
|
d3dcompiler: Use a separate bytecodewriter debug channel.
|
2012-06-05 10:20:07 +02:00 |
Matteo Bruni
|
ddab7fcda9
|
d3dcompiler: Make SlWriteBytecode return the shader size.
|
2012-05-16 16:44:35 +02:00 |
Matteo Bruni
|
491d0e9d6b
|
d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names.
|
2012-05-08 20:21:18 +02:00 |
Henri Verbeet
|
72d5b9ddab
|
d3dcompiler: Move some bytecode output functions to bytecodewriter.c.
|
2010-10-18 19:08:37 +02:00 |
Matteo Bruni
|
422d57e2fc
|
d3dcompiler: Don't store instruction length in DEF opcode in PS 1.x.
|
2010-10-14 17:54:52 +02:00 |
Francois Gouget
|
aaf78f1a0b
|
d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported.
|
2010-08-30 11:26:46 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |