Commit Graph

348 Commits

Author SHA1 Message Date
Henri Verbeet 381cd03eb3 ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:01:57 +02:00
Francois Gouget b7d0b4d8a6 ddraw: Make ddraw_surface_release_iface() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-24 20:51:15 +01:00
Francois Gouget d2aa533b9c ddraw: Make ddraw_destroy_swapchain() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 15:54:08 +01:00
Józef Kucia c7f3308db7 wined3d: Add support for seamless cube map filtering.
Seamless cube map filtering should always be enabled in D3D10+.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:35 +01:00
Matteo Bruni 68709850f1 ddraw: Get rid of multiple interfaces from vertex buffer objects.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:25 +01:00
Józef Kucia 2bef0eafd0 ddraw: Relax "dwSize" validation in ddraw_surface*_Lock().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:52:35 +01:00
Henri Verbeet c7c0415689 ddraw: Keep an explicit reference to the wined3d device in surfaces.
Version 1 and version 2 surfaces don't keep references to the ddraw interface
that created them, so such surfaces may get destroyed after the corresponding
ddraw object was destroyed. Wined3d requires that the device is destroyed
after all its resources are destroyed. In principle this issue always existed,
but it was probably made worse by changes in the texture cleanup code.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-04 11:11:09 +01:00
Józef Kucia ffcea8af77 wined3d: Implement primitive restart.
Based on a patch by Andrew Wesie.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:06 +01:00
Stefan Dösinger 15fc10a728 ddraw: Avoid redundant src vertex buffer discards.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:14 -06:00
Stefan Dösinger 72eab6f214 ddraw: Avoid redundant index buffer discards.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:12 -06:00
Stefan Dösinger 0d91d86bba ddraw: Use wined3d_device_process_vertices for execute buffers.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:06 -06:00
Stefan Dösinger b7c9d14e8e ddraw: Use d3d buffers for executebuffer data.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:46 +01:00
Henri Verbeet 6e7d370209 ddraw: Rename "wineD3DVertexDeclaration" to "wined3d_declaration".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:46 +09:00
Henri Verbeet d2b782f4e4 ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:45 +09:00
Henri Verbeet db42c500e2 ddraw: Rename "wineD3DPalette" to "wined3d_palette".
For consistency with other D3D libraries.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:45 +09:00
Nikolay Sivov a4fabd283d ddraw: Fix its vs it's typos.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:08:44 -05:00
Józef Kucia e47a735f76 wined3d: Add wined3d creation flag for selecting unbound resource color.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:23:45 +09:00
Henri Verbeet c6a7284924 ddraw: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-13 13:22:56 +09:00
Henri Verbeet 6e5fa92299 ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Riccardo Bortolato b278bb8f56 wined3d: Get rid of wined3d_device_get_surface_from_dc().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:39 +09:00
Henri Verbeet f0053d06c4 wined3d: Get rid of wined3d_surface_update_overlay_z_order().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:21 +09:00
Józef Kucia 1769ea38e6 wined3d: Add support for separate sRGB formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Henri Verbeet 257ee8cc6e ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-01 17:53:36 +09:00
Henri Verbeet d6e7f18c84 ddraw: Use wined3d_texture_blt() in ddraw_surface7_BltFast().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
Henri Verbeet ce882bd6b4 ddraw: Always store a pointer to the wined3d texture in the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
Henri Verbeet 1ebb42ca53 ddraw: Mark surfaces as lost when the device window is deactivated.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 21:56:19 +09:00
Riccardo Bortolato f7bf61ea4c ddraw: Remove unused mipmap_level from ddraw_surface.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Sebastian Lackner 68528519fc ddraw: Remove unused code for ChangeUniquenessValue. 2015-03-03 17:12:41 +09:00
Henri Verbeet 5000eba6d0 ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init(). 2014-09-29 10:37:25 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 1fb7ccdc13 ddraw: Clamp video memory to UINT_MAX in ddraw7_GetAvailableVidMem(). 2014-08-18 12:47:04 +02:00
Henri Verbeet 8d4988a43f ddraw: Improve ddraw7_TestCooperativeLevel(). 2014-06-30 22:04:53 +02:00
Stefan Dösinger 9d49b7a9be wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
Henri Verbeet b0f1feb4f0 ddraw: Properly support creating compressed user memory surfaces. 2014-06-12 18:05:20 +02:00
Stefan Dösinger fd0189bbfa wined3d: Move get_dc palette updates to ddraw. 2014-05-15 19:05:02 +02:00
Stefan Dösinger 7d793715f3 ddraw: Use the new private store api. 2014-03-17 20:23:58 +01:00
Henri Verbeet c1032e977b wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
Henri Verbeet c5a8b933af ddraw: Unset the primary surface's palette when the palette is released. 2013-12-13 12:36:10 +01:00
Henri Verbeet bf7f80f4b3 ddraw: Store the palette flags in the ddraw palette. 2013-12-12 12:08:23 +01:00
Henri Verbeet 1f0bb534ec ddraw: Keep a reference to the palette in the surface. 2013-12-12 12:08:16 +01:00
Henri Verbeet 82d5f36c8b ddraw: Get rid of copy_to_surfacedesc2(). 2013-11-28 11:19:16 +01:00
Henri Verbeet 69ebf9de54 ddraw: Get rid of CreateSurface(). 2013-11-28 11:19:15 +01:00
Henri Verbeet 028960d9d0 ddraw: Make the DDSURFACEDESC2 parameter to ddraw_surface_create_texture() const. 2013-11-28 11:19:13 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet 80055e1fcd ddraw: Pass the ddraw texture to ddraw_surface_init(). 2013-11-14 16:20:58 +01:00
Henri Verbeet 10411fb2a1 ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture(). 2013-11-14 16:20:56 +01:00
Henri Verbeet 45d37313b8 ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture(). 2013-11-14 16:20:49 +01:00
Henri Verbeet 3d452ed95a ddraw: Create wined3d textures before ddraw surfaces. 2013-11-12 14:15:17 +01:00