Commit Graph

803 Commits

Author SHA1 Message Date
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 5b077584d2 d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:36 +02:00
Henri Verbeet ccf2ff7089 d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:32 +02:00
Stefan Dösinger ae5ca837d5 d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0. 2011-06-17 15:37:38 +02:00
Henri Verbeet 37d70103a1 d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
Henri Verbeet dc6581ce5e d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:36 +02:00
Andrew Nguyen 174b03cad8 d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
Henri Verbeet c866eab730 d3d8: Just return the resource type in IDirect3DResource8::GetType() implementations.
There's no need to ask wined3d, since it's constant for a given
implementation.
2011-06-06 16:19:04 +02:00
Henri Verbeet 708d94212b wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Andrew Nguyen eef74e5e4b d3d8/tests: Avoid a shift overflow in render_state_test_data_init. 2011-05-31 18:32:59 +02:00
Stefan Dösinger d8224118ab d3d: Make the INTZ test more reliable. 2011-05-25 12:23:24 +02:00
Henri Verbeet 022db68080 d3d8/tests: Fix the depth clamping test. 2011-05-24 11:54:45 +02:00
Stefan Dösinger 6a43986e12 d3d8/tests: Use float literals. 2011-05-19 10:08:42 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Stefan Dösinger 6867393614 d3d8: Stream indices are WORDs. 2011-05-18 16:42:08 +02:00
Stefan Dösinger e55b3bef0f d3d8: Add a float to DWORD cast. 2011-05-18 16:42:03 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Stefan Dösinger 7b1e081515 d3d8: Map ZBIAS values to a smaller depth range. 2011-05-10 14:04:55 +02:00
Henri Verbeet a4b032fd31 d3d8/tests: Add a volume texture test to test_reset(). 2011-05-05 11:45:17 +02:00
Henri Verbeet 693fb6d56c d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset(). 2011-05-04 17:26:46 +02:00
Henri Verbeet 7db1ebb853 d3d8/tests: Add a Reset test.
This is based on the equivalent d3d9 test.
2011-05-04 17:26:46 +02:00
Henri Verbeet b20a2703e4 d3d8/tests: Fix some failure messages in test_depth_stencil_size(). 2011-05-04 17:26:46 +02:00
Henri Verbeet 7b44caa752 d3d8/tests: Add a test for window styles on device creation. 2011-05-03 14:38:06 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Stefan Dösinger e140077cc7 d3d8: Add more tests for NULL render targets. 2011-04-26 16:17:45 +02:00
Stefan Dösinger 463162b414 d3d8: Don't reapply the old DS if SetDepthStencilSurface failed. 2011-04-26 16:17:43 +02:00
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet d2e665230a wined3d: Get rid of the swapchain destroy callback. 2011-04-13 14:13:51 +02:00
Henri Verbeet 4e56a4fe79 d3d8: Get rid of the implicit swapchain refcounting hacks. 2011-04-11 23:54:13 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet 826c91c5e0 d3d8/tests: Add a test for partial depth buffer copies. 2011-04-05 11:13:51 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet 49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet b8c40f3a7e wined3d: Get rid of IWineD3DCubeTexture. 2011-03-18 15:59:04 +01:00
Michael Stefaniuc d71d1cf703 d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface. 2011-03-17 17:45:02 +01:00
Henri Verbeet f1ec3820d7 wined3d: Get rid of IWineD3DTexture. 2011-03-17 10:40:52 +01:00
Henri Verbeet ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet 235dbbb5d7 d3d8: Fix IDirect3DCubeTexture8Impl_GetLOD(). 2011-03-16 14:14:21 +01:00
Michael Stefaniuc bc6786d0e5 d3d8: COM cleanup in shader.c. 2011-03-15 17:14:07 +01:00
Henri Verbeet 4a10bbc76d wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
Henri Verbeet e409b83bcb wined3d: Get rid of IWineD3DVolumeTexture::Unmap(). 2011-03-15 17:14:06 +01:00
Henri Verbeet 4c3d55f10e wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
Stefan Dösinger a6424b9445 d3d8: Test depth stencil size mismatches. 2011-03-14 13:10:32 +01:00
Stefan Dösinger ee2ac1ca6b d3d8: Use a proper window class for the device test. 2011-03-14 13:10:28 +01:00