d3d10core: Make some device_parent_*() functions static.
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@ -1123,19 +1123,19 @@ static inline struct d3d10_device *device_from_device_parent(IWineD3DDeviceParen
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return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, device_parent_vtbl));
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}
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HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
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static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
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{
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struct d3d10_device *This = device_from_device_parent(iface);
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return d3d10_device_QueryInterface((ID3D10Device *)This, riid, object);
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}
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ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
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static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
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{
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struct d3d10_device *This = device_from_device_parent(iface);
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return d3d10_device_AddRef((ID3D10Device *)This);
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}
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ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
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static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
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{
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struct d3d10_device *This = device_from_device_parent(iface);
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return d3d10_device_Release((ID3D10Device *)This);
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