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/*
* Tests for the D3DX9 texture functions
*
* Copyright 2009 Tony Wasserka
* Copyright 2010 Owen Rudge for CodeWeavers
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
*/
# define COBJMACROS
# include "wine/test.h"
# include "d3dx9tex.h"
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# include "resources.h"
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static int has_2d_dxt5 , has_cube_dxt5 ;
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/* 2x2 16-bit dds, no mipmaps */
static const unsigned char dds_16bit [ ] = {
0x44 , 0x44 , 0x53 , 0x20 , 0x7c , 0x00 , 0x00 , 0x00 , 0x07 , 0x10 , 0x08 , 0x00 , 0x02 , 0x00 , 0x00 , 0x00 ,
0x02 , 0x00 , 0x00 , 0x00 , 0x08 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x20 , 0x00 , 0x00 , 0x00 ,
0x40 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x10 , 0x00 , 0x00 , 0x00 , 0x00 , 0x7c , 0x00 , 0x00 ,
0xe0 , 0x03 , 0x00 , 0x00 , 0x1f , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x10 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0xff , 0x7f , 0xff , 0x7f , 0xff , 0x7f , 0xff , 0x7f
} ;
/* 2x2 24-bit dds, 2 mipmaps */
static const unsigned char dds_24bit [ ] = {
0x44 , 0x44 , 0x53 , 0x20 , 0x7c , 0x00 , 0x00 , 0x00 , 0x07 , 0x10 , 0x0a , 0x00 , 0x02 , 0x00 , 0x00 , 0x00 ,
0x02 , 0x00 , 0x00 , 0x00 , 0x0c , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x02 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x20 , 0x00 , 0x00 , 0x00 ,
0x40 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x18 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0xff , 0x00 ,
0x00 , 0xff , 0x00 , 0x00 , 0xff , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x08 , 0x10 , 0x40 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff
} ;
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/* 4x4 cube map dds */
static const unsigned char dds_cube_map [ ] = {
0x44 , 0x44 , 0x53 , 0x20 , 0x7c , 0x00 , 0x00 , 0x00 , 0x07 , 0x10 , 0x08 , 0x00 , 0x04 , 0x00 , 0x00 , 0x00 ,
0x04 , 0x00 , 0x00 , 0x00 , 0x10 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x20 , 0x00 , 0x00 , 0x00 ,
0x04 , 0x00 , 0x00 , 0x00 , 0x44 , 0x58 , 0x54 , 0x35 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x08 , 0x10 , 0x00 , 0x00 ,
0x00 , 0xfe , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0xff , 0xff , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0xef , 0x87 , 0x0f , 0x78 , 0x05 , 0x05 , 0x50 , 0x50 ,
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0xff , 0xff , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0xef , 0x87 , 0x0f , 0x78 , 0x05 , 0x05 , 0x50 , 0x51 ,
0xff , 0xff , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0xef , 0x87 , 0x0f , 0x78 , 0x05 , 0x05 , 0x50 , 0x52 ,
0xff , 0xff , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0xef , 0x87 , 0x0f , 0x78 , 0x05 , 0x05 , 0x50 , 0x53 ,
0xff , 0xff , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0xef , 0x87 , 0x0f , 0x78 , 0x05 , 0x05 , 0x50 , 0x54 ,
0xff , 0xff , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0xef , 0x87 , 0x0f , 0x78 , 0x05 , 0x05 , 0x50 , 0x55
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} ;
/* 4x4x2 volume map dds, 2 mipmaps */
static const unsigned char dds_volume_map [ ] = {
0x44 , 0x44 , 0x53 , 0x20 , 0x7c , 0x00 , 0x00 , 0x00 , 0x07 , 0x10 , 0x8a , 0x00 , 0x04 , 0x00 , 0x00 , 0x00 ,
0x04 , 0x00 , 0x00 , 0x00 , 0x10 , 0x00 , 0x00 , 0x00 , 0x02 , 0x00 , 0x00 , 0x00 , 0x03 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x20 , 0x00 , 0x00 , 0x00 ,
0x04 , 0x00 , 0x00 , 0x00 , 0x44 , 0x58 , 0x54 , 0x33 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x08 , 0x10 , 0x40 , 0x00 ,
0x00 , 0x00 , 0x20 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xef , 0x87 , 0x0f , 0x78 , 0x05 , 0x05 , 0x50 , 0x50 ,
0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xff , 0xef , 0x87 , 0x0f , 0x78 , 0x05 , 0x05 , 0x50 , 0x50 ,
0xff , 0x00 , 0xff , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x2f , 0x7e , 0xcf , 0x79 , 0x01 , 0x54 , 0x5c , 0x5c ,
0x0f , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x10 , 0x84 , 0xef , 0x7b , 0xaa , 0xab , 0xab , 0xab
} ;
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# define ADMITTED_ERROR 0.0001f
static inline float relative_error ( float expected , float got )
{
return expected = = 0.0f ? fabs ( expected - got ) : fabs ( 1.0f - got / expected ) ;
}
# define expect_vec4(expected, got) expect_vec4_(__LINE__, expected, got)
static inline void expect_vec4_ ( unsigned int line , const D3DXVECTOR4 * expected , const D3DXVECTOR4 * got )
{
ok_ ( __FILE__ , line ) ( relative_error ( expected - > x , got - > x ) < ADMITTED_ERROR
& & relative_error ( expected - > y , got - > y ) < ADMITTED_ERROR
& & relative_error ( expected - > z , got - > z ) < ADMITTED_ERROR
& & relative_error ( expected - > w , got - > w ) < ADMITTED_ERROR ,
" Expected (%f, %f, %f, %f), got (%f, %f, %f, %f) \n " ,
expected - > x , expected - > y , expected - > z , expected - > w ,
got - > x , got - > y , got - > z , got - > w ) ;
}
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static BOOL is_autogenmipmap_supported ( IDirect3DDevice9 * device , D3DRESOURCETYPE resource_type )
{
HRESULT hr ;
D3DCAPS9 caps ;
IDirect3D9 * d3d9 ;
D3DDISPLAYMODE mode ;
D3DDEVICE_CREATION_PARAMETERS params ;
IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
IDirect3DDevice9_GetDirect3D ( device , & d3d9 ) ;
IDirect3DDevice9_GetCreationParameters ( device , & params ) ;
IDirect3DDevice9_GetDisplayMode ( device , 0 , & mode ) ;
if ( ! ( caps . Caps2 & D3DCAPS2_CANAUTOGENMIPMAP ) )
return FALSE ;
hr = IDirect3D9_CheckDeviceFormat ( d3d9 , params . AdapterOrdinal , params . DeviceType ,
mode . Format , D3DUSAGE_AUTOGENMIPMAP , resource_type , D3DFMT_A8R8G8B8 ) ;
IDirect3D9_Release ( d3d9 ) ;
return SUCCEEDED ( hr ) ;
}
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static void test_D3DXCheckTextureRequirements ( IDirect3DDevice9 * device )
{
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UINT width , height , mipmaps ;
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D3DFORMAT format , expected ;
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D3DCAPS9 caps ;
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HRESULT hr ;
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IDirect3D9 * d3d ;
D3DDEVICE_CREATION_PARAMETERS params ;
D3DDISPLAYMODE mode ;
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IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
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/* general tests */
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , D3DX_DEFAULT , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXCheckTextureRequirements ( NULL , NULL , NULL , NULL , D3DX_DEFAULT , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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/* width & height */
width = height = D3DX_DEFAULT ;
hr = D3DXCheckTextureRequirements ( device , & width , & height , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 256 , " Returned width %d, expected %d \n " , width , 256 ) ;
ok ( height = = 256 , " Returned height %d, expected %d \n " , height , 256 ) ;
width = D3DX_DEFAULT ;
hr = D3DXCheckTextureRequirements ( device , & width , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 256 , " Returned width %d, expected %d \n " , width , 256 ) ;
if ( caps . TextureCaps & D3DPTEXTURECAPS_POW2 )
skip ( " Hardware only supports pow2 textures \n " ) ;
else
{
width = 62 ;
hr = D3DXCheckTextureRequirements ( device , & width , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 62 , " Returned width %d, expected %d \n " , width , 62 ) ;
width = D3DX_DEFAULT ; height = 63 ;
hr = D3DXCheckTextureRequirements ( device , & width , & height , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = height , " Returned width %d, expected %d \n " , width , height ) ;
ok ( height = = 63 , " Returned height %d, expected %d \n " , height , 63 ) ;
}
width = D3DX_DEFAULT ; height = 0 ;
hr = D3DXCheckTextureRequirements ( device , & width , & height , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 1 , " Returned width %d, expected %d \n " , width , 1 ) ;
ok ( height = = 1 , " Returned height %d, expected %d \n " , height , 1 ) ;
width = 0 ; height = 0 ;
hr = D3DXCheckTextureRequirements ( device , & width , & height , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 1 , " Returned width %d, expected %d \n " , width , 1 ) ;
ok ( height = = 1 , " Returned height %d, expected %d \n " , height , 1 ) ;
width = 0 ;
hr = D3DXCheckTextureRequirements ( device , & width , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 1 , " Returned width %d, expected %d \n " , width , 1 ) ;
width = 0xFFFFFFFE ;
hr = D3DXCheckTextureRequirements ( device , & width , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = caps . MaxTextureWidth , " Returned width %d, expected %d \n " , width , caps . MaxTextureWidth ) ;
width = caps . MaxTextureWidth - 1 ;
hr = D3DXCheckTextureRequirements ( device , & width , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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if ( caps . TextureCaps & D3DPTEXTURECAPS_POW2 )
ok ( width = = caps . MaxTextureWidth , " Returned width %d, expected %d \n " , width , caps . MaxTextureWidth ) ;
else
ok ( width = = caps . MaxTextureWidth - 1 , " Returned width %d, expected %d \n " , width , caps . MaxTextureWidth - 1 ) ;
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/* mipmaps */
width = 64 ; height = 63 ;
mipmaps = 9 ;
hr = D3DXCheckTextureRequirements ( device , & width , & height , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 7 , " Returned mipmaps %d, expected %d \n " , mipmaps , 7 ) ;
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if ( ! ( caps . TextureCaps & D3DPTEXTURECAPS_POW2 ) )
{
width = 284 ; height = 137 ;
mipmaps = 20 ;
hr = D3DXCheckTextureRequirements ( device , & width , & height , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 9 , " Returned mipmaps %d, expected %d \n " , mipmaps , 9 ) ;
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width = height = 63 ;
mipmaps = 9 ;
hr = D3DXCheckTextureRequirements ( device , & width , & height , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 6 , " Returned mipmaps %d, expected %d \n " , mipmaps , 6 ) ;
}
else
skip ( " Skipping some tests, npot2 textures unsupported \n " ) ;
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mipmaps = 20 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 9 , " Returned mipmaps %d, expected %d \n " , mipmaps , 9 ) ;
mipmaps = 0 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 9 , " Returned mipmaps %d, expected %d \n " , mipmaps , 9 ) ;
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/* mipmaps when D3DUSAGE_AUTOGENMIPMAP is set */
if ( is_autogenmipmap_supported ( device , D3DRTYPE_TEXTURE ) )
{
mipmaps = 0 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , & mipmaps , D3DUSAGE_AUTOGENMIPMAP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 0 , " Returned mipmaps %d, expected %d \n " , mipmaps , 0 ) ;
mipmaps = 1 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , & mipmaps , D3DUSAGE_AUTOGENMIPMAP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 1 , " Returned mipmaps %d, expected %d \n " , mipmaps , 1 ) ;
mipmaps = 2 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , & mipmaps , D3DUSAGE_AUTOGENMIPMAP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 0 , " Returned mipmaps %d, expected %d \n " , mipmaps , 0 ) ;
mipmaps = 6 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , & mipmaps , D3DUSAGE_AUTOGENMIPMAP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 0 , " Returned mipmaps %d, expected %d \n " , mipmaps , 0 ) ;
}
else
skip ( " No D3DUSAGE_AUTOGENMIPMAP support for textures \n " ) ;
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/* usage */
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , D3DUSAGE_WRITEONLY , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckTextureRequirements succeeded, but should've failed. \n " ) ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , D3DUSAGE_DONOTCLIP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckTextureRequirements succeeded, but should've failed. \n " ) ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , D3DUSAGE_POINTS , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckTextureRequirements succeeded, but should've failed. \n " ) ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , D3DUSAGE_RTPATCHES , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckTextureRequirements succeeded, but should've failed. \n " ) ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , D3DUSAGE_NPATCHES , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckTextureRequirements succeeded, but should've failed. \n " ) ;
/* format */
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hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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format = D3DFMT_UNKNOWN ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_A8R8G8B8 ) ;
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format = D3DX_DEFAULT ;
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hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_A8R8G8B8 ) ;
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format = D3DFMT_R8G8B8 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_X8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_X8R8G8B8 ) ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
IDirect3DDevice9_GetCreationParameters ( device , & params ) ;
IDirect3DDevice9_GetDisplayMode ( device , 0 , & mode ) ;
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if ( SUCCEEDED ( IDirect3D9_CheckDeviceFormat ( d3d , params . AdapterOrdinal , params . DeviceType ,
mode . Format , 0 , D3DRTYPE_TEXTURE , D3DFMT_R3G3B2 ) ) )
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expected = D3DFMT_R3G3B2 ;
else
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{
if ( SUCCEEDED ( IDirect3D9_CheckDeviceFormat ( d3d , params . AdapterOrdinal , params . DeviceType ,
mode . Format , 0 , D3DRTYPE_TEXTURE , D3DFMT_X4R4G4B4 ) ) )
expected = D3DFMT_X4R4G4B4 ;
else
expected = D3DFMT_X1R5G5B5 ;
}
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format = D3DFMT_R3G3B2 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = expected , " Returned format %u, expected %u \n " , format , expected ) ;
if ( SUCCEEDED ( IDirect3D9_CheckDeviceFormat ( d3d , params . AdapterOrdinal , params . DeviceType ,
mode . Format , 0 , D3DRTYPE_TEXTURE , D3DFMT_A8R3G3B2 ) ) )
expected = D3DFMT_A8R3G3B2 ;
else
expected = D3DFMT_A8R8G8B8 ;
format = D3DFMT_A8R3G3B2 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = expected , " Returned format %u, expected %u \n " , format , expected ) ;
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if ( SUCCEEDED ( IDirect3D9_CheckDeviceFormat ( d3d , params . AdapterOrdinal , params . DeviceType ,
mode . Format , 0 , D3DRTYPE_TEXTURE , D3DFMT_P8 ) ) )
expected = D3DFMT_P8 ;
else
expected = D3DFMT_A8R8G8B8 ;
format = D3DFMT_P8 ;
hr = D3DXCheckTextureRequirements ( device , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = expected , " Returned format %u, expected %u \n " , format , expected ) ;
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IDirect3D9_Release ( d3d ) ;
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}
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static void test_D3DXCheckCubeTextureRequirements ( IDirect3DDevice9 * device )
{
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UINT size , mipmaps , expected ;
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D3DFORMAT format ;
D3DCAPS9 caps ;
HRESULT hr ;
IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
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if ( ! ( caps . TextureCaps & D3DPTEXTURECAPS_CUBEMAP ) )
{
skip ( " No cube textures support \n " ) ;
return ;
}
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/* general tests */
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , D3DX_DEFAULT , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXCheckCubeTextureRequirements ( NULL , NULL , NULL , D3DX_DEFAULT , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* size */
size = D3DX_DEFAULT ;
hr = D3DXCheckCubeTextureRequirements ( device , & size , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( size = = 256 , " Returned size %d, expected %d \n " , size , 256 ) ;
/* mipmaps */
size = 64 ;
mipmaps = 9 ;
hr = D3DXCheckCubeTextureRequirements ( device , & size , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 7 , " Returned mipmaps %d, expected %d \n " , mipmaps , 7 ) ;
size = 284 ;
mipmaps = 20 ;
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expected = caps . TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2 ? 10 : 9 ;
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hr = D3DXCheckCubeTextureRequirements ( device , & size , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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ok ( mipmaps = = expected , " Returned mipmaps %d, expected %d \n " , mipmaps , expected ) ;
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size = 63 ;
mipmaps = 9 ;
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expected = caps . TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2 ? 7 : 6 ;
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hr = D3DXCheckCubeTextureRequirements ( device , & size , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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ok ( mipmaps = = expected , " Returned mipmaps %d, expected %d \n " , mipmaps , expected ) ;
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mipmaps = 0 ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 9 , " Returned mipmaps %d, expected %d \n " , mipmaps , 9 ) ;
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if ( is_autogenmipmap_supported ( device , D3DRTYPE_CUBETEXTURE ) )
{
mipmaps = 3 ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , & mipmaps , D3DUSAGE_AUTOGENMIPMAP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 0 , " Returned mipmaps %d, expected %d \n " , mipmaps , 0 ) ;
}
else
skip ( " No D3DUSAGE_AUTOGENMIPMAP support for cube textures \n " ) ;
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/* usage */
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , D3DUSAGE_WRITEONLY , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckCubeTextureRequirements succeeded, but should've failed. \n " ) ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , D3DUSAGE_DONOTCLIP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckCubeTextureRequirements succeeded, but should've failed. \n " ) ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , D3DUSAGE_POINTS , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckCubeTextureRequirements succeeded, but should've failed. \n " ) ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , D3DUSAGE_RTPATCHES , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckCubeTextureRequirements succeeded, but should've failed. \n " ) ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , D3DUSAGE_NPATCHES , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckCubeTextureRequirements succeeded, but should've failed. \n " ) ;
/* format */
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
format = D3DFMT_UNKNOWN ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_A8R8G8B8 ) ;
format = D3DX_DEFAULT ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_A8R8G8B8 ) ;
format = D3DFMT_R8G8B8 ;
hr = D3DXCheckCubeTextureRequirements ( device , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckCubeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_X8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_X8R8G8B8 ) ;
}
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static void test_D3DXCheckVolumeTextureRequirements ( IDirect3DDevice9 * device )
{
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UINT width , height , depth , mipmaps , expected ;
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D3DFORMAT format ;
D3DCAPS9 caps ;
HRESULT hr ;
IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
if ( ! ( caps . TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP ) )
{
skip ( " No volume textures support \n " ) ;
return ;
}
/* general tests */
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , NULL , D3DX_DEFAULT , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXCheckVolumeTextureRequirements ( NULL , NULL , NULL , NULL , NULL , D3DX_DEFAULT , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* width, height, depth */
width = height = depth = D3DX_DEFAULT ;
hr = D3DXCheckVolumeTextureRequirements ( device , & width , & height , & depth , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 256 , " Returned width %d, expected %d \n " , width , 256 ) ;
ok ( height = = 256 , " Returned height %d, expected %d \n " , height , 256 ) ;
ok ( depth = = 1 , " Returned depth %d, expected %d \n " , depth , 1 ) ;
width = D3DX_DEFAULT ;
hr = D3DXCheckVolumeTextureRequirements ( device , & width , NULL , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 256 , " Returned width %d, expected %d \n " , width , 256 ) ;
width = D3DX_DEFAULT ; height = 0 ; depth = 0 ;
hr = D3DXCheckVolumeTextureRequirements ( device , & width , & height , & depth , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 1 , " Returned width %d, expected %d \n " , width , 1 ) ;
ok ( height = = 1 , " Returned height %d, expected %d \n " , height , 1 ) ;
ok ( depth = = 1 , " Returned height %d, expected %d \n " , depth , 1 ) ;
width = 0 ; height = 0 ; depth = 0 ;
hr = D3DXCheckVolumeTextureRequirements ( device , & width , & height , & depth , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 1 , " Returned width %d, expected %d \n " , width , 1 ) ;
ok ( height = = 1 , " Returned height %d, expected %d \n " , height , 1 ) ;
ok ( depth = = 1 , " Returned height %d, expected %d \n " , depth , 1 ) ;
width = 0 ;
hr = D3DXCheckVolumeTextureRequirements ( device , & width , NULL , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = 1 , " Returned width %d, expected %d \n " , width , 1 ) ;
width = 0xFFFFFFFE ;
hr = D3DXCheckVolumeTextureRequirements ( device , & width , NULL , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( width = = caps . MaxVolumeExtent , " Returned width %d, expected %d \n " , width , caps . MaxVolumeExtent ) ;
/* format */
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , NULL , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
format = D3DFMT_UNKNOWN ;
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_A8R8G8B8 ) ;
format = D3DX_DEFAULT ;
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_A8R8G8B8 ) ;
format = D3DFMT_R8G8B8 ;
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , NULL , 0 , & format , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( format = = D3DFMT_X8R8G8B8 , " Returned format %u, expected %u \n " , format , D3DFMT_X8R8G8B8 ) ;
/* mipmaps */
if ( ! ( caps . TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP ) )
{
skip ( " No volume textures mipmapping support \n " ) ;
return ;
}
width = height = depth = 64 ;
mipmaps = 9 ;
hr = D3DXCheckVolumeTextureRequirements ( device , & width , & height , & depth , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 7 , " Returned mipmaps %d, expected %d \n " , mipmaps , 7 ) ;
width = 284 ;
height = 143 ;
depth = 55 ;
mipmaps = 20 ;
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expected = caps . TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2 ? 10 : 9 ;
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hr = D3DXCheckVolumeTextureRequirements ( device , & width , & height , & depth , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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ok ( mipmaps = = expected , " Returned mipmaps %d, expected %d \n " , mipmaps , expected ) ;
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mipmaps = 0 ;
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , & mipmaps , 0 , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 9 , " Returned mipmaps %d, expected %d \n " , mipmaps , 9 ) ;
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if ( ! is_autogenmipmap_supported ( device , D3DRTYPE_VOLUMETEXTURE ) )
{
skip ( " No D3DUSAGE_AUTOGENMIPMAP support for volume textures \n " ) ;
return ;
}
/* mipmaps when D3DUSAGE_AUTOGENMIPMAP is set */
mipmaps = 0 ;
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , & mipmaps , D3DUSAGE_AUTOGENMIPMAP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 0 , " Returned mipmaps %d, expected %d \n " , mipmaps , 0 ) ;
mipmaps = 1 ;
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , & mipmaps , D3DUSAGE_AUTOGENMIPMAP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 1 , " Returned mipmaps %d, expected %d \n " , mipmaps , 1 ) ;
mipmaps = 3 ;
hr = D3DXCheckVolumeTextureRequirements ( device , NULL , NULL , NULL , & mipmaps , D3DUSAGE_AUTOGENMIPMAP , NULL , D3DPOOL_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXCheckVolumeTextureRequirements returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( mipmaps = = 0 , " Returned mipmaps %d, expected %d \n " , mipmaps , 0 ) ;
2010-11-08 19:56:15 +01:00
}
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static void test_D3DXCreateTexture ( IDirect3DDevice9 * device )
{
IDirect3DTexture9 * texture ;
D3DSURFACE_DESC desc ;
D3DCAPS9 caps ;
UINT mipmaps ;
HRESULT hr ;
IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
2012-05-17 16:51:23 +02:00
hr = D3DXCreateTexture ( NULL , 0 , 0 , 0 , 0 , D3DX_DEFAULT , D3DPOOL_DEFAULT , NULL ) ;
2010-07-22 21:38:23 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* width and height tests */
hr = D3DXCreateTexture ( device , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
hr = IDirect3DTexture9_GetLevelDesc ( texture , 0 , & desc ) ;
2011-02-09 18:59:46 +01:00
ok ( hr = = D3D_OK , " GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( desc . Format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , desc . Format , D3DFMT_A8R8G8B8 ) ;
2010-07-22 21:38:23 +02:00
ok ( desc . Width = = 256 , " Returned width %d, expected %d \n " , desc . Width , 256 ) ;
ok ( desc . Height = = 256 , " Returned height %d, expected %d \n " , desc . Height , 256 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
hr = D3DXCreateTexture ( device , 0 , 0 , 0 , 0 , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
hr = IDirect3DTexture9_GetLevelDesc ( texture , 0 , & desc ) ;
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ok ( hr = = D3D_OK , " GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( desc . Format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , desc . Format , D3DFMT_A8R8G8B8 ) ;
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ok ( desc . Width = = 1 , " Returned width %d, expected %d \n " , desc . Width , 1 ) ;
ok ( desc . Height = = 1 , " Returned height %d, expected %d \n " , desc . Height , 1 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
if ( caps . TextureCaps & D3DPTEXTURECAPS_POW2 )
skip ( " Hardware only supports pow2 textures \n " ) ;
else
{
hr = D3DXCreateTexture ( device , D3DX_DEFAULT , 63 , 0 , 0 , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( ( hr = = D3D_OK ) | |
/* may not work with conditional NPOT */
( ( hr ! = D3D_OK ) & & ( caps . TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL ) ) ,
" D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
hr = IDirect3DTexture9_GetLevelDesc ( texture , 0 , & desc ) ;
2011-02-09 18:59:46 +01:00
ok ( hr = = D3D_OK , " GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( desc . Format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , desc . Format , D3DFMT_A8R8G8B8 ) ;
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/* Conditional NPOT may create a texture with different dimensions, so allow those
situations instead of returning a fail */
ok ( desc . Width = = 63 | |
( caps . TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL ) ,
" Returned width %d, expected %d \n " , desc . Width , 63 ) ;
ok ( desc . Height = = 63 | |
( caps . TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL ) ,
" Returned height %d, expected %d \n " , desc . Height , 63 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
}
/* mipmaps */
hr = D3DXCreateTexture ( device , 64 , 63 , 9 , 0 , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
mipmaps = IDirect3DTexture9_GetLevelCount ( texture ) ;
ok ( mipmaps = = 7 , " Returned mipmaps %d, expected %d \n " , mipmaps , 7 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
hr = D3DXCreateTexture ( device , 284 , 137 , 9 , 0 , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
mipmaps = IDirect3DTexture9_GetLevelCount ( texture ) ;
ok ( mipmaps = = 9 , " Returned mipmaps %d, expected %d \n " , mipmaps , 9 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
hr = D3DXCreateTexture ( device , 0 , 0 , 20 , 0 , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
mipmaps = IDirect3DTexture9_GetLevelCount ( texture ) ;
ok ( mipmaps = = 1 , " Returned mipmaps %d, expected %d \n " , mipmaps , 1 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
hr = D3DXCreateTexture ( device , 64 , 64 , 1 , 0 , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
mipmaps = IDirect3DTexture9_GetLevelCount ( texture ) ;
ok ( mipmaps = = 1 , " Returned mipmaps %d, expected %d \n " , mipmaps , 1 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
/* usage */
hr = D3DXCreateTexture ( device , 0 , 0 , 0 , D3DUSAGE_WRITEONLY , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTexture succeeded, but should have failed. \n " ) ;
hr = D3DXCreateTexture ( device , 0 , 0 , 0 , D3DUSAGE_DONOTCLIP , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTexture succeeded, but should have failed. \n " ) ;
hr = D3DXCreateTexture ( device , 0 , 0 , 0 , D3DUSAGE_POINTS , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTexture succeeded, but should have failed. \n " ) ;
hr = D3DXCreateTexture ( device , 0 , 0 , 0 , D3DUSAGE_RTPATCHES , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTexture succeeded, but should have failed. \n " ) ;
hr = D3DXCreateTexture ( device , 0 , 0 , 0 , D3DUSAGE_NPATCHES , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTexture succeeded, but should have failed. \n " ) ;
/* format */
hr = D3DXCreateTexture ( device , 0 , 0 , 0 , 0 , D3DFMT_UNKNOWN , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
hr = IDirect3DTexture9_GetLevelDesc ( texture , 0 , & desc ) ;
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ok ( hr = = D3D_OK , " GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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ok ( desc . Format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , desc . Format , D3DFMT_A8R8G8B8 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
hr = D3DXCreateTexture ( device , 0 , 0 , 0 , 0 , 0 , D3DPOOL_DEFAULT , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( texture )
{
hr = IDirect3DTexture9_GetLevelDesc ( texture , 0 , & desc ) ;
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ok ( hr = = D3D_OK , " GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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ok ( desc . Format = = D3DFMT_A8R8G8B8 , " Returned format %u, expected %u \n " , desc . Format , D3DFMT_A8R8G8B8 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
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/* D3DXCreateTextureFromResource */
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hr = D3DXCreateTextureFromResourceA ( device , NULL , MAKEINTRESOURCEA ( IDB_BITMAP_1x1 ) , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTextureFromResource returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DTexture9_Release ( texture ) ;
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hr = D3DXCreateTextureFromResourceA ( device , NULL , MAKEINTRESOURCEA ( IDD_BITMAPDATA_1x1 ) , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTextureFromResource returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DTexture9_Release ( texture ) ;
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hr = D3DXCreateTextureFromResourceA ( device , NULL , MAKEINTRESOURCEA ( IDS_STRING ) , & texture ) ;
ok ( hr = = D3DXERR_INVALIDDATA , " D3DXCreateTextureFromResource returned %#x, expected %#x \n " , hr , D3DXERR_INVALIDDATA ) ;
hr = D3DXCreateTextureFromResourceA ( NULL , NULL , MAKEINTRESOURCEA ( IDD_BITMAPDATA_1x1 ) , & texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTextureFromResource returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateTextureFromResourceA ( device , NULL , NULL , & texture ) ;
ok ( hr = = D3DXERR_INVALIDDATA , " D3DXCreateTextureFromResource returned %#x, expected %#x \n " , hr , D3DXERR_INVALIDDATA ) ;
hr = D3DXCreateTextureFromResourceA ( device , NULL , MAKEINTRESOURCEA ( IDD_BITMAPDATA_1x1 ) , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTextureFromResource returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* D3DXCreateTextureFromResourceEx */
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hr = D3DXCreateTextureFromResourceExA ( device , NULL , MAKEINTRESOURCEA ( IDD_BITMAPDATA_1x1 ) , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , D3DFMT_UNKNOWN , D3DPOOL_MANAGED , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTextureFromResourceEx returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DTexture9_Release ( texture ) ;
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hr = D3DXCreateTextureFromResourceExA ( device , NULL , MAKEINTRESOURCEA ( IDS_STRING ) , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , D3DFMT_UNKNOWN , D3DPOOL_MANAGED , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , & texture ) ;
ok ( hr = = D3DXERR_INVALIDDATA , " D3DXCreateTextureFromResourceEx returned %#x, expected %#x \n " , hr , D3DXERR_INVALIDDATA ) ;
hr = D3DXCreateTextureFromResourceExA ( NULL , NULL , MAKEINTRESOURCEA ( IDD_BITMAPDATA_1x1 ) , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , D3DFMT_UNKNOWN , D3DPOOL_MANAGED , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , & texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTextureFromResourceEx returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateTextureFromResourceExA ( device , NULL , NULL , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , D3DFMT_UNKNOWN , D3DPOOL_MANAGED , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , & texture ) ;
ok ( hr = = D3DXERR_INVALIDDATA , " D3DXCreateTextureFromResourceEx returned %#x, expected %#x \n " , hr , D3DXERR_INVALIDDATA ) ;
hr = D3DXCreateTextureFromResourceExA ( device , NULL , MAKEINTRESOURCEA ( IDD_BITMAPDATA_1x1 ) , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , D3DFMT_UNKNOWN , D3DPOOL_MANAGED , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateTextureFromResourceEx returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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}
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static void test_D3DXFilterTexture ( IDirect3DDevice9 * device )
{
IDirect3DTexture9 * tex ;
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IDirect3DCubeTexture9 * cubetex ;
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IDirect3DVolumeTexture9 * voltex ;
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HRESULT hr ;
hr = IDirect3DDevice9_CreateTexture ( device , 256 , 256 , 5 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
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hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , D3DX_DEFAULT , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 0 , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 0 , D3DX_FILTER_BOX + 1 ) ; /* Invalid filter */
ok ( hr = = D3DERR_INVALIDCALL , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 5 , D3DX_FILTER_NONE ) ; /* Invalid miplevel */
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ok ( hr = = D3DERR_INVALIDCALL , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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IDirect3DTexture9_Release ( tex ) ;
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}
else
skip ( " Failed to create texture \n " ) ;
hr = D3DXFilterTexture ( NULL , NULL , 0 , D3DX_FILTER_NONE ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* Test different pools */
hr = IDirect3DDevice9_CreateTexture ( device , 256 , 256 , 0 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_SYSTEMMEM , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 0 , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create texture \n " ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 256 , 256 , 0 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_SCRATCH , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 0 , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create texture \n " ) ;
2010-10-13 01:30:34 +02:00
2012-05-18 15:50:13 +02:00
hr = IDirect3DDevice9_CreateTexture ( device , 256 , 256 , 0 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 0 , D3DX_FILTER_POINT ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create texture \n " ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 256 , 256 , 0 , D3DUSAGE_DYNAMIC , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 0 , D3DX_FILTER_POINT ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create texture \n " ) ;
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/* Cube texture test */
hr = IDirect3DDevice9_CreateCubeTexture ( device , 256 , 5 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_MANAGED , & cubetex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) cubetex , NULL , 0 , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) cubetex , NULL , 0 , D3DX_FILTER_BOX + 1 ) ; /* Invalid filter */
ok ( hr = = D3DERR_INVALIDCALL , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) cubetex , NULL , 5 , D3DX_FILTER_NONE ) ; /* Invalid miplevel */
ok ( hr = = D3DERR_INVALIDCALL , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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IDirect3DCubeTexture9_Release ( cubetex ) ;
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}
else
skip ( " Failed to create texture \n " ) ;
2012-05-18 15:50:13 +02:00
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/* Volume texture test */
hr = IDirect3DDevice9_CreateVolumeTexture ( device , 256 , 256 , 4 , 0 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_MANAGED , & voltex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
DWORD level_count = IDirect3DVolumeTexture9_GetLevelCount ( voltex ) ;
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) voltex , NULL , 0 , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) voltex , NULL , 0 , D3DX_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) voltex , NULL , 0 , D3DX_FILTER_BOX ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) voltex , NULL , level_count - 1 , D3DX_DEFAULT ) ;
ok ( hr = = D3D_OK , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) voltex , NULL , level_count , D3DX_DEFAULT ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXFilterTexture returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
IDirect3DVolumeTexture9_Release ( voltex ) ;
}
else
skip ( " Failed to create volume texture \n " ) ;
2012-05-18 15:50:13 +02:00
/* Test textures with D3DUSAGE_AUTOGENMIPMAP usage */
if ( ! is_autogenmipmap_supported ( device , D3DRTYPE_TEXTURE ) )
{
skip ( " No D3DUSAGE_AUTOGENMIPMAP supported for textures \n " ) ;
return ;
}
hr = IDirect3DDevice9_CreateTexture ( device , 256 , 256 , 0 , D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 0 , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " D3dXFilteTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create texture \n " ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 256 , 256 , 1 , D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFilterTexture ( ( IDirect3DBaseTexture9 * ) tex , NULL , 0 , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " D3dXFilteTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create texture \n " ) ;
2010-07-22 21:38:31 +02:00
}
2010-11-09 19:10:17 +01:00
static BOOL color_match ( const DWORD * value , const DWORD * expected )
{
int i ;
for ( i = 0 ; i < 4 ; i + + )
{
DWORD diff = value [ i ] > expected [ i ] ? value [ i ] - expected [ i ] : expected [ i ] - value [ i ] ;
if ( diff > 1 ) return FALSE ;
}
return TRUE ;
}
static void WINAPI fillfunc ( D3DXVECTOR4 * value , const D3DXVECTOR2 * texcoord ,
const D3DXVECTOR2 * texelsize , void * data )
{
value - > x = texcoord - > x ;
value - > y = texcoord - > y ;
value - > z = texelsize - > x ;
value - > w = 1.0f ;
}
static void test_D3DXFillTexture ( IDirect3DDevice9 * device )
{
IDirect3DTexture9 * tex ;
HRESULT hr ;
D3DLOCKED_RECT lock_rect ;
DWORD x , y , m ;
DWORD v [ 4 ] , e [ 4 ] ;
DWORD value , expected , size , pitch ;
size = 4 ;
hr = IDirect3DDevice9_CreateTexture ( device , size , size , 0 , 0 , D3DFMT_A8R8G8B8 ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillTexture ( tex , fillfunc , NULL ) ;
ok ( hr = = D3D_OK , " D3DXFillTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
for ( m = 0 ; m < 3 ; m + + )
{
hr = IDirect3DTexture9_LockRect ( tex , m , & lock_rect , NULL , D3DLOCK_READONLY ) ;
ok ( hr = = D3D_OK , " Couldn't lock the texture, error %#x \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
pitch = lock_rect . Pitch / sizeof ( DWORD ) ;
for ( y = 0 ; y < size ; y + + )
{
for ( x = 0 ; x < size ; x + + )
{
value = ( ( DWORD * ) lock_rect . pBits ) [ y * pitch + x ] ;
v [ 0 ] = ( value > > 24 ) & 0xff ;
v [ 1 ] = ( value > > 16 ) & 0xff ;
v [ 2 ] = ( value > > 8 ) & 0xff ;
v [ 3 ] = value & 0xff ;
e [ 0 ] = 0xff ;
e [ 1 ] = ( x + 0.5f ) / size * 255.0f + 0.5f ;
e [ 2 ] = ( y + 0.5f ) / size * 255.0f + 0.5f ;
e [ 3 ] = 255.0f / size + 0.5f ;
expected = e [ 0 ] < < 24 | e [ 1 ] < < 16 | e [ 2 ] < < 8 | e [ 3 ] ;
ok ( color_match ( v , e ) ,
" Texel at (%u, %u) doesn't match: %#x, expected %#x \n " ,
x , y , value , expected ) ;
}
}
IDirect3DTexture9_UnlockRect ( tex , m ) ;
}
size > > = 1 ;
}
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IDirect3DTexture9_Release ( tex ) ;
2010-11-09 19:10:17 +01:00
}
else
skip ( " Failed to create texture \n " ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 4 , 4 , 1 , 0 , D3DFMT_A1R5G5B5 ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillTexture ( tex , fillfunc , NULL ) ;
ok ( hr = = D3D_OK , " D3DXFillTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = IDirect3DTexture9_LockRect ( tex , 0 , & lock_rect , NULL , D3DLOCK_READONLY ) ;
ok ( hr = = D3D_OK , " Couldn't lock the texture, error %#x \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
pitch = lock_rect . Pitch / sizeof ( WORD ) ;
for ( y = 0 ; y < 4 ; y + + )
{
for ( x = 0 ; x < 4 ; x + + )
{
value = ( ( WORD * ) lock_rect . pBits ) [ y * pitch + x ] ;
v [ 0 ] = value > > 15 ;
v [ 1 ] = value > > 10 & 0x1f ;
v [ 2 ] = value > > 5 & 0x1f ;
v [ 3 ] = value & 0x1f ;
e [ 0 ] = 1 ;
e [ 1 ] = ( x + 0.5f ) / 4.0f * 31.0f + 0.5f ;
e [ 2 ] = ( y + 0.5f ) / 4.0f * 31.0f + 0.5f ;
e [ 3 ] = 8 ;
expected = e [ 0 ] < < 15 | e [ 1 ] < < 10 | e [ 2 ] < < 5 | e [ 3 ] ;
ok ( color_match ( v , e ) ,
" Texel at (%u, %u) doesn't match: %#x, expected %#x \n " ,
x , y , value , expected ) ;
}
}
IDirect3DTexture9_UnlockRect ( tex , 0 ) ;
}
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IDirect3DTexture9_Release ( tex ) ;
2010-11-09 19:10:17 +01:00
}
else
skip ( " Failed to create texture \n " ) ;
2012-10-22 17:20:29 +02:00
/* test floating-point textures */
hr = IDirect3DDevice9_CreateTexture ( device , 4 , 4 , 1 , 0 , D3DFMT_A16B16G16R16F ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillTexture ( tex , fillfunc , NULL ) ;
2013-01-10 22:18:08 +01:00
ok ( hr = = D3D_OK , " D3DXFillTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
2012-10-22 17:20:29 +02:00
hr = IDirect3DTexture9_LockRect ( tex , 0 , & lock_rect , NULL , D3DLOCK_READONLY ) ;
if ( SUCCEEDED ( hr ) )
{
pitch = lock_rect . Pitch / sizeof ( WORD ) ;
for ( y = 0 ; y < 4 ; y + + )
{
WORD * ptr = ( WORD * ) lock_rect . pBits + y * pitch ;
for ( x = 0 ; x < 4 ; x + + )
{
D3DXVECTOR4 got , expected ;
2013-01-16 22:12:51 +01:00
D3DXFloat16To32Array ( ( FLOAT * ) & got , ( D3DXFLOAT16 * ) ptr , 4 ) ;
ptr + = 4 ;
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expected . x = ( x + 0.5f ) / 4.0f ;
expected . y = ( y + 0.5f ) / 4.0f ;
expected . z = 1.0f / 4.0f ;
expected . w = 1.0f ;
2013-01-10 22:18:08 +01:00
expect_vec4 ( & expected , & got ) ;
2012-10-22 17:20:29 +02:00
}
}
IDirect3DTexture9_UnlockRect ( tex , 0 ) ;
}
else
skip ( " Failed to lock texture \n " ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create D3DFMT_A16B16G16R16F texture \n " ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 4 , 4 , 1 , 0 , D3DFMT_A32B32G32R32F ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillTexture ( tex , fillfunc , NULL ) ;
2013-01-15 19:25:26 +01:00
ok ( hr = = D3D_OK , " D3DXFillTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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hr = IDirect3DTexture9_LockRect ( tex , 0 , & lock_rect , NULL , D3DLOCK_READONLY ) ;
if ( SUCCEEDED ( hr ) )
{
pitch = lock_rect . Pitch / sizeof ( float ) ;
for ( y = 0 ; y < 4 ; y + + )
{
float * ptr = ( float * ) lock_rect . pBits + y * pitch ;
for ( x = 0 ; x < 4 ; x + + )
{
D3DXVECTOR4 got , expected ;
got . x = * ptr + + ;
got . y = * ptr + + ;
got . z = * ptr + + ;
got . w = * ptr + + ;
expected . x = ( x + 0.5f ) / 4.0f ;
expected . y = ( y + 0.5f ) / 4.0f ;
expected . z = 1.0f / 4.0f ;
expected . w = 1.0f ;
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expect_vec4 ( & expected , & got ) ;
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}
}
IDirect3DTexture9_UnlockRect ( tex , 0 ) ;
}
else
skip ( " Failed to lock texture \n " ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create D3DFMT_A32B32G32R32F texture \n " ) ;
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/* test a compressed texture */
hr = IDirect3DDevice9_CreateTexture ( device , 4 , 4 , 1 , 0 , D3DFMT_DXT1 ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillTexture ( tex , fillfunc , NULL ) ;
todo_wine ok ( hr = = D3D_OK , " D3DXFillTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DTexture9_Release ( tex ) ;
}
else
skip ( " Failed to create D3DFMT_DXT1 texture \n " ) ;
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}
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static void WINAPI fillfunc_cube ( D3DXVECTOR4 * value , const D3DXVECTOR3 * texcoord ,
const D3DXVECTOR3 * texelsize , void * data )
{
value - > x = ( texcoord - > x + 1.0f ) / 2.0f ;
value - > y = ( texcoord - > y + 1.0f ) / 2.0f ;
value - > z = ( texcoord - > z + 1.0f ) / 2.0f ;
value - > w = texelsize - > x ;
}
enum cube_coord
{
XCOORD = 0 ,
XCOORDINV = 1 ,
YCOORD = 2 ,
YCOORDINV = 3 ,
ZERO = 4 ,
ONE = 5
} ;
static float get_cube_coord ( enum cube_coord coord , unsigned int x , unsigned int y , unsigned int size )
{
switch ( coord )
{
case XCOORD :
return x + 0.5f ;
case XCOORDINV :
return size - x - 0.5f ;
case YCOORD :
return y + 0.5f ;
case YCOORDINV :
return size - y - 0.5f ;
case ZERO :
return 0.0f ;
case ONE :
return size ;
default :
trace ( " Unexpected coordinate value \n " ) ;
return 0.0f ;
}
}
static void test_D3DXFillCubeTexture ( IDirect3DDevice9 * device )
{
IDirect3DCubeTexture9 * tex ;
HRESULT hr ;
D3DLOCKED_RECT lock_rect ;
DWORD x , y , f , m ;
DWORD v [ 4 ] , e [ 4 ] ;
DWORD value , expected , size , pitch ;
enum cube_coord coordmap [ 6 ] [ 3 ] =
{
{ ONE , YCOORDINV , XCOORDINV } ,
{ ZERO , YCOORDINV , XCOORD } ,
{ XCOORD , ONE , YCOORD } ,
{ XCOORD , ZERO , YCOORDINV } ,
{ XCOORD , YCOORDINV , ONE } ,
{ XCOORDINV , YCOORDINV , ZERO }
} ;
size = 4 ;
hr = IDirect3DDevice9_CreateCubeTexture ( device , size , 0 , 0 , D3DFMT_A8R8G8B8 ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillCubeTexture ( tex , fillfunc_cube , NULL ) ;
ok ( hr = = D3D_OK , " D3DXFillCubeTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
for ( m = 0 ; m < 3 ; m + + )
{
for ( f = 0 ; f < 6 ; f + + )
{
hr = IDirect3DCubeTexture9_LockRect ( tex , f , m , & lock_rect , NULL , D3DLOCK_READONLY ) ;
ok ( hr = = D3D_OK , " Couldn't lock the texture, error %#x \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
pitch = lock_rect . Pitch / sizeof ( DWORD ) ;
for ( y = 0 ; y < size ; y + + )
{
for ( x = 0 ; x < size ; x + + )
{
value = ( ( DWORD * ) lock_rect . pBits ) [ y * pitch + x ] ;
v [ 0 ] = ( value > > 24 ) & 0xff ;
v [ 1 ] = ( value > > 16 ) & 0xff ;
v [ 2 ] = ( value > > 8 ) & 0xff ;
v [ 3 ] = value & 0xff ;
e [ 0 ] = ( f = = 0 ) | | ( f = = 1 ) ?
0 : ( BYTE ) ( 255.0f / size * 2.0f + 0.5f ) ;
e [ 1 ] = get_cube_coord ( coordmap [ f ] [ 0 ] , x , y , size ) / size * 255.0f + 0.5f ;
e [ 2 ] = get_cube_coord ( coordmap [ f ] [ 1 ] , x , y , size ) / size * 255.0f + 0.5f ;
e [ 3 ] = get_cube_coord ( coordmap [ f ] [ 2 ] , x , y , size ) / size * 255.0f + 0.5f ;
expected = e [ 0 ] < < 24 | e [ 1 ] < < 16 | e [ 2 ] < < 8 | e [ 3 ] ;
ok ( color_match ( v , e ) ,
" Texel at face %u (%u, %u) doesn't match: %#x, expected %#x \n " ,
f , x , y , value , expected ) ;
}
}
IDirect3DCubeTexture9_UnlockRect ( tex , f , m ) ;
}
}
size > > = 1 ;
}
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IDirect3DCubeTexture9_Release ( tex ) ;
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}
else
skip ( " Failed to create texture \n " ) ;
hr = IDirect3DDevice9_CreateCubeTexture ( device , 4 , 1 , 0 , D3DFMT_A1R5G5B5 ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillCubeTexture ( tex , fillfunc_cube , NULL ) ;
ok ( hr = = D3D_OK , " D3DXFillTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
for ( f = 0 ; f < 6 ; f + + )
{
hr = IDirect3DCubeTexture9_LockRect ( tex , f , 0 , & lock_rect , NULL , D3DLOCK_READONLY ) ;
ok ( hr = = D3D_OK , " Couldn't lock the texture, error %#x \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
pitch = lock_rect . Pitch / sizeof ( WORD ) ;
for ( y = 0 ; y < 4 ; y + + )
{
for ( x = 0 ; x < 4 ; x + + )
{
value = ( ( WORD * ) lock_rect . pBits ) [ y * pitch + x ] ;
v [ 0 ] = value > > 15 ;
v [ 1 ] = value > > 10 & 0x1f ;
v [ 2 ] = value > > 5 & 0x1f ;
v [ 3 ] = value & 0x1f ;
e [ 0 ] = ( f = = 0 ) | | ( f = = 1 ) ?
0 : ( BYTE ) ( 1.0f / size * 2.0f + 0.5f ) ;
e [ 1 ] = get_cube_coord ( coordmap [ f ] [ 0 ] , x , y , 4 ) / 4 * 31.0f + 0.5f ;
e [ 2 ] = get_cube_coord ( coordmap [ f ] [ 1 ] , x , y , 4 ) / 4 * 31.0f + 0.5f ;
e [ 3 ] = get_cube_coord ( coordmap [ f ] [ 2 ] , x , y , 4 ) / 4 * 31.0f + 0.5f ;
expected = e [ 0 ] < < 15 | e [ 1 ] < < 10 | e [ 2 ] < < 5 | e [ 3 ] ;
ok ( color_match ( v , e ) ,
" Texel at face %u (%u, %u) doesn't match: %#x, expected %#x \n " ,
f , x , y , value , expected ) ;
}
}
IDirect3DCubeTexture9_UnlockRect ( tex , f , 0 ) ;
}
}
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IDirect3DCubeTexture9_Release ( tex ) ;
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}
else
skip ( " Failed to create texture \n " ) ;
}
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static void WINAPI fillfunc_volume ( D3DXVECTOR4 * value , const D3DXVECTOR3 * texcoord ,
const D3DXVECTOR3 * texelsize , void * data )
{
value - > x = texcoord - > x ;
value - > y = texcoord - > y ;
value - > z = texcoord - > z ;
value - > w = texelsize - > x ;
}
static void test_D3DXFillVolumeTexture ( IDirect3DDevice9 * device )
{
IDirect3DVolumeTexture9 * tex ;
HRESULT hr ;
D3DLOCKED_BOX lock_box ;
DWORD x , y , z , m ;
DWORD v [ 4 ] , e [ 4 ] ;
DWORD value , expected , size , row_pitch , slice_pitch ;
size = 4 ;
hr = IDirect3DDevice9_CreateVolumeTexture ( device , size , size , size , 0 , 0 , D3DFMT_A8R8G8B8 ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillVolumeTexture ( tex , fillfunc_volume , NULL ) ;
ok ( hr = = D3D_OK , " D3DXFillVolumeTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
for ( m = 0 ; m < 3 ; m + + )
{
hr = IDirect3DVolumeTexture9_LockBox ( tex , m , & lock_box , NULL , D3DLOCK_READONLY ) ;
ok ( hr = = D3D_OK , " Couldn't lock the texture, error %#x \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
row_pitch = lock_box . RowPitch / sizeof ( DWORD ) ;
slice_pitch = lock_box . SlicePitch / sizeof ( DWORD ) ;
for ( z = 0 ; z < size ; z + + )
{
for ( y = 0 ; y < size ; y + + )
{
for ( x = 0 ; x < size ; x + + )
{
value = ( ( DWORD * ) lock_box . pBits ) [ z * slice_pitch + y * row_pitch + x ] ;
v [ 0 ] = ( value > > 24 ) & 0xff ;
v [ 1 ] = ( value > > 16 ) & 0xff ;
v [ 2 ] = ( value > > 8 ) & 0xff ;
v [ 3 ] = value & 0xff ;
e [ 0 ] = 255.0f / size + 0.5f ;
e [ 1 ] = ( x + 0.5f ) / size * 255.0f + 0.5f ;
e [ 2 ] = ( y + 0.5f ) / size * 255.0f + 0.5f ;
e [ 3 ] = ( z + 0.5f ) / size * 255.0f + 0.5f ;
expected = e [ 0 ] < < 24 | e [ 1 ] < < 16 | e [ 2 ] < < 8 | e [ 3 ] ;
ok ( color_match ( v , e ) ,
" Texel at (%u, %u, %u) doesn't match: %#x, expected %#x \n " ,
x , y , z , value , expected ) ;
}
}
}
IDirect3DVolumeTexture9_UnlockBox ( tex , m ) ;
}
size > > = 1 ;
}
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IDirect3DVolumeTexture9_Release ( tex ) ;
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}
else
skip ( " Failed to create texture \n " ) ;
hr = IDirect3DDevice9_CreateVolumeTexture ( device , 4 , 4 , 4 , 1 , 0 , D3DFMT_A1R5G5B5 ,
D3DPOOL_MANAGED , & tex , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
hr = D3DXFillVolumeTexture ( tex , fillfunc_volume , NULL ) ;
ok ( hr = = D3D_OK , " D3DXFillTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = IDirect3DVolumeTexture9_LockBox ( tex , 0 , & lock_box , NULL , D3DLOCK_READONLY ) ;
ok ( hr = = D3D_OK , " Couldn't lock the texture, error %#x \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
row_pitch = lock_box . RowPitch / sizeof ( WORD ) ;
slice_pitch = lock_box . SlicePitch / sizeof ( WORD ) ;
for ( z = 0 ; z < 4 ; z + + )
{
for ( y = 0 ; y < 4 ; y + + )
{
for ( x = 0 ; x < 4 ; x + + )
{
value = ( ( WORD * ) lock_box . pBits ) [ z * slice_pitch + y * row_pitch + x ] ;
v [ 0 ] = value > > 15 ;
v [ 1 ] = value > > 10 & 0x1f ;
v [ 2 ] = value > > 5 & 0x1f ;
v [ 3 ] = value & 0x1f ;
e [ 0 ] = 1 ;
e [ 1 ] = ( x + 0.5f ) / 4 * 31.0f + 0.5f ;
e [ 2 ] = ( y + 0.5f ) / 4 * 31.0f + 0.5f ;
e [ 3 ] = ( z + 0.5f ) / 4 * 31.0f + 0.5f ;
expected = e [ 0 ] < < 15 | e [ 1 ] < < 10 | e [ 2 ] < < 5 | e [ 3 ] ;
ok ( color_match ( v , e ) ,
" Texel at (%u, %u, %u) doesn't match: %#x, expected %#x \n " ,
x , y , z , value , expected ) ;
}
}
}
IDirect3DVolumeTexture9_UnlockBox ( tex , 0 ) ;
}
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IDirect3DVolumeTexture9_Release ( tex ) ;
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}
else
skip ( " Failed to create texture \n " ) ;
}
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static void test_D3DXCreateTextureFromFileInMemory ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DTexture9 * texture ;
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D3DRESOURCETYPE type ;
D3DSURFACE_DESC desc ;
D3DLOCKED_RECT lock_rect ;
int i ;
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hr = D3DXCreateTextureFromFileInMemory ( device , dds_16bit , sizeof ( dds_16bit ) , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DTexture9_Release ( texture ) ;
hr = D3DXCreateTextureFromFileInMemory ( device , dds_24bit , sizeof ( dds_24bit ) , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DTexture9_Release ( texture ) ;
hr = D3DXCreateTextureFromFileInMemory ( device , dds_24bit , sizeof ( dds_24bit ) - 1 , & texture ) ;
ok ( hr = = D3DXERR_INVALIDDATA , " D3DXCreateTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DXERR_INVALIDDATA ) ;
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/* Check that D3DXCreateTextureFromFileInMemory accepts cube texture dds file (only first face texture is loaded) */
hr = D3DXCreateTextureFromFileInMemory ( device , dds_cube_map , sizeof ( dds_cube_map ) , & texture ) ;
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if ( has_2d_dxt5 )
ok ( hr = = D3D_OK , " D3DXCreateTextureFromFileInMemory returned %#x, expected %#x. \n " , hr , D3D_OK ) ;
else
todo_wine ok ( hr = = D3D_OK , " D3DXCreateTextureFromFileInMemory returned %#x, expected %#x. \n " , hr , D3D_OK ) ;
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if ( SUCCEEDED ( hr ) )
{
type = IDirect3DTexture9_GetType ( texture ) ;
ok ( type = = D3DRTYPE_TEXTURE , " IDirect3DTexture9_GetType returned %u, expected %u \n " , type , D3DRTYPE_TEXTURE ) ;
hr = IDirect3DTexture9_GetLevelDesc ( texture , 0 , & desc ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( desc . Width = = 4 , " Width is %u, expected 4 \n " , desc . Width ) ;
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ok ( desc . Height = = 4 , " Height is %u, expected 4 \n " , desc . Height ) ;
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hr = IDirect3DTexture9_LockRect ( texture , 0 , & lock_rect , NULL , D3DLOCK_READONLY ) ;
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ok ( hr = = D3D_OK , " IDirect3DTexture9_LockRect returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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if ( SUCCEEDED ( hr ) )
{
for ( i = 0 ; i < 16 ; i + + )
ok ( ( ( BYTE * ) lock_rect . pBits ) [ i ] = = dds_cube_map [ 128 + i ] , " Byte at index %u is 0x%02x, expected 0x%02x \n " , i , ( ( BYTE * ) lock_rect . pBits ) [ i ] , dds_cube_map [ 144 + i ] ) ;
IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
}
IDirect3DTexture9_Release ( texture ) ;
}
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}
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static void test_D3DXCreateTextureFromFileInMemoryEx ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DTexture9 * texture ;
hr = D3DXCreateTextureFromFileInMemoryEx ( device , dds_16bit , sizeof ( dds_16bit ) , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT ,
0 , D3DFMT_UNKNOWN , D3DPOOL_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DTexture9_Release ( texture ) ;
hr = D3DXCreateTextureFromFileInMemoryEx ( device , dds_16bit , sizeof ( dds_16bit ) , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT ,
D3DUSAGE_DYNAMIC , D3DFMT_UNKNOWN , D3DPOOL_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DTexture9_Release ( texture ) ;
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if ( ! is_autogenmipmap_supported ( device , D3DRTYPE_TEXTURE ) )
{
skip ( " No D3DUSAGE_AUTOGENMIPMAP support for textures \n " ) ;
return ;
}
hr = D3DXCreateTextureFromFileInMemoryEx ( device , dds_16bit , sizeof ( dds_16bit ) , D3DX_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT ,
D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP , D3DFMT_UNKNOWN , D3DPOOL_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , & texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DTexture9_Release ( texture ) ;
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}
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static void test_D3DXCreateCubeTextureFromFileInMemory ( IDirect3DDevice9 * device )
{
HRESULT hr ;
ULONG ref ;
DWORD levelcount ;
IDirect3DCubeTexture9 * cube_texture ;
D3DSURFACE_DESC surface_desc ;
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hr = D3DXCreateCubeTextureFromFileInMemory ( NULL , dds_cube_map , sizeof ( dds_cube_map ) , & cube_texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXCreateCubeTextureFromFileInMemory ( device , NULL , sizeof ( dds_cube_map ) , & cube_texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXCreateCubeTextureFromFileInMemory ( device , dds_cube_map , 0 , & cube_texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXCreateCubeTextureFromFileInMemory ( device , dds_cube_map , sizeof ( dds_cube_map ) , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXCreateCubeTextureFromFileInMemory ( device , dds_cube_map , sizeof ( dds_cube_map ) , & cube_texture ) ;
if ( SUCCEEDED ( hr ) )
{
levelcount = IDirect3DCubeTexture9_GetLevelCount ( cube_texture ) ;
todo_wine ok ( levelcount = = 3 , " GetLevelCount returned %u, expected 3 \n " , levelcount ) ;
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hr = IDirect3DCubeTexture9_GetLevelDesc ( cube_texture , 0 , & surface_desc ) ;
ok ( hr = = D3D_OK , " GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( surface_desc . Width = = 4 , " Got width %u, expected 4 \n " , surface_desc . Width ) ;
ok ( surface_desc . Height = = 4 , " Got height %u, expected 4 \n " , surface_desc . Height ) ;
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ref = IDirect3DCubeTexture9_Release ( cube_texture ) ;
ok ( ref = = 0 , " Invalid reference count. Got %u, expected 0 \n " , ref ) ;
} else skip ( " Couldn't create cube texture \n " ) ;
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}
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static void test_D3DXCreateCubeTextureFromFileInMemoryEx ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DCubeTexture9 * cube_texture ;
if ( ! is_autogenmipmap_supported ( device , D3DRTYPE_CUBETEXTURE ) )
{
skip ( " No D3DUSAGE_AUTOGENMIPMAP support for cube textures \n " ) ;
return ;
}
hr = D3DXCreateCubeTextureFromFileInMemoryEx ( device , dds_cube_map , sizeof ( dds_cube_map ) , D3DX_DEFAULT , D3DX_DEFAULT ,
D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP , D3DFMT_UNKNOWN , D3DPOOL_DEFAULT , D3DX_DEFAULT , D3DX_DEFAULT , 0 , NULL , NULL , & cube_texture ) ;
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if ( has_cube_dxt5 )
ok ( hr = = D3D_OK , " D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x. \n " , hr , D3D_OK ) ;
else
todo_wine ok ( hr = = D3D_OK , " D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x. \n " , hr , D3D_OK ) ;
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if ( SUCCEEDED ( hr ) ) IDirect3DCubeTexture9_Release ( cube_texture ) ;
}
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static void test_D3DXCreateVolumeTextureFromFileInMemory ( IDirect3DDevice9 * device )
{
HRESULT hr ;
ULONG ref ;
DWORD levelcount ;
IDirect3DVolumeTexture9 * volume_texture ;
D3DVOLUME_DESC volume_desc ;
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hr = D3DXCreateVolumeTextureFromFileInMemory ( NULL , dds_volume_map , sizeof ( dds_volume_map ) , & volume_texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXCreateVolumeTextureFromFileInMemory ( device , NULL , sizeof ( dds_volume_map ) , & volume_texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXCreateVolumeTextureFromFileInMemory ( device , dds_volume_map , 0 , & volume_texture ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXCreateVolumeTextureFromFileInMemory ( device , dds_volume_map , sizeof ( dds_volume_map ) , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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hr = D3DXCreateVolumeTextureFromFileInMemory ( device , dds_volume_map , sizeof ( dds_volume_map ) , & volume_texture ) ;
ok ( hr = = D3D_OK , " D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
levelcount = IDirect3DVolumeTexture9_GetLevelCount ( volume_texture ) ;
ok ( levelcount = = 3 , " GetLevelCount returned %u, expected 3 \n " , levelcount ) ;
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hr = IDirect3DVolumeTexture9_GetLevelDesc ( volume_texture , 0 , & volume_desc ) ;
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ok ( hr = = D3D_OK , " GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
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ok ( volume_desc . Width = = 4 , " Got width %u, expected 4 \n " , volume_desc . Width ) ;
ok ( volume_desc . Height = = 4 , " Got height %u, expected 4 \n " , volume_desc . Height ) ;
ok ( volume_desc . Depth = = 2 , " Got depth %u, expected 2 \n " , volume_desc . Depth ) ;
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hr = IDirect3DVolumeTexture9_GetLevelDesc ( volume_texture , 1 , & volume_desc ) ;
ok ( hr = = D3D_OK , " GetLevelDesc returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( volume_desc . Width = = 2 , " Got width %u, expected 2 \n " , volume_desc . Width ) ;
ok ( volume_desc . Height = = 2 , " Got height %u, expected 2 \n " , volume_desc . Height ) ;
ok ( volume_desc . Depth = = 1 , " Got depth %u, expected 1 \n " , volume_desc . Depth ) ;
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ref = IDirect3DVolumeTexture9_Release ( volume_texture ) ;
ok ( ref = = 0 , " Invalid reference count. Got %u, expected 0 \n " , ref ) ;
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}
}
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/* fills positive x face with red color */
static void WINAPI fill_cube_positive_x ( D3DXVECTOR4 * out , const D3DXVECTOR3 * tex_coord , const D3DXVECTOR3 * texel_size , void * data )
{
memset ( out , 0 , sizeof ( * out ) ) ;
if ( tex_coord - > x > 0 & & fabs ( tex_coord - > x ) > fabs ( tex_coord - > y ) & & fabs ( tex_coord - > x ) > fabs ( tex_coord - > z ) )
out - > x = 1 ;
}
static void test_D3DXSaveTextureToFileInMemory ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DTexture9 * texture ;
IDirect3DCubeTexture9 * cube_texture ;
IDirect3DVolumeTexture9 * volume_texture ;
ID3DXBuffer * buffer ;
void * buffer_pointer ;
DWORD buffer_size ;
D3DXIMAGE_INFO info ;
D3DXIMAGE_FILEFORMAT file_format ;
/* textures */
hr = IDirect3DDevice9_CreateTexture ( device , 256 , 256 , 0 , 0 , D3DFMT_X8R8G8B8 , D3DPOOL_MANAGED , & texture , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create texture \n " ) ;
return ;
}
for ( file_format = D3DXIFF_BMP ; file_format < = D3DXIFF_JPG ; file_format + + )
{
hr = D3DXSaveTextureToFileInMemory ( & buffer , file_format , ( IDirect3DBaseTexture9 * ) texture , NULL ) ;
ok ( hr = = D3D_OK , " D3DXSaveTextureToFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
buffer_pointer = ID3DXBuffer_GetBufferPointer ( buffer ) ;
buffer_size = ID3DXBuffer_GetBufferSize ( buffer ) ;
hr = D3DXGetImageInfoFromFileInMemory ( buffer_pointer , buffer_size , & info ) ;
ok ( hr = = D3D_OK , " D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( info . Width = = 256 , " Got width %u, expected %u \n " , info . Width , 256 ) ;
ok ( info . Height = = 256 , " Got height %u, expected %u \n " , info . Height , 256 ) ;
ok ( info . MipLevels = = 1 , " Got miplevels %u, expected %u \n " , info . MipLevels , 1 ) ;
ok ( info . ResourceType = = D3DRTYPE_TEXTURE , " Got resource type %#x, expected %#x \n " , info . ResourceType , D3DRTYPE_TEXTURE ) ;
ok ( info . ImageFileFormat = = file_format , " Got file format %#x, expected %#x \n " , info . ImageFileFormat , file_format ) ;
ID3DXBuffer_Release ( buffer ) ;
}
}
todo_wine {
hr = D3DXSaveTextureToFileInMemory ( & buffer , D3DXIFF_DDS , ( IDirect3DBaseTexture9 * ) texture , NULL ) ;
ok ( hr = = D3D_OK , " D3DXSaveTextureToFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
buffer_pointer = ID3DXBuffer_GetBufferPointer ( buffer ) ;
buffer_size = ID3DXBuffer_GetBufferSize ( buffer ) ;
hr = D3DXGetImageInfoFromFileInMemory ( buffer_pointer , buffer_size , & info ) ;
ok ( hr = = D3D_OK , " D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( info . Width = = 256 , " Got width %u, expected %u \n " , info . Width , 256 ) ;
ok ( info . Height = = 256 , " Got height %u, expected %u \n " , info . Height , 256 ) ;
ok ( info . MipLevels = = 9 , " Got miplevels %u, expected %u \n " , info . MipLevels , 9 ) ;
ok ( info . ResourceType = = D3DRTYPE_TEXTURE , " Got resource type %#x, expected %#x \n " , info . ResourceType , D3DRTYPE_TEXTURE ) ;
ok ( info . ImageFileFormat = = D3DXIFF_DDS , " Got file format %#x, expected %#x \n " , info . ImageFileFormat , D3DXIFF_DDS ) ;
ID3DXBuffer_Release ( buffer ) ;
}
}
IDirect3DTexture9_Release ( texture ) ;
/* cube textures */
hr = IDirect3DDevice9_CreateCubeTexture ( device , 256 , 0 , 0 , D3DFMT_X8R8G8B8 , D3DPOOL_MANAGED , & cube_texture , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create cube texture \n " ) ;
return ;
}
hr = D3DXFillCubeTexture ( cube_texture , fill_cube_positive_x , NULL ) ;
ok ( hr = = D3D_OK , " D3DXFillCubeTexture returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = D3DXSaveTextureToFileInMemory ( & buffer , D3DXIFF_BMP , ( IDirect3DBaseTexture9 * ) cube_texture , NULL ) ;
ok ( hr = = D3D_OK , " D3DXSaveTextureToFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
IDirect3DSurface9 * surface ;
buffer_pointer = ID3DXBuffer_GetBufferPointer ( buffer ) ;
buffer_size = ID3DXBuffer_GetBufferSize ( buffer ) ;
hr = D3DXGetImageInfoFromFileInMemory ( buffer_pointer , buffer_size , & info ) ;
ok ( hr = = D3D_OK , " D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( info . Width = = 256 , " Got width %u, expected %u \n " , info . Width , 256 ) ;
ok ( info . Height = = 256 , " Got height %u, expected %u \n " , info . Height , 256 ) ;
ok ( info . MipLevels = = 1 , " Got miplevels %u, expected %u \n " , info . MipLevels , 1 ) ;
ok ( info . ResourceType = = D3DRTYPE_TEXTURE , " Got resource type %#x, expected %#x \n " , info . ResourceType , D3DRTYPE_TEXTURE ) ;
ok ( info . ImageFileFormat = = D3DXIFF_BMP , " Got file format %#x, expected %#x \n " , info . ImageFileFormat , D3DXIFF_BMP ) ;
/* positive x face is saved */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 256 , 256 , D3DFMT_X8R8G8B8 , D3DPOOL_SYSTEMMEM , & surface , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
D3DLOCKED_RECT locked_rect ;
hr = D3DXLoadSurfaceFromFileInMemory ( surface , NULL , NULL , buffer_pointer , buffer_size , NULL , D3DX_FILTER_NONE , 0 , NULL ) ;
ok ( hr = = D3D_OK , " D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = IDirect3DSurface9_LockRect ( surface , & locked_rect , NULL , D3DLOCK_READONLY ) ;
if ( SUCCEEDED ( hr ) )
{
DWORD * color = locked_rect . pBits ;
ok ( * color = = 0x00ff0000 , " Got color %#x, expected %#x \n " , * color , 0x00ff0000 ) ;
IDirect3DSurface9_UnlockRect ( surface ) ;
}
IDirect3DSurface9_Release ( surface ) ;
} else skip ( " Failed to create surface \n " ) ;
ID3DXBuffer_Release ( buffer ) ;
}
todo_wine {
hr = D3DXSaveTextureToFileInMemory ( & buffer , D3DXIFF_DDS , ( IDirect3DBaseTexture9 * ) cube_texture , NULL ) ;
ok ( hr = = D3D_OK , " D3DXSaveTextureToFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
buffer_pointer = ID3DXBuffer_GetBufferPointer ( buffer ) ;
buffer_size = ID3DXBuffer_GetBufferSize ( buffer ) ;
hr = D3DXGetImageInfoFromFileInMemory ( buffer_pointer , buffer_size , & info ) ;
ok ( hr = = D3D_OK , " D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( info . Width = = 256 , " Got width %u, expected %u \n " , info . Width , 256 ) ;
ok ( info . Height = = 256 , " Got height %u, expected %u \n " , info . Height , 256 ) ;
ok ( info . MipLevels = = 9 , " Got miplevels %u, expected %u \n " , info . MipLevels , 9 ) ;
ok ( info . ResourceType = = D3DRTYPE_CUBETEXTURE , " Got resource type %#x, expected %#x \n " , info . ResourceType , D3DRTYPE_CUBETEXTURE ) ;
ok ( info . ImageFileFormat = = D3DXIFF_DDS , " Got file format %#x, expected %#x \n " , info . ImageFileFormat , D3DXIFF_DDS ) ;
ID3DXBuffer_Release ( buffer ) ;
}
}
IDirect3DCubeTexture9_Release ( cube_texture ) ;
/* volume textures */
hr = IDirect3DDevice9_CreateVolumeTexture ( device , 256 , 256 , 256 , 0 , 0 , D3DFMT_X8R8G8B8 , D3DPOOL_MANAGED , & volume_texture , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create volume texture \n " ) ;
return ;
}
todo_wine {
hr = D3DXSaveTextureToFileInMemory ( & buffer , D3DXIFF_BMP , ( IDirect3DBaseTexture9 * ) volume_texture , NULL ) ;
ok ( hr = = D3D_OK , " D3DXSaveTextureToFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
buffer_pointer = ID3DXBuffer_GetBufferPointer ( buffer ) ;
buffer_size = ID3DXBuffer_GetBufferSize ( buffer ) ;
hr = D3DXGetImageInfoFromFileInMemory ( buffer_pointer , buffer_size , & info ) ;
ok ( hr = = D3D_OK , " D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( info . Width = = 256 , " Got width %u, expected %u \n " , info . Width , 256 ) ;
ok ( info . Height = = 256 , " Got height %u, expected %u \n " , info . Height , 256 ) ;
ok ( info . Depth = = 1 , " Got depth %u, expected %u \n " , info . Depth , 1 ) ;
ok ( info . MipLevels = = 1 , " Got miplevels %u, expected %u \n " , info . MipLevels , 1 ) ;
ok ( info . ResourceType = = D3DRTYPE_TEXTURE , " Got resource type %#x, expected %#x \n " , info . ResourceType , D3DRTYPE_TEXTURE ) ;
ok ( info . ImageFileFormat = = D3DXIFF_BMP , " Got file format %#x, expected %#x \n " , info . ImageFileFormat , D3DXIFF_BMP ) ;
ID3DXBuffer_Release ( buffer ) ;
}
hr = D3DXSaveTextureToFileInMemory ( & buffer , D3DXIFF_DDS , ( IDirect3DBaseTexture9 * ) volume_texture , NULL ) ;
ok ( hr = = D3D_OK , " D3DXSaveTextureToFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
buffer_pointer = ID3DXBuffer_GetBufferPointer ( buffer ) ;
buffer_size = ID3DXBuffer_GetBufferSize ( buffer ) ;
hr = D3DXGetImageInfoFromFileInMemory ( buffer_pointer , buffer_size , & info ) ;
ok ( hr = = D3D_OK , " D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( info . Width = = 256 , " Got width %u, expected %u \n " , info . Width , 256 ) ;
ok ( info . Height = = 256 , " Got height %u, expected %u \n " , info . Height , 256 ) ;
ok ( info . Depth = = 256 , " Got depth %u, expected %u \n " , info . Depth , 256 ) ;
ok ( info . MipLevels = = 9 , " Got miplevels %u, expected %u \n " , info . MipLevels , 9 ) ;
ok ( info . ResourceType = = D3DRTYPE_VOLUMETEXTURE , " Got resource type %#x, expected %#x \n " , info . ResourceType , D3DRTYPE_VOLUMETEXTURE ) ;
ok ( info . ImageFileFormat = = D3DXIFF_DDS , " Got file format %#x, expected %#x \n " , info . ImageFileFormat , D3DXIFF_DDS ) ;
ID3DXBuffer_Release ( buffer ) ;
}
}
IDirect3DVolumeTexture9_Release ( volume_texture ) ;
}
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START_TEST ( texture )
{
HWND wnd ;
IDirect3D9 * d3d ;
IDirect3DDevice9 * device ;
D3DPRESENT_PARAMETERS d3dpp ;
HRESULT hr ;
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if ( ! ( wnd = CreateWindowA ( " static " , " d3dx9_test " , 0 , 0 , 0 , 0 , 0 , NULL , NULL , NULL , NULL ) ) )
{
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skip ( " Couldn't create application window \n " ) ;
return ;
}
d3d = Direct3DCreate9 ( D3D_SDK_VERSION ) ;
if ( ! d3d ) {
skip ( " Couldn't create IDirect3D9 object \n " ) ;
DestroyWindow ( wnd ) ;
return ;
}
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
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hr = IDirect3D9_CreateDevice ( d3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , wnd , D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & device ) ;
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if ( FAILED ( hr ) ) {
skip ( " Failed to create IDirect3DDevice9 object %#x \n " , hr ) ;
IDirect3D9_Release ( d3d ) ;
DestroyWindow ( wnd ) ;
return ;
}
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/* Check whether DXT5 textures are supported */
hr = IDirect3D9_CheckDeviceFormat ( d3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL ,
D3DFMT_X8R8G8B8 , 0 , D3DRTYPE_TEXTURE , D3DFMT_DXT5 ) ;
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has_2d_dxt5 = SUCCEEDED ( hr ) ;
hr = IDirect3D9_CheckDeviceFormat ( d3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL ,
D3DFMT_X8R8G8B8 , 0 , D3DRTYPE_CUBETEXTURE , D3DFMT_DXT5 ) ;
has_cube_dxt5 = SUCCEEDED ( hr ) ;
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test_D3DXCheckTextureRequirements ( device ) ;
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test_D3DXCheckCubeTextureRequirements ( device ) ;
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test_D3DXCheckVolumeTextureRequirements ( device ) ;
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test_D3DXCreateTexture ( device ) ;
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test_D3DXFilterTexture ( device ) ;
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test_D3DXFillTexture ( device ) ;
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test_D3DXFillCubeTexture ( device ) ;
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test_D3DXFillVolumeTexture ( device ) ;
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test_D3DXCreateTextureFromFileInMemory ( device ) ;
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test_D3DXCreateTextureFromFileInMemoryEx ( device ) ;
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test_D3DXCreateCubeTextureFromFileInMemory ( device ) ;
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test_D3DXCreateCubeTextureFromFileInMemoryEx ( device ) ;
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test_D3DXCreateVolumeTextureFromFileInMemory ( device ) ;
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test_D3DXSaveTextureToFileInMemory ( device ) ;
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IDirect3DDevice9_Release ( device ) ;
IDirect3D9_Release ( d3d ) ;
DestroyWindow ( wnd ) ;
}