d3dx9/tests: Add more tests for D3DXFilterTexture.
This commit is contained in:
parent
480e4e5bfc
commit
d7a633a438
|
@ -797,6 +797,26 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
|
|||
else
|
||||
skip("Failed to create texture\n");
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_POINT);
|
||||
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DTexture9_Release(tex);
|
||||
}
|
||||
else
|
||||
skip("Failed to create texture\n");
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_POINT);
|
||||
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DTexture9_Release(tex);
|
||||
}
|
||||
else
|
||||
skip("Failed to create texture\n");
|
||||
|
||||
/* Cube texture test */
|
||||
hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &cubetex, NULL);
|
||||
|
||||
|
@ -814,6 +834,33 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
|
|||
}
|
||||
else
|
||||
skip("Failed to create texture\n");
|
||||
|
||||
/* Test textures with D3DUSAGE_AUTOGENMIPMAP usage */
|
||||
if (!is_autogenmipmap_supported(device, D3DRTYPE_TEXTURE))
|
||||
{
|
||||
skip("No D3DUSAGE_AUTOGENMIPMAP supported for textures\n");
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
|
||||
ok(hr == D3D_OK, "D3dXFilteTexture returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DTexture9_Release(tex);
|
||||
}
|
||||
else
|
||||
skip("Failed to create texture\n");
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
|
||||
ok(hr == D3D_OK, "D3dXFilteTexture returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DTexture9_Release(tex);
|
||||
}
|
||||
else
|
||||
skip("Failed to create texture\n");
|
||||
}
|
||||
|
||||
static BOOL color_match(const DWORD *value, const DWORD *expected)
|
||||
|
|
Loading…
Reference in New Issue