Rico Schüller
739759bf8b
d3d10: Parse variable flag.
2009-08-27 13:36:13 +02:00
Rico Schüller
09e258a186
d3d10: Identify some more unknowns in parse_fx10.
2009-08-27 13:36:10 +02:00
Rico Schüller
48f66efbfe
d3d10: Implement GetConstantBufferByIndex.
2009-08-21 11:59:35 +02:00
Rico Schüller
2381c0e560
d3d10: Implement GetConstantBufferByName.
2009-08-21 11:59:30 +02:00
Rico Schüller
91c00c175b
d3d10: Add ID3D10EffectConstantBufferVtbl.
2009-08-21 11:59:22 +02:00
Rico Schüller
033eb8d7cf
d3d10: Add annotation skipping.
2009-08-21 11:56:15 +02:00
Henri Verbeet
a5d9536542
d3d10: Implement ID3D10Effect::GetVariableByName().
2009-07-15 13:25:35 +02:00
Henri Verbeet
f58405f647
d3d10: Parse effect variables.
2009-07-15 13:25:27 +02:00
Henri Verbeet
ddc948b974
d3d10: Do all effect object parsing in parse_fx10_object().
2009-07-15 13:25:21 +02:00
Rico Schüller
2dd1b37922
d3d10: Rename struct d3d10_effect_variable to struct d3d10_effect_object.
...
The name d3d10_effect_variable is somewhat misleading, since these
aren't actually effect variables as returned by e.g.
ID3D10Effect::GetVariableByName(), but effect objects as referenced by
effect passes.
2009-07-15 13:25:15 +02:00
Henri Verbeet
b4da7ebd3e
d3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
2009-07-14 12:21:56 +02:00
Henri Verbeet
c481e0a7d4
d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
2009-07-14 12:21:51 +02:00
Henri Verbeet
34ab5431e8
d3d10: Parse local buffer names.
2009-07-14 12:21:46 +02:00
Henri Verbeet
710b57a5aa
d3d10: Parse local buffers.
2009-07-14 12:21:32 +02:00
Rico Schüller
3838f4b21a
d3d10: Replace a few more unknown in parse_fx10.
2009-06-01 16:16:06 +02:00
Rico Schüller
99a4287f5d
d3d10: Improve parse_fx10.
2009-06-01 16:16:06 +02:00
Henri Verbeet
29bd889cf8
d3d10: Implement ID3D10EffectPass::Apply().
2009-03-06 12:38:34 +01:00
Henri Verbeet
52b24d2284
d3d10: Create shaders.
2009-03-06 12:38:34 +01:00
Henri Verbeet
449be2d316
d3d10: Implement ID3D10Effect::GetDevice().
2009-03-06 12:38:34 +01:00
Henri Verbeet
28c595e3a4
d3d10: Implement ID3D10EffectPass::GetDesc().
2009-03-03 12:37:00 +01:00
Henri Verbeet
7c03f2c21b
d3d10: Store the shader's input signature.
2009-03-03 12:36:55 +01:00
Henri Verbeet
78afd8736c
d3d10: Implement ID3D10EffectTechnique::GetDesc().
2009-03-03 12:36:48 +01:00
Henri Verbeet
26b24ed8a5
d3d10: Simplify DXBC chunk handlers.
2009-03-03 12:36:43 +01:00
Henri Verbeet
152c9637ac
d3d10: Actually use the parse_fx10() return value.
2009-03-03 12:36:37 +01:00
Henri Verbeet
f5f87b89be
d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
2009-03-02 12:30:02 +01:00
Henri Verbeet
5d5ae0c421
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
2009-03-02 12:29:57 +01:00
Henri Verbeet
aea8f66202
d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
2009-03-02 12:29:52 +01:00
Henri Verbeet
5e59028a4e
d3d10: Implement ID3D10Effect::GetTechniqueByName().
2009-03-02 12:29:47 +01:00
Henri Verbeet
892ce1db5e
d3d10: Fix a typo.
2009-03-02 12:29:38 +01:00
Henri Verbeet
04ad995cf6
d3d10: Add an initial effect parser.
2009-02-27 13:15:21 +01:00
Henri Verbeet
46f3102b93
d3d10: Add some code for parsing DXBC data.
2009-02-27 13:15:17 +01:00
Henri Verbeet
737c64d2ce
d3d10: Add a stub ID3D10Effect implementation.
2009-02-26 12:18:41 +01:00