Henri Verbeet
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63d279430d
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d3d10core: Add locking around wined3d calls.
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2015-08-13 15:03:57 +09:00 |
Henri Verbeet
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777ae5b7c5
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d3d10core: Implement d3d10_shader_resource_view_GetPrivateData().
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2015-03-13 21:57:27 +09:00 |
Henri Verbeet
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171d61a06a
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d3d10core: Implement d3d10_shader_resource_view_SetPrivateDataInterface().
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2015-03-13 21:57:27 +09:00 |
Henri Verbeet
|
b0da585aeb
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d3d10core: Implement d3d10_shader_resource_view_SetPrivateData().
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2015-03-13 21:57:26 +09:00 |
Henri Verbeet
|
57c76e10e0
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d3d10core: Implement d3d10_rendertarget_view_GetPrivateData().
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2015-03-13 00:28:17 +09:00 |
Henri Verbeet
|
656be74d13
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d3d10core: Implement d3d10_rendertarget_view_SetPrivateDataInterface().
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2015-03-13 00:28:17 +09:00 |
Henri Verbeet
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c81446a7cc
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d3d10core: Implement d3d10_depthstencil_view_GetPrivateData().
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2015-03-13 00:28:16 +09:00 |
Henri Verbeet
|
3c65bff802
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d3d10core: Implement d3d10_rendertarget_view_SetPrivateData().
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2015-03-13 00:28:16 +09:00 |
Henri Verbeet
|
c3fab65647
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d3d10core: Implement d3d10_depthstencil_view_SetPrivateDataInterface().
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2015-03-13 00:28:15 +09:00 |
Henri Verbeet
|
4a965589a6
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d3d10core: Implement d3d10_depthstencil_view_SetPrivateData().
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2015-03-11 22:10:24 +09:00 |
Henri Verbeet
|
0e8f2786e9
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wined3d: Keep a reference to the resource in shader resource views.
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2014-12-01 11:00:23 +01:00 |
Henri Verbeet
|
1e434b52d0
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d3d10core: Implement d3d10_device_VSSetShaderResources().
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2014-09-16 12:24:59 +02:00 |
Henri Verbeet
|
e01d207699
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d3d10core: Create wined3d views for shader resource views.
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2014-09-16 12:24:50 +02:00 |
Henri Verbeet
|
28d7affa90
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d3d10core: Implement d3d10_device_OMSetRenderTargets().
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2014-08-22 12:53:28 +02:00 |
Henri Verbeet
|
b005ad6f90
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
Henri Verbeet
|
fb7135efd1
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wined3d: Introduce struct wined3d_rendertarget_view_desc.
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2014-08-21 12:24:28 +02:00 |
Henri Verbeet
|
6a1a18e7e2
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d3d10core: Implement d3d10_device_CopyResource().
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2014-08-04 14:23:36 +02:00 |
Henri Verbeet
|
539a579d54
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d3d10core: Implement d3d10_shader_resource_view_GetDevice().
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2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
40686f48cb
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d3d10core: Implement d3d10_rendertarget_view_GetDevice().
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2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
01d435288f
|
d3d10core: Implement d3d10_depthstencil_view_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Andrew Talbot
|
608be1715b
|
d3d10core: Remove unused variables.
|
2012-11-21 13:25:11 +01:00 |
Henri Verbeet
|
83e21f8793
|
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
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2012-09-14 15:43:12 +02:00 |
Henri Verbeet
|
05d1fbb392
|
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
|
2012-09-13 10:22:59 +02:00 |
Henri Verbeet
|
b6b9c15696
|
d3d10core: Implement d3d10_shader_resource_view_GetResource().
|
2012-09-12 12:46:00 +02:00 |
Henri Verbeet
|
d2fdeaa4fe
|
d3d10core: Implement d3d10_depthstencil_view_GetResource().
|
2012-09-11 18:03:49 +02:00 |
Henri Verbeet
|
739e302e6f
|
d3d10core: Store the resource in the d3d10core rendertarget view.
|
2012-09-10 11:40:08 +02:00 |
Henri Verbeet
|
2b4c72b13b
|
d3d10core: Always create a wined3d texture for d3d10core textures.
|
2012-07-12 11:45:21 -05:00 |
Henri Verbeet
|
0a9ac7e992
|
d3d10core: COM cleanup for the ID3D10Buffer interface.
|
2012-04-16 12:04:48 +02:00 |
Michael Stefaniuc
|
dc3ee8b947
|
d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
|
2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
|
0b78866a0f
|
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
|
2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
|
36de21b3a1
|
d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
|
2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
|
7aff686ea1
|
d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
|
2011-06-01 15:16:23 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
|
wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
6c4c351791
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
Henri Verbeet
|
6075f57168
|
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
|
2009-11-03 21:16:23 +01:00 |
Henri Verbeet
|
4bb4bad11a
|
d3d10core: Add a stub ID3D10DepthStencilView implementation.
|
2009-11-03 21:16:17 +01:00 |
Henri Verbeet
|
c214022eca
|
d3d10core: Fix a small whitespace error.
|
2009-10-30 11:29:18 +01:00 |
Henri Verbeet
|
3333b12487
|
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
|
2009-10-30 11:29:11 +01:00 |
Henri Verbeet
|
91e4ec57cc
|
d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.
|
2009-02-24 16:57:29 +01:00 |
Henri Verbeet
|
2953d81463
|
d3d10core: Handle a NULL view desc in CreateRenderTargetView().
|
2009-01-26 14:57:18 +01:00 |
Henri Verbeet
|
b279d6574a
|
d3d10core: Add a stub ID3D10RenderTargetView implementation.
|
2009-01-23 13:13:13 +01:00 |