Commit Graph

372 Commits

Author SHA1 Message Date
Matteo Bruni 8bfc9e6614 ddraw: Fix d3d6 version of ComputeSphereVisibility().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:21 +01:00
Matteo Bruni 5f5e83977b ddraw: Take user clip planes into account in d3d7 ComputeSphereVisibility().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:17 +01:00
Nikolay Sivov 84a8f7f457 ddraw: Remove referenced to IWineD3D* interfaces.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:45:08 +01:00
Nikolay Sivov f55a10a07d ddraw: Remove references to IWineD3DDevice that doesn't exist anymore.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:31 +01:00
Matteo Bruni 68709850f1 ddraw: Get rid of multiple interfaces from vertex buffer objects.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:25 +01:00
Stefan Dösinger cb078e10ed ddraw: Apply legacy clipspace to d3d2.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:00 +02:00
Henri Verbeet 612071c365 ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitiveVB().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:37 +09:00
Henri Verbeet a8da2f35af ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitiveStrided().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:36 +09:00
Henri Verbeet f72b682d49 ddraw: Use resource mapping functions in d3d_device7_DrawPrimitiveStrided().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:36 +09:00
Henri Verbeet 59de77eaaa ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitive().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-31 22:23:00 +09:00
Henri Verbeet 215e34819d ddraw: Use resource mapping functions in d3d_device7_DrawPrimitive().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-31 22:22:59 +09:00
Henri Verbeet 6e7d370209 ddraw: Rename "wineD3DVertexDeclaration" to "wined3d_declaration".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:46 +09:00
Henri Verbeet d2b782f4e4 ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:45 +09:00
Henri Verbeet 53165034ba wined3d: Unify resource preloads.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:58 +09:00
Matteo Bruni 96eb4242cc ddraw: Use a union in tss_lookup. (Coverity).
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-20 22:50:02 +09:00
Józef Kucia 42fcf20221 wined3d: Implement index buffer offset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Michael Stefaniuc 08201eef3c ddraw: Use IsRectEmpty() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-14 12:12:28 +09:00
Henri Verbeet 078aefddba ddraw: Return early in d3d_device7_DrawPrimitiveVB() with a 0 vertex count.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 14:47:55 +09:00
Henri Verbeet 34a1ef42a7 ddraw: Return early in d3d_device7_DrawIndexedPrimitiveVB() with a 0 vertex or index count.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-25 18:48:17 +09:00
Henri Verbeet a849cc1bd3 ddraw: Return early in d3d_device7_DrawPrimitive() with a 0 vertex count.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-25 18:48:17 +09:00
Henri Verbeet d71132ed83 ddraw: Return early in d3d_device7_DrawPrimitiveStrided() with a 0 vertex count.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-25 18:48:16 +09:00
Henri Verbeet af4e471ef1 ddraw: Return early in d3d_device7_DrawIndexedPrimitive() with a 0 vertex or index count.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-25 18:48:16 +09:00
Henri Verbeet 41975efef6 ddraw: Return early in d3d_device7_DrawIndexedPrimitiveStrided() with a 0 vertex or index count.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-25 18:48:16 +09:00
Henri Verbeet f519aca8b3 wined3d: Reject sub-resource types in wined3d_check_device_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:14 +09:00
Michael Stefaniuc 060387936d ddraw: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:31 +09:00
Henri Verbeet 198042e1d8 wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:44 +09:00
Henri Verbeet 3d2fb4c948 ddraw: Get the texture format from the texture in d3d_device3_SetTexture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Henri Verbeet 3c54eefaca ddraw: Get the texture format from the texture in d3d_device3_SetRenderState().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:10 +09:00
Henri Verbeet 8c93a90f78 ddraw: Get the texture format from the texture in d3d_device3_GetRenderState().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:10 +09:00
Henri Verbeet 59116f833e ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad().
This is safe because D3D is always initialized in D3D device methods.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-01 17:53:38 +09:00
Henri Verbeet f7e9604c3e ddraw: Use wined3d_texture_blt() in copy_mipmap_chain().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-01 17:53:37 +09:00
Józef Kucia 3cffe92315 ddraw: Return DDERR_INVALIDPARAMS for render states >= D3DSTATE_OVERRIDE_BIAS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:26 +09:00
Henri Verbeet dafaae7730 wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Matteo Bruni 72722222a7 ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. 2015-05-01 15:44:40 +09:00
Henri Verbeet 4c5276042d ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
Matteo Bruni fbffd8bae4 ddraw: Enable WINED3D_RS_NORMALIZENORMALS on d3d versions older than d3d7. 2015-03-31 18:49:29 +09:00
Matteo Bruni 382c8fde08 ddraw: D3DRENDERSTATE_NORMALIZENORMALS doesn't exist before d3d7. 2015-03-31 18:49:29 +09:00
Stefan Dösinger 2702f28e66 ddraw: Remove support for V16U16.
None of my Windows drivers support this format. At best this will
confuse applications trying to pick X8L8V8U8.
2015-03-11 22:09:29 +09:00
Amine Khaldi 21bfc8c440 include: Correct DDSCAPS2 and DDSURFACEDESC2 structures and their uses. 2015-03-02 23:00:32 +09:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Stefan Dösinger fd0189bbfa wined3d: Move get_dc palette updates to ddraw. 2014-05-15 19:05:02 +02:00
Stefan Dösinger fc25510fad wined3d: Remove wined3d_surface_get_palette. 2014-05-12 21:24:59 +02:00
Frédéric Delanoy 2e5cb7aac8 Assorted spelling/grammar fixes. 2014-04-30 18:34:20 +02:00
Henri Verbeet 91a615ee4d ddraw: Disable lighting when a 0 material handle is set. 2014-04-30 09:34:01 +02:00
Henri Verbeet 56d7e3b9a7 ddraw: Don't return an error when setting a 0 material handle in d3d_device3_SetLightState(). 2014-04-29 13:36:10 +02:00
Henri Verbeet c1032e977b wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
Henri Verbeet 6ea9afe701 ddraw: Create textures for "standalone" surfaces. 2013-11-13 11:27:32 +01:00
Henri Verbeet 80dbeb9699 ddraw: Introduce a ddraw_texture structure as parent for textures. 2013-11-12 14:15:10 +01:00
Henri Verbeet 8aae165fc2 ddraw: Verify that the surface is not a depth buffer in SetRenderTarget().
This check is even more inconsistent between versions. Notice how the v2
interface is particularly broken because it never AddRef()'s the new iface.
This check also seems to be the original source for the questionable behaviour
in d3d_device_set_render_target() of storing the new iface before checking the
result of the wined3d_device_set_render_target(). (In particular,
SetRenderTargetTest() in tests/d3d.c tests for this behavious.)
2013-09-19 19:48:44 +02:00