Sweden-Number/dlls/d3dx9_36/tests/texture.c

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/*
* Tests for the D3DX9 texture functions
*
* Copyright 2009 Tony Wasserka
* Copyright 2010 Owen Rudge for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include "d3dx9tex.h"
static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
{
UINT width, height, mipmaps;
D3DFORMAT format;
D3DCAPS9 caps;
HRESULT hr;
IDirect3DDevice9_GetDeviceCaps(device, &caps);
/* general tests */
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckTextureRequirements(NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* width & height */
width = height = D3DX_DEFAULT;
hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 256, "Returned width %d, expected %d\n", width, 256);
ok(height == 256, "Returned height %d, expected %d\n", height, 256);
width = D3DX_DEFAULT;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 256, "Returned width %d, expected %d\n", width, 256);
if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
skip("Hardware only supports pow2 textures\n");
else
{
width = 62;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 62, "Returned width %d, expected %d\n", width, 62);
width = D3DX_DEFAULT; height = 63;
hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == height, "Returned width %d, expected %d\n", width, height);
ok(height == 63, "Returned height %d, expected %d\n", height, 63);
}
width = D3DX_DEFAULT; height = 0;
hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
ok(height == 1, "Returned height %d, expected %d\n", height, 1);
width = 0; height = 0;
hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
ok(height == 1, "Returned height %d, expected %d\n", height, 1);
width = 0;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
width = D3DX_DEFAULT;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 256, "Returned width %d, expected %d\n", width, 256);
width = 0xFFFFFFFE;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth);
width = caps.MaxTextureWidth-1;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
/* mipmaps */
width = 64; height = 63;
mipmaps = 9;
hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
width = 284; height = 137;
mipmaps = 20;
hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
width = height = 63;
mipmaps = 9;
hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 6, "Returned mipmaps %d, expected %d\n", mipmaps, 6);
mipmaps = 20;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
mipmaps = 0;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
/* usage */
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
/* format */
format = D3DFMT_UNKNOWN;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = 0;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
}
START_TEST(texture)
{
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
if (!wnd) {
skip("Couldn't create application window\n");
return;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d) {
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr)) {
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_D3DXCheckTextureRequirements(device);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}