Commit Graph

4711 Commits

Author SHA1 Message Date
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet 1fd7c96a31 wined3d: Make volumetexture_ops static. 2011-02-02 12:21:23 +01:00
Henri Verbeet ddb36691f6 wined3d: Pass a const adapter to the format caps checking functions. 2011-02-01 12:01:18 +01:00
Henri Verbeet 4c30b82c83 wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).
Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
2011-02-01 12:01:10 +01:00
Henri Verbeet 96d225d4dd wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
Henri Verbeet b98cd5d982 wined3d: Get rid of the IWineD3DStateBlock typedef. 2011-01-31 12:25:01 +01:00
Henri Verbeet 4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet a538d28f28 wined3d: Set color / depth / stencil surfaces to NULL before releasing them in IWineD3DDeviceImpl_Uninit3D(). 2011-01-31 12:24:55 +01:00
Stefan Reimer 1c25577873 wined3d: Adding AMD HD5670, HD5570, HD5550, HD5450 detection. 2011-01-28 17:23:57 +01:00
Henri Verbeet 1b726498ed wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D(). 2011-01-28 11:58:06 +01:00
Henri Verbeet c964134a59 wined3d: Add support for the NULL format. 2011-01-27 14:13:55 +01:00
Henri Verbeet 2469597e2a wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
Henri Verbeet 7438e42f1a wined3d: Do checks at the start of surface_init() (LLVM/Clang). 2011-01-26 15:00:12 +01:00
Henri Verbeet 91ac0c37b1 wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Henri Verbeet a50546e563 wined3d: Use dot() instead of length() in shader_glsl_nrm().
As Eric Anholt pointed out, using length() here is suboptimal. It essentially
translates into "inversesqrt(dot(x, x));", but needs to handle the case of
zero-length vectors, much like nrm.
2011-01-24 14:43:26 +01:00
Henri Verbeet 010e285b88 wined3d: WINED3DFMT_INTZ is a FOURCC format.
This is mostly for consistency, in practice ddraw code is never going to use
this format.
2011-01-24 14:43:26 +01:00
Henri Verbeet 4891ca168e wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00
Henri Verbeet 05603c4568 wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface. 2011-01-24 14:43:26 +01:00
Henri Verbeet 1eefb46a57 wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface. 2011-01-21 18:37:11 +01:00
Henri Verbeet ce050c89de wined3d: Get rid of IWineD3DSurface::GetData(). 2011-01-21 18:37:09 +01:00
Henri Verbeet 0b7fef751e wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface. 2011-01-21 18:37:06 +01:00
Henri Verbeet 629d81b192 wined3d: Remove IWineD3DSurface::BindTexture() from the public interface. 2011-01-21 18:37:04 +01:00
Henri Verbeet 227efbbf65 wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device. 2011-01-20 12:19:04 +01:00
Henri Verbeet 6f95f05aaf wined3d: Move swapchain context retrieval to swapchain.c. 2011-01-20 12:18:58 +01:00
Henri Verbeet f250ee66a3 wined3d: Pass an IWineD3DSwapChainImpl pointer to findThreadContextForSwapChain(). 2011-01-19 12:22:41 +01:00
Henri Verbeet b439fa9d8f wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread(). 2011-01-19 12:22:38 +01:00
Henri Verbeet 237cdefe7f wined3d: Pass an IWineD3DVolumeImpl pointer to volume_bind_and_dirtify(). 2011-01-19 12:22:34 +01:00
Henri Verbeet ace5f8e60e wined3d: Pass an IWineD3DVolumeImpl pointer to volume_add_dirty_box(). 2011-01-19 12:22:31 +01:00
Henri Verbeet d91a413ade wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl. 2011-01-18 12:32:10 +01:00
Henri Verbeet 098cdf4ae3 wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view. 2011-01-18 12:32:06 +01:00
Henri Verbeet e42e5247dd wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init(). 2011-01-18 12:32:01 +01:00
Henri Verbeet 2ceb2a8cdd wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded(). 2011-01-18 12:31:58 +01:00
Stefan Dösinger e98a0e5bb1 wined3d: Don't set cube and volume POW2 caps if np2 textures are supported. 2011-01-17 17:33:36 +01:00
Henri Verbeet c28d6f38af wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released(). 2011-01-17 13:22:06 +01:00
Henri Verbeet 834b599e19 wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released(). 2011-01-17 13:22:06 +01:00
Henri Verbeet 852ac57db6 wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_add(). 2011-01-17 13:22:06 +01:00
Henri Verbeet 2ad540cea5 wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_remove(). 2011-01-17 13:22:06 +01:00
Matteo Bruni ef0f358813 wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00
Henri Verbeet c117248bd1 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
Henri Verbeet 7e67bcedfd wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority(). 2011-01-07 10:23:25 +01:00
Henri Verbeet 2d9748b1e3 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority(). 2011-01-07 10:23:21 +01:00
Henri Verbeet a80749fd57 wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data(). 2011-01-07 10:23:17 +01:00
Henri Verbeet 92e439b0f0 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data(). 2011-01-06 11:33:33 +01:00
Henri Verbeet a97ae0db6a wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data(). 2011-01-06 11:33:29 +01:00
Henri Verbeet 134137cdb4 wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup(). 2011-01-06 11:33:24 +01:00
Henri Verbeet 7080922e0e wined3d: Pass an IWineD3DResourceImpl pointer to resource_init(). 2011-01-06 11:33:19 +01:00
Henri Verbeet d72520b5cc wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface. 2011-01-05 17:22:01 +01:00
Henri Verbeet f9a1e8813e wined3d: Pass an IWineD3DDeviceImpl pointer to create_primary_opengl_context(). 2011-01-05 17:21:47 +01:00
Henri Verbeet 7e0909d058 wined3d: Pass an IWineD3DDeviceImpl pointer to delete_opengl_contexts(). 2011-01-05 17:21:37 +01:00
Henri Verbeet e5d1a0c72d wined3d: Use surface_modify_location() to manipulate location flags in IWineD3DSurfaceImpl_Unmap().
Directly setting SFLAG_INFRAWABLE breaks for offscreen render targets, where
the drawable and texture are the same thing. Before commit
d3fd7b247b the explicit load of the texture
location with the default RTL_READTEX render target lock mode would have
prevented the flags from becomming inconsistent.
2011-01-05 17:21:28 +01:00