Alexandre Julliard
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f0cd33c69e
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include: Add support for defining Win32 types as 'long' where possible.
Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2022-01-27 20:38:22 +01:00 |
Alexandre Julliard
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088a787a2c
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makefiles: Make -mno-cygwin the default.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2021-09-20 22:45:48 +02:00 |
Matteo Bruni
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4ed07d8586
|
d3dcompiler: Always expect D3D_COMPILER_VERSION to be defined.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-11-12 21:39:40 +01:00 |
Connor McAdams
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981403e50f
|
d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-11-06 16:03:31 +01:00 |
Connor McAdams
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79aaabeb7f
|
d3d10: Move debug_d3d10_device_state_types() to stateblock.c.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-10-31 00:33:46 +01:00 |
Alexandre Julliard
|
4caf450aa7
|
d3d10: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-05-30 15:04:06 +02:00 |
Alexandre Julliard
|
5e7416e5c8
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
Henri Verbeet
|
84f90f6ea8
|
d3d10: Add a stub ID3D10StateBlock implementation.
|
2011-11-15 16:08:54 +01:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Matteo Bruni
|
da783ee57d
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d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
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2010-08-30 11:26:28 +02:00 |
Rico Schüller
|
0d18e35b28
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d3d10: Add a stub ID3D10ReflectShader implementation.
|
2010-07-23 12:43:24 +02:00 |
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
Alexandre Julliard
|
bef5645eb1
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
Henri Verbeet
|
737c64d2ce
|
d3d10: Add a stub ID3D10Effect implementation.
|
2009-02-26 12:18:41 +01:00 |
Henri Verbeet
|
81e92fc81c
|
d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
|
2008-11-14 14:32:41 +01:00 |
Henri Verbeet
|
ccf48fff33
|
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
|
2008-11-13 12:04:35 +01:00 |
Henri Verbeet
|
5d6b7e4c45
|
d3d10: Implement D3D10CreateDeviceAndSwapChain().
|
2008-10-24 14:24:58 +02:00 |
Henri Verbeet
|
c7e1c0907c
|
d3d10: d3d10 doesn't need wined3d.
|
2008-10-24 14:24:58 +02:00 |
Henri Verbeet
|
c7899cb9e8
|
d3d10: Add a stub implementation of ID3D10Device.
|
2008-10-21 11:42:54 +02:00 |
Henri Verbeet
|
66d6c7333c
|
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
|
2008-10-21 11:42:26 +02:00 |
Henri Verbeet
|
3a8a4b6e56
|
d3d10: Create an importlib.
|
2008-10-17 13:01:44 +02:00 |
Alexandre Julliard
|
dad21bbcbf
|
makefiles: List the static libraries as normal imports instead of extra libs.
|
2008-04-30 14:23:55 +02:00 |
Kovács András
|
0db109ffad
|
d3d10: Add stub for d3d10.dll.
|
2007-07-11 14:22:20 +02:00 |