Stefan Dösinger
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9a06fd000b
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d3d8: Only test volume textures if they are supported.
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2007-07-30 23:37:58 +02:00 |
Stefan Dösinger
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6ff16b9f2e
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d3d8: Only test cube textures if they are supported.
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2007-07-30 23:37:58 +02:00 |
Stefan Dösinger
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630d602631
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d3d8: Only test pixel shaders for refcounting if they are supported.
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2007-07-30 12:50:12 +02:00 |
Stefan Dösinger
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5016f48daa
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d3d8: Skip volume test if volume textures are not supported.
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2007-07-30 12:50:06 +02:00 |
Stefan Dösinger
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a1f83aae8e
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
Stefan Dösinger
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078523f73e
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wined3d: Present does not clear the depth stencil.
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2007-06-14 13:22:19 +02:00 |
Francois Gouget
|
f64f30cdba
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d3d8/tests: Fix the Visual C++ double to float conversion warnings.
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2007-05-29 13:46:56 +02:00 |
Francois Gouget
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d476313a49
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direct3d: Remove misspelled constants as they exist correctly spelled.
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2007-05-21 12:38:54 +02:00 |
Stefan Dösinger
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5c48d504fc
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wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
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2007-05-11 11:22:31 +02:00 |
H. Verbeet
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2c7328891b
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d3d8: Add a surface locking test.
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2007-05-04 13:41:30 +02:00 |
Felix Nawothnig
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c343fb1cdf
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wined3d: Make CreateCubeTexture fail when not supported.
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2007-04-02 11:28:39 +02:00 |
Stefan Dösinger
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4b445124d3
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direct3d: Add a fixed function fog test.
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2007-03-15 12:14:50 +01:00 |
Paul Vriens
|
c912f791ee
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d3d8/tests: Use skip as is done in the other tests.
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2007-03-12 12:21:49 +01:00 |
H. Verbeet
|
6bed8536be
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d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
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2007-03-08 11:58:57 +01:00 |
Stefan Dösinger
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4a16dbbbec
|
wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
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2007-02-27 12:20:10 +01:00 |
Stefan Dösinger
|
bbcf98209c
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wined3d: No bounds checking is done on sampler / texture numbers.
|
2007-02-20 11:49:42 +01:00 |
Stefan Dösinger
|
266fc77cf0
|
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
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2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
|
03bc11fa16
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wined3d: Visual test framework.
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2007-02-19 13:07:44 +01:00 |
Stefan Dösinger
|
00aa8ab08c
|
d3d8: Deleting bound shaders unbinds them.
|
2007-02-13 12:07:46 +01:00 |
Stefan Dösinger
|
67b1f4a7e9
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wined3d: BeginScene and EndScene tests and fixes.
|
2007-02-12 12:08:34 +01:00 |
Francois Gouget
|
a76e6b11b0
|
d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
|
2007-01-12 11:25:27 +01:00 |
Louis Lenders
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e236d91ab8
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d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
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2007-01-02 13:24:14 +01:00 |
Alexandre Julliard
|
005efa740b
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d3d8/tests: Avoid sizeof in traces.
|
2006-12-29 12:49:43 +01:00 |
Chris Robinson
|
b66a52856c
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d3d8: Don't report Shader Model 2.0 or higher.
|
2006-12-29 12:49:41 +01:00 |
Chris Robinson
|
b7b9d4e3c7
|
d3d: GetStreamSource on a stream with NULL data isn't an error.
|
2006-12-26 12:52:54 +01:00 |
Chris Robinson
|
ed21935479
|
d3d: Fix adapter mode enumeration and filtering.
|
2006-12-20 17:58:34 +01:00 |
Markus Amsler
|
0531858146
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d3d8: Handle surface container in d3d8.
|
2006-12-18 12:07:46 +01:00 |
Stefan Dösinger
|
46028b0832
|
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
|
2006-12-15 12:18:36 +01:00 |
Markus Amsler
|
5dbd834ca0
|
d3d8: Release non implicit surfaces only if refcount is 0, with test.
|
2006-12-14 12:57:27 +01:00 |
Markus Amsler
|
4745618487
|
d3d8: Fix implicit surface refcounting.
|
2006-12-06 12:41:27 +01:00 |
Markus Amsler
|
0d725490d6
|
d3d8: Handle surface refcount forwarding in d3d8.
|
2006-12-06 12:40:12 +01:00 |
Markus Amsler
|
07fad29c7d
|
d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
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2006-11-16 12:48:45 +01:00 |
Markus Amsler
|
ee7bf7954d
|
d3d8: Test AddRef with refcount==0.
|
2006-11-15 11:25:31 +01:00 |
Markus Amsler
|
577d5d2580
|
d3d8: Test refcount forwarding.
|
2006-11-15 11:25:18 +01:00 |
Markus Amsler
|
886c196e05
|
d3d8: Back buffer is identical to the render target, test it only once.
|
2006-11-15 11:25:07 +01:00 |
Markus Amsler
|
100038dfb1
|
d3d8: Add GetContainer tests for implicit surfaces.
|
2006-11-10 11:36:48 +01:00 |
Markus Amsler
|
b3225ea420
|
d3d8: Add refcount tests for implicit surfaces.
|
2006-11-09 17:45:56 +01:00 |
Markus Amsler
|
7cbf2a38cb
|
d3d8: Backport volume tests.
|
2006-11-09 12:45:16 +01:00 |
Markus Amsler
|
019bf2eabd
|
d3d8: Backport texture tests.
|
2006-11-09 12:44:54 +01:00 |
Markus Amsler
|
75d6d6203b
|
d3d8: Backport missing device tests.
|
2006-11-09 12:44:39 +01:00 |
Markus Amsler
|
5f1a80a47b
|
d3d8: Backport d3d9 surface tests.
|
2006-10-17 11:16:05 +02:00 |
H. Verbeet
|
a5d0342010
|
d3d8/tests: Win64 printf format warning fixes.
|
2006-10-10 19:59:01 +02:00 |
Mike McCormack
|
7d0f8a32e2
|
d3d8: Don't crash if d3d8 can't be loaded.
|
2006-10-07 18:04:43 +02:00 |
Michael Stefaniuc
|
85ce5117c5
|
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
|
2006-09-29 16:08:30 +02:00 |
Louis. Lenders
|
34e03fc042
|
d3d8: More correct stub for ValidatePixelShader + tests.
|
2006-09-20 12:24:23 +02:00 |
Alexandre Julliard
|
32ab895e46
|
makefiles: Generate the dependencies line to avoid some code duplication.
|
2006-09-14 09:38:16 +02:00 |
Louis. Lenders
|
9002468c7b
|
d3d8: Better stub for ValidateVertexShader + tests.
|
2006-09-11 11:29:56 +02:00 |
Alexandre Julliard
|
0fa8baafcb
|
make_dlls: Recursively ignore .ok files in all tests directories.
|
2006-07-10 21:26:50 +02:00 |
Alexandre Julliard
|
edd100b899
|
make_dlls: Recursively ignore testlist.c in all tests directories.
|
2006-07-10 21:19:42 +02:00 |
Alexandre Julliard
|
cc2b3b48e6
|
Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
|
2006-07-10 20:47:54 +02:00 |
Vitaliy Margolen
|
145442a79d
|
d3d8: Fix remaining refcount tests and tighten all tests.
|
2006-07-07 16:57:41 +02:00 |
Stefan Dösinger
|
cea41b0a0f
|
wined3d: Vertex buffer can be locked multiple times.
|
2006-06-27 21:14:02 +02:00 |
Stefan Dösinger
|
3862f8e3d7
|
wined3d: Support more than one back buffer.
|
2006-06-15 16:51:41 +02:00 |
H. Verbeet
|
142a62be74
|
d3d8: Make some test functions static.
|
2006-06-12 13:21:47 +02:00 |
Stefan Dösinger
|
6311d44488
|
d3d8: Backport of the d3d9 swapchain test to d3d8.
|
2006-05-31 11:44:47 +02:00 |
Jonathan Ernst
|
360a3f9142
|
Update the address of the Free Software Foundation.
|
2006-05-23 14:11:13 +02:00 |
Vitaliy Margolen
|
1175a2f3a2
|
d3d8: Add refcount test.
|
2006-05-22 11:31:36 +02:00 |