Commit Graph

1003 Commits

Author SHA1 Message Date
Henri Verbeet 80555d2cb8 wined3d: Specify the depth range in surface_depth_blt(). 2012-02-22 18:47:30 +01:00
Henri Verbeet a4e5bcff4c wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale. 2012-02-13 20:20:08 +01:00
Matteo Bruni b51a657626 wined3d: Use a separate flag for discarded surfaces. 2012-02-02 15:18:09 +01:00
Stefan Dösinger 038e308a41 wined3d: Relax depth blit requirements. 2012-01-23 16:06:55 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet d8b00ecf34 wined3d: Get rid of the CONVERT_TYPES typedef. 2012-01-20 13:31:24 +01:00
Henri Verbeet 8692ff48a9 wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain.
It really makes no sense to do this just because a surface happens to be the
current render target. In particular, this patch prevents needlessly bouncing
the surface between the CPU and the GPU when the application does e.g.
multiple colorkeyed blits to the current render target to draw a HUD.
2012-01-20 13:31:17 +01:00
Matteo Bruni cf5bc7a711 wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit. 2012-01-19 17:08:09 +01:00
Henri Verbeet d0d094dea2 wined3d: Respect SFLAG_PIN_SYSMEM when creating a surface DIB section. 2012-01-19 11:56:30 +01:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Francois Gouget cbc7a0361e wined3d: Add a trailing '\n' to a FIXME() message. 2012-01-16 12:45:34 +01:00
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet a206f43648 wined3d: Get rid of wined3d_surface_set_format(). 2012-01-13 17:34:30 +01:00
Henri Verbeet afb64506ba ddraw: Implement width and height changes in ddraw_surface7_SetSurfaceDesc(). 2012-01-13 17:34:30 +01:00
Matteo Bruni c6c5c6905e wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
2012-01-13 17:34:30 +01:00
Matteo Bruni add5916c77 wined3d: Set depth textures dirty after modifying the underlying surface. 2012-01-13 17:34:30 +01:00
Diego Nieto Cid 759bad0202 wined3d: Convert rtInternal and glGammaInternal. 2012-01-11 19:42:50 +01:00
Henri Verbeet b55e3d82cf wined3d: Set SFLAG_PIN_SYSMEM when the application tries to use surfaces that are currently mapped. 2012-01-11 12:32:55 +01:00
Matteo Bruni 1c14c0d2fc wined3d: Don't use separate location flags for depth buffers. 2012-01-10 10:48:26 +01:00
Matteo Bruni e4c0d6abbe wined3d: Don't try to remove the location flag if it's not there in the first place. 2012-01-10 10:48:13 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet f1e2c5df93 wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
We already swap all flags at a later point in flip_surface().
2012-01-09 12:22:03 +01:00
Henri Verbeet 3d33887c2f wined3d: Get rid of the WINED3DSWAPEFFECT typedef. 2012-01-06 19:24:22 +01:00
Henri Verbeet 0feb72f000 wined3d: Handle client storage in surface_remove_pbo(). 2011-12-21 10:14:44 +01:00
Henri Verbeet 317d5406d5 wined3d: Handle client storage in surface_init_sysmem(). 2011-12-21 10:14:41 +01:00
Henri Verbeet b57d1e7c33 wined3d: Don't call surface_init_sysmem() on surfaces with a PBO. 2011-12-21 10:14:37 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet 943fcb0fc4 wined3d: Use the correct source pitch and byte_count for uploading converted surfaces. 2011-12-13 18:58:57 +01:00
Henri Verbeet e6fb4537f0 ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
Henri Verbeet f3afa69f8d wined3d: Introduce a helper function for checking colors against a color key. 2011-12-09 21:15:24 +01:00
Henri Verbeet 3dd03f642d wined3d: Get rid of the WINEDDCOLORKEY typedef. 2011-12-08 10:27:53 +01:00
Henri Verbeet 2d1a941b7d wined3d: Properly check if a surface has a DIB section in gdi_surface_map(). 2011-12-08 10:27:32 +01:00
Henri Verbeet 56e3e05e57 wined3d: Read the PBO back into the DIB section if we have one in surface_remove_pbo(). 2011-12-08 10:27:29 +01:00
Henri Verbeet 5c5216e609 wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
Henri Verbeet eafebc0491 wined3d: Get rid of the WINED3DLOCKED_RECT typedef. 2011-12-06 15:50:58 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Henri Verbeet 94c0da184e wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
In the longer term, sysmem and pbo should be separate resource locations.
2011-12-01 10:06:12 +01:00
Henri Verbeet 39ebb992f7 wined3d: Introduce a separate function to determine if a surface needs a PBO. 2011-12-01 10:06:07 +01:00
Henri Verbeet 4a7cbba0ea wined3d: Move the surface map counting code to wined3d_surface_map(). 2011-12-01 10:06:02 +01:00
Henri Verbeet 3a2921c559 ddraw: Keep the primary surface mapped at the same address for early ddraw versions. 2011-11-30 11:50:58 +01:00
Henri Verbeet 3430e11605 wined3d: Add a flags parameter to wined3d_surface_create(). 2011-11-30 11:50:48 +01:00
Henri Verbeet 24775459c8 wined3d: Don't apply fixups to converted surfaces. 2011-11-25 16:21:56 +01:00
Henri Verbeet 7459180a51 wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00
Henri Verbeet 0ba5f7dd98 wined3d: Get rid of RTL_DISABLE. 2011-11-09 11:34:11 +01:00
Henri Verbeet b6c7a3dbc8 wined3d: Don't print FIXMEs for misaligned surface maps. 2011-11-09 11:34:04 +01:00
Henri Verbeet d6b432b068 wined3d: Get rid of client_memory from wineD3DSurface_DIB. 2011-11-08 09:50:23 +01:00
Henri Verbeet 896aaa67ca wined3d: Get rid of holdbitmap from wineD3DSurface_DIB. 2011-11-08 09:50:18 +01:00
Henri Verbeet 604d154002 wined3d: Only report a broken pitch in wined3d_surface_map().
We'd like the correct pitch for internal calls to wined3d_surface_get_pitch().
2011-11-08 09:50:13 +01:00
Stefan Dösinger 7eefed1410 wined3d: YUY2 and UYVY are block based. 2011-11-07 14:32:16 +01:00