2012-01-03 23:06:51 +01:00
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@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr)
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2010-08-26 17:17:38 +02:00
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@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
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2010-08-15 17:05:43 +02:00
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@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
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2008-10-21 15:06:58 +02:00
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@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
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2008-10-23 16:37:09 +02:00
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@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
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2009-02-26 09:00:01 +01:00
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
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2007-07-09 14:06:40 +02:00
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@ stub D3D10CreateEffectPoolFromMemory
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2011-11-14 20:45:25 +01:00
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@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
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2007-07-09 14:06:40 +02:00
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@ stub D3D10DisassembleEffect
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2012-10-23 21:01:04 +02:00
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@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
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2009-11-04 10:37:15 +01:00
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@ stdcall D3D10GetGeometryShaderProfile(ptr)
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2010-10-14 21:04:51 +02:00
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@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
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2010-10-14 21:04:42 +02:00
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@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
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2010-10-14 21:04:46 +02:00
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@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
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2009-11-04 10:37:16 +01:00
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@ stdcall D3D10GetPixelShaderProfile(ptr)
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2010-10-14 21:04:54 +02:00
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@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
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2007-07-09 14:06:40 +02:00
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@ stub D3D10GetVersion
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2009-11-04 10:37:14 +01:00
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@ stdcall D3D10GetVertexShaderProfile(ptr)
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2007-07-09 14:06:40 +02:00
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@ stub D3D10PreprocessShader
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2010-07-21 20:44:59 +02:00
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@ stdcall D3D10ReflectShader(ptr long ptr)
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2007-07-09 14:06:40 +02:00
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@ stub D3D10RegisterLayers
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2011-11-14 21:11:41 +01:00
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@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
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2011-11-15 21:18:24 +01:00
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@ stdcall D3D10StateBlockMaskDisableAll(ptr)
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2011-11-14 20:45:25 +01:00
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@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
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2011-11-15 21:18:26 +01:00
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@ stdcall D3D10StateBlockMaskEnableAll(ptr)
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2011-11-16 20:08:03 +01:00
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@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
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2011-11-16 20:08:04 +01:00
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@ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
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2011-11-16 20:08:05 +01:00
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@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
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2011-11-17 20:11:37 +01:00
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@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)
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