ddraw: Return early in d3d_device7_DrawIndexedPrimitiveVB() with a 0 vertex or index count.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4346,21 +4346,28 @@ static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPR
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*
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*****************************************************************************/
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static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
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DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
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D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer7 *vb,
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DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
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{
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struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
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struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
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DWORD stride = get_flexible_vertex_size(vb->fvf);
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WORD *LockedIndices;
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb);
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DWORD stride = get_flexible_vertex_size(vb_impl->fvf);
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WORD *index_data;
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HRESULT hr;
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UINT ib_pos;
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TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
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iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
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TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, "
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"vertex_count %u, indices %p, index_count %u, flags %#x.\n",
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iface, primitive_type, vb, start_vertex, vertex_count, indices, index_count, flags);
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if (!vertex_count || !index_count)
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{
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WARN("0 vertex or index count.\n");
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return D3D_OK;
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}
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/* Steps:
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* 1) Upload the Indices to the index buffer
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* 1) Upload the indices to the index buffer
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* 2) Set the index source
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* 3) Set the Vertex Buffer as the Stream source
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* 4) Call IWineD3DDevice::DrawIndexedPrimitive
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@ -4368,51 +4375,50 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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wined3d_mutex_lock();
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wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
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wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wineD3DVertexDeclaration);
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hr = d3d_device_prepare_index_buffer(This, IndexCount * sizeof(WORD));
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hr = d3d_device_prepare_index_buffer(device, index_count * sizeof(WORD));
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if (FAILED(hr))
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{
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wined3d_mutex_unlock();
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return hr;
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}
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ib_pos = This->index_buffer_pos;
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ib_pos = device->index_buffer_pos;
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if (This->index_buffer_size - IndexCount * sizeof(WORD) < ib_pos)
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if (device->index_buffer_size - index_count * sizeof(WORD) < ib_pos)
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ib_pos = 0;
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/* Copy the index stream into the index buffer. A new IWineD3DDevice
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* method could be created which takes an user pointer containing the
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* indices or a SetData-Method for the index buffer, which overrides the
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* index buffer data with our pointer. */
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hr = wined3d_buffer_map(This->index_buffer, ib_pos, IndexCount * sizeof(WORD),
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(BYTE **)&LockedIndices, ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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hr = wined3d_buffer_map(device->index_buffer, ib_pos, index_count * sizeof(WORD),
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(BYTE **)&index_data, ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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{
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ERR("Failed to map buffer, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
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wined3d_buffer_unmap(This->index_buffer);
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This->index_buffer_pos = ib_pos + IndexCount * sizeof(WORD);
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memcpy(index_data, indices, index_count * sizeof(WORD));
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wined3d_buffer_unmap(device->index_buffer);
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device->index_buffer_pos = ib_pos + index_count * sizeof(WORD);
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/* Set the index stream */
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wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
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wined3d_device_set_index_buffer(This->wined3d_device, This->index_buffer, WINED3DFMT_R16_UINT);
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wined3d_device_set_base_vertex_index(device->wined3d_device, start_vertex);
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wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT);
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/* Set the vertex stream source */
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hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb_impl->wineD3DVertexBuffer, 0, stride);
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if (FAILED(hr))
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{
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ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
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ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", device, hr);
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wined3d_mutex_unlock();
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return hr;
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}
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wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
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hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
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wined3d_mutex_unlock();
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@ -11425,7 +11425,7 @@ static void test_draw_primitive(void)
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
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@ -11692,7 +11692,7 @@ static void test_draw_primitive(void)
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hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, NULL, 0, 0);
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todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
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