d3dx9: Correctly check if a cube texture is dynamic in D3DXCreateCubeTextureFromFileInMemoryEx.

This commit is contained in:
Józef Kucia 2012-05-18 15:50:12 +02:00 committed by Alexandre Julliard
parent eb55412f66
commit 480e4e5bfc
2 changed files with 21 additions and 1 deletions

View File

@ -1290,6 +1290,23 @@ static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device)
} else skip("Couldn't create cube texture\n");
}
static void test_D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DCubeTexture9 *cube_texture;
if (!is_autogenmipmap_supported(device, D3DRTYPE_CUBETEXTURE))
{
skip("No D3DUSAGE_AUTOGENMIPMAP support for cube textures\n");
return;
}
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, dds_cube_map, sizeof(dds_cube_map), D3DX_DEFAULT, D3DX_DEFAULT,
D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &cube_texture);
ok(hr == D3D_OK, "D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DCubeTexture9_Release(cube_texture);
}
static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device)
{
HRESULT hr;
@ -1377,6 +1394,7 @@ START_TEST(texture)
test_D3DXCreateTextureFromFileInMemory(device);
test_D3DXCreateTextureFromFileInMemoryEx(device);
test_D3DXCreateCubeTextureFromFileInMemory(device);
test_D3DXCreateCubeTextureFromFileInMemoryEx(device);
test_D3DXCreateVolumeTextureFromFileInMemory(device);
IDirect3DDevice9_Release(device);

View File

@ -1124,6 +1124,7 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
D3DCAPS9 caps;
UINT loaded_miplevels;
D3DXIMAGE_INFO img_info;
BOOL dynamic_texture;
BOOL file_size = FALSE;
BOOL file_format = FALSE;
BOOL file_mip_levels = FALSE;
@ -1191,7 +1192,8 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
mip_levels = img_info.MipLevels;
}
if (pool == D3DPOOL_DEFAULT && !((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && usage == D3DUSAGE_DYNAMIC))
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
{
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
tex = buftex;