d3d10core: Adjust a couple of FIXMEs.

This commit is contained in:
Henri Verbeet 2009-02-25 08:39:01 +01:00 committed by Alexandre Julliard
parent 444de4aa12
commit 1622f89ce9
1 changed files with 2 additions and 2 deletions

View File

@ -1256,7 +1256,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDevice
HRESULT hr;
FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, lockable %u, surface %p stub!\n",
"\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
FIXME("Implement DXGI<->wined3d usage conversion\n");
@ -1295,7 +1295,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3
HRESULT hr;
FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, discard %u, surface %p stub!\n",
"\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
FIXME("Implement DXGI<->wined3d usage conversion\n");