Commit Graph

81 Commits

Author SHA1 Message Date
Henri Verbeet de7749b3fb d3d10core: Implement ID3D10Device::IASetInputLayout(). 2009-03-31 12:41:49 +02:00
Henri Verbeet ec0370a2d2 d3d10core: Create a vertex declaration from the input layout. 2009-03-30 15:11:46 +02:00
Henri Verbeet 27a6bb5f08 d3d10core: Only destroy the device when it doesn't have any references left. 2009-03-23 14:08:03 +01:00
Henri Verbeet 18300b8351 d3d10core: Implement ID3D10Device::Draw(). 2009-03-05 16:16:25 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 53239a9aa2 d3d10core: Add a stub ID3D10PixelShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 972221f5ea d3d10core: Add a stub ID3D10GeometryShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 7eb634976d d3d10core: Add a stub ID3D10VertexShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 03fae2179f d3d10core: Add a stub ID3D10InputLayout implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 1622f89ce9 d3d10core: Adjust a couple of FIXMEs. 2009-02-25 12:37:06 +01:00
Henri Verbeet 444de4aa12 d3d10core: Don't pass 1 for multisample type to wined3d.
It has a different meaning there.
2009-02-25 12:37:06 +01:00
Henri Verbeet 7facc6906d wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView(). 2009-02-25 12:37:06 +01:00
Henri Verbeet eda929d010 dxgi: Create a wined3d swapchain. 2009-02-24 16:57:29 +01:00
Henri Verbeet 91e4ec57cc d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view. 2009-02-24 16:57:29 +01:00
Henri Verbeet 399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet d28e5a0551 d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values. 2009-02-20 11:11:01 +01:00
Francois Gouget 191eeef0e4 d3d10core: Make some device_parent_*() functions static. 2009-01-26 15:13:24 +01:00
Henri Verbeet 2953d81463 d3d10core: Handle a NULL view desc in CreateRenderTargetView(). 2009-01-26 14:57:18 +01:00
Henri Verbeet 1fa7fea8a0 d3d10core: Implement ID3D10Texture2D::GetDesc(). 2009-01-26 14:57:02 +01:00
Henri Verbeet 6d2d5318c4 d3d10core: Add a stub ID3D10Buffer implementation. 2009-01-23 13:13:24 +01:00
Henri Verbeet b279d6574a d3d10core: Add a stub ID3D10RenderTargetView implementation. 2009-01-23 13:13:13 +01:00
Henri Verbeet c9f116a56f dxgi: Implement IDXGIDevice::CreateSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet bb0e940e16 d3d10core: Implement device_parent_CreateDepthStencilSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet 57242b848f d3d10core: Implement device_parent_CreateRenderTarget(). 2009-01-19 13:36:25 +01:00
Henri Verbeet 43f469ec6a d3d10core: Implement device_parent_CreateSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet e398a779f7 d3d10core: Add a stub ID3D10Texture2D implementation. 2009-01-15 12:43:23 +01:00
Francois Gouget 13a279ef0a d3d10core: Fix spelling of 'unknown'. 2008-11-17 15:56:48 +01:00
Henri Verbeet ed418dc815 d3d10core: Allow ID3D10Device to be aggregated. 2008-11-13 12:04:43 +01:00
Henri Verbeet ccf48fff33 d3d10core: Implement ID3D10Device in d3d10core instead of d3d10. 2008-11-13 12:04:35 +01:00