ddraw: Use resource mapping functions in d3d_device7_DrawPrimitiveStrided().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
16a2095556
commit
f72b682d49
|
@ -4030,8 +4030,10 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
|
|||
HRESULT hr;
|
||||
UINT dst_stride = get_flexible_vertex_size(fvf);
|
||||
UINT dst_size = dst_stride * vertex_count;
|
||||
struct wined3d_map_desc wined3d_map_desc;
|
||||
struct wined3d_box wined3d_box = {0};
|
||||
struct wined3d_resource *vb;
|
||||
UINT vb_pos, align;
|
||||
BYTE *dst_data;
|
||||
|
||||
TRACE("iface %p, primitive_type %#x, fvf %#x, strided_data %p, vertex_count %u, flags %#x.\n",
|
||||
iface, primitive_type, fvf, strided_data, vertex_count, flags);
|
||||
|
@ -4055,12 +4057,14 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
|
|||
else
|
||||
vb_pos += align;
|
||||
|
||||
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, dst_size, &dst_data,
|
||||
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
||||
if (FAILED(hr))
|
||||
wined3d_box.left = vb_pos;
|
||||
wined3d_box.right = vb_pos + dst_size;
|
||||
vb = wined3d_buffer_get_resource(device->vertex_buffer);
|
||||
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
|
||||
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
|
||||
goto done;
|
||||
pack_strided_data(dst_data, vertex_count, strided_data, fvf);
|
||||
wined3d_buffer_unmap(device->vertex_buffer);
|
||||
pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf);
|
||||
wined3d_resource_unmap(vb, 0);
|
||||
device->vertex_buffer_pos = vb_pos + dst_size;
|
||||
|
||||
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, dst_stride);
|
||||
|
|
Loading…
Reference in New Issue