Commit Graph

894 Commits

Author SHA1 Message Date
Józef Kucia 3f21a0394b wined3d: Implement SM4 ieq instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:34:07 +09:00
Józef Kucia ee77e1789c wined3d: Recognize SM4 dcl_temps opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-26 22:32:41 +09:00
Józef Kucia d575e0afe3 wined3d: Make distinction between sampler index and sampler bind index.
For SM4+ sampler index is not necessarily equal to sampler bind index.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:09 +09:00
Józef Kucia be84caf85c wined3d: Add support for integer samplers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:09 +09:00
Józef Kucia f92d772688 wined3d: Fix SM4 udiv instruction.
Previously, it generated syntactically incorrect GLSL
when both dst params were not equal to NULL.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:07 +09:00
Józef Kucia c6223c2960 wined3d: Implement SM4 imad instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:06 +09:00
Józef Kucia 0fb543bb71 wined3d: Fix destination swizzle in few SM4 instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:06 +09:00
Józef Kucia c8ce952037 wined3d: Implement SM4 resinfo instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:57 +09:00
Józef Kucia e8a35314ab wined3d: Recognize SM4 resinfo opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:54 +09:00
Józef Kucia 1333f15bfe wined3d: Enable ARB_texture_query_levels extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:50 +09:00
Józef Kucia 69d34caf55 wined3d: Reduce code duplication in shader_glsl_to_ functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:25 +09:00
Józef Kucia 5a1b7dbec7 wined3d: Implement SM4 ftou instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:21 +09:00
Józef Kucia 17bd3ee7b4 wined3d: Recognize SM4 ineg opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:17 +09:00
Józef Kucia 3df7e0bbbe wined3d: Recognize SM4 ine opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:12 +09:00
Józef Kucia c005571238 wined3d: Recognize SM4 imad opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:07 +09:00
Józef Kucia 893619dfcd wined3d: Recognize SM4 ilt opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:02 +09:00
Józef Kucia 5b5efd552e wined3d: Recognize SM4 ftou opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:53 +09:00
Józef Kucia 524556e7f8 wined3d: Implement SM4 ld instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:37 +01:00
Józef Kucia 574bce1b2b wined3d: Do not perform texture alpha blending for BUMPENV textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:34 +01:00
Józef Kucia 4c3586ca7a wined3d: Reorder WINED3DSIH values alphabetically in shader_glsl_map2gl().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:23 +01:00
Józef Kucia ade436ccec wined3d: Implement SM4 imin instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:20 +01:00
Józef Kucia 299ae20260 wined3d: Implement SM4 imax instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:17 +01:00
Józef Kucia 16d0d1bbed wined3d: Implement SM4 sample_l instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:06 +01:00
Józef Kucia 8ac0526013 wined3d: Print opcode names instead of enum values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:02 +01:00
Józef Kucia 1ef7eddfcb wined3d: Recognize SM4 imin opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:00 +01:00
Józef Kucia 05cf63b30f wined3d: Recognize SM4 imax opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:57 +01:00
Alex Henrie 32d73eab5c wined3d: Avoid double initialization.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:41 +01:00
Matteo Bruni d2d8d8f13e wined3d: Regenerate FFP replacement VS on changes to the normal attribute in the vertex declaration.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 19:45:31 +01:00
Józef Kucia 2e00982a61 wined3d: Use correct initial color for FFP texture blending in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-10 00:12:43 +09:00
Matteo Bruni 0985606be4 wined3d: Flat shading emulation for core contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:23 +09:00
Matteo Bruni d6c8146633 wined3d: Enforce a stable texture units mapping.
The GLSL shader backend hardcodes the sampler uniforms at program link
time, it can't handle a change in the mapping between draws with the
same shader program.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:58 +09:00
Matteo Bruni 905261ab40 wined3d: Cleanup extension check for shader model 4 support.
This essentially enables shader model 4 support with Mesa or OS X when
using core profile.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-01 22:53:51 +09:00
Matteo Bruni 245e06d9e3 wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:41:48 +09:00
Matteo Bruni 78bd9c9811 wined3d: Use non-deprecated texture sample builtins in shaders on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:56 +09:00
Matteo Bruni 9be8d0a9f4 wined3d: Avoid the builtin color varyings on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:54 +09:00
Matteo Bruni ad2fc9397e wined3d: Avoid the builtin texture coordinate varyings on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:51 +09:00
Matteo Bruni 5b8be5550e wined3d: Don't output the fogcoord varying when not necessary.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:48 +09:00
Matteo Bruni f4d9f8c212 wined3d: Fully initialize partially written varyings in SM3 shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:59 +09:00
Matteo Bruni 97ee9451ed wined3d: Initialize unwritten color varyings.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni 09eda02b68 wined3d: Output all the texture coordinates in the FFP replacement VS when there are enough varyings.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni 08b21528ed wined3d: Avoid reading uninitialized texcoord varyings in pixel shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni f511787423 wined3d: Avoid reading uninitialized texcoord varyings in FFP replacement fragment shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Matteo Bruni 93db8e97da wined3d: Store supported varyings count in d3d_limits.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Matteo Bruni b90b61aa68 wined3d: Initialize unwritten texcoord varyings in the VS.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-06 19:23:16 +09:00
Matteo Bruni 47bf62962a wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader.
Only when the GPU supports enough varyings.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-06 19:23:07 +09:00
Matteo Bruni eb58fef698 wined3d: Avoid the builtin fog coordinate varying on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-05 19:24:34 +09:00
Matteo Bruni 0c84d8dd91 wined3d: Avoid the deprecated syntax for SM3 varyings on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-05 19:24:31 +09:00
Henri Verbeet 2773b27bb1 wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
Stefan Dösinger 1a965811f6 wined3d: Add a slop for color keying. 2015-08-24 20:42:20 +09:00
Matteo Bruni 1eb6e5dd80 wined3d: Update GLSL vertex pipe replacement TODO comment.
It turns out most of that has been implemented since the comment was
originally written.
2015-07-29 20:56:44 +02:00