2006-05-13 22:22:16 +02:00
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/*
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* 2D Surface implementation without OpenGL
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*
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* Copyright 1997-2000 Marcus Meissner
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* Copyright 1998-2000 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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2008-10-18 19:21:20 +02:00
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* Copyright 2006-2008 Stefan Dösinger
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2006-05-13 22:22:16 +02:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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2006-05-18 14:49:52 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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2006-05-13 22:22:16 +02:00
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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#include <stdio.h>
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/* Use the d3d_surface debug channel to have one channel for all surfaces */
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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2009-06-15 09:06:49 +02:00
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void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
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2009-06-15 09:06:49 +02:00
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{
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TRACE("(%p) : Cleaning up.\n", This);
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if (This->Flags & SFLAG_DIBSECTION)
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{
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/* Release the DC. */
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SelectObject(This->hDC, This->dib.holdbitmap);
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DeleteDC(This->hDC);
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/* Release the DIB section. */
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DeleteObject(This->dib.DIBsection);
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This->dib.bitmap_data = NULL;
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This->resource.allocatedMemory = NULL;
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}
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if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL);
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if (This->overlay_dest) list_remove(&This->overlay_entry);
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HeapFree(GetProcessHeap(), 0, This->palette9);
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resource_cleanup((IWineD3DResource *)This);
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}
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2007-09-17 15:04:46 +02:00
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/*****************************************************************************
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* IWineD3DSurface::Release, GDI version
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*
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* In general a normal COM Release method, but the GDI version doesn't have
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* to destroy all the GL things.
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*
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*****************************************************************************/
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2008-12-02 15:31:17 +01:00
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static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
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2007-09-17 15:04:46 +02:00
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->resource.ref);
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TRACE("(%p) : Releasing from %d\n", This, ref + 1);
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2009-06-15 09:06:49 +02:00
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if (!ref)
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{
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surface_gdi_cleanup(This);
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2007-09-17 15:04:46 +02:00
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2009-06-15 09:06:49 +02:00
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TRACE("(%p) Released.\n", This);
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2007-09-17 15:04:46 +02:00
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HeapFree(GetProcessHeap(), 0, This);
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}
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2009-06-15 09:06:49 +02:00
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2007-09-17 15:04:46 +02:00
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return ref;
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}
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2006-05-13 22:22:16 +02:00
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/*****************************************************************************
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* IWineD3DSurface::PreLoad, GDI version
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*
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* This call is unsupported on GDI surfaces, if it's called something went
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* wrong in the parent library. Write an informative warning
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*
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*****************************************************************************/
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2006-06-10 13:15:32 +02:00
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static void WINAPI
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2006-05-13 22:22:16 +02:00
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IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
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{
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ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
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ERR("(%p): Most likely the parent library did something wrong.\n", iface);
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ERR("(%p): Please report to wine-devel\n", iface);
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}
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2008-01-12 22:56:30 +01:00
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/*****************************************************************************
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2008-04-22 08:18:14 +02:00
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* IWineD3DSurface::UnLoad, GDI version
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2008-01-12 22:56:30 +01:00
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*
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* This call is unsupported on GDI surfaces, if it's called something went
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2008-04-22 08:18:14 +02:00
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* wrong in the parent library. Write an informative warning.
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2008-01-12 22:56:30 +01:00
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*
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*****************************************************************************/
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static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
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{
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ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
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ERR("(%p): Most likely the parent library did something wrong.\n", iface);
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ERR("(%p): Please report to wine-devel\n", iface);
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}
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2006-05-13 22:22:16 +02:00
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/*****************************************************************************
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* IWineD3DSurface::LockRect, GDI version
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*
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* Locks the surface and returns a pointer to the surface memory
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*
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* Params:
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* pLockedRect: Address to return the locking info at
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* pRect: Rectangle to lock
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* Flags: Some flags
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*
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* Returns:
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* WINED3D_OK on success
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* WINED3DERR_INVALIDCALL on errors
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*
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*****************************************************************************/
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI
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2006-05-13 22:22:16 +02:00
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IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
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WINED3DLOCKED_RECT* pLockedRect,
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CONST RECT* pRect,
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DWORD Flags)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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2007-11-08 22:44:34 +01:00
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/* Already locked? */
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if(This->Flags & SFLAG_LOCKED)
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{
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2009-04-23 09:24:26 +02:00
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WARN("(%p) Surface already locked\n", This);
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2007-11-08 22:44:34 +01:00
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/* What should I return here? */
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return WINED3DERR_INVALIDCALL;
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}
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This->Flags |= SFLAG_LOCKED;
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2006-07-25 16:38:02 +02:00
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if(!This->resource.allocatedMemory) {
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/* This happens on gdi surfaces if the application set a user pointer and resets it.
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* Recreate the DIB section
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*/
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2007-10-09 22:19:39 +02:00
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IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
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This->resource.allocatedMemory = This->dib.bitmap_data;
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2006-05-13 22:22:16 +02:00
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}
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2007-10-09 22:19:39 +02:00
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return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
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2006-05-13 22:22:16 +02:00
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}
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/*****************************************************************************
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* IWineD3DSurface::UnlockRect, GDI version
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*
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* Unlocks a surface. This implementation doesn't do much, except updating
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* the window if the front buffer is unlocked
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*
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* Returns:
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* WINED3D_OK on success
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* WINED3DERR_INVALIDCALL on failure
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*
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*****************************************************************************/
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI
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2006-05-13 22:22:16 +02:00
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IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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TRACE("(%p)\n", This);
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if (!(This->Flags & SFLAG_LOCKED))
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{
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WARN("trying to Unlock an unlocked surf@%p\n", This);
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2008-12-18 16:43:06 +01:00
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return WINEDDERR_NOTLOCKED;
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2006-05-13 22:22:16 +02:00
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}
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2008-08-05 21:23:00 +02:00
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/* Tell the swapchain to update the screen */
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2010-08-16 20:00:27 +02:00
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if (This->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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2008-10-16 11:52:54 +02:00
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{
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2010-08-16 20:00:27 +02:00
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IWineD3DSwapChainImpl *swapchain = This->container.u.swapchain;
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2010-04-26 21:33:00 +02:00
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if (This == swapchain->front_buffer)
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2009-06-27 21:35:24 +02:00
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{
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x11_copy_to_screen(swapchain, &This->lockedRect);
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}
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2006-05-13 22:22:16 +02:00
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}
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This->Flags &= ~SFLAG_LOCKED;
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memset(&This->lockedRect, 0, sizeof(RECT));
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return WINED3D_OK;
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}
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/*****************************************************************************
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* IWineD3DSurface::Flip, GDI version
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*
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* Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
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* the parent library. This implementation changes the data pointers of the
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* surfaces and copies the new front buffer content to the screen
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*
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* Params:
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* override: Flipping target(e.g. back buffer)
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*
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* Returns:
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* WINED3D_OK on success
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*
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*****************************************************************************/
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI
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2006-05-13 22:22:16 +02:00
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IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
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IWineD3DSurface *override,
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DWORD Flags)
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{
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2010-08-16 20:00:27 +02:00
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IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
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IWineD3DSwapChainImpl *swapchain;
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2008-08-05 21:23:00 +02:00
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HRESULT hr;
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2006-05-13 22:22:16 +02:00
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2010-08-16 20:00:27 +02:00
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if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN)
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2008-10-16 11:52:54 +02:00
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{
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2008-08-05 21:23:00 +02:00
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ERR("Flipped surface is not on a swapchain\n");
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return WINEDDERR_NOTFLIPPABLE;
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2006-07-05 18:35:21 +02:00
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}
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2010-08-16 20:00:27 +02:00
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swapchain = surface->container.u.swapchain;
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2010-04-06 20:05:18 +02:00
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hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
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NULL, NULL, swapchain->win_handle, NULL, 0);
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2010-08-16 20:00:27 +02:00
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2008-08-05 21:23:00 +02:00
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return hr;
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2006-05-13 22:22:16 +02:00
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}
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/*****************************************************************************
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* IWineD3DSurface::LoadTexture, GDI version
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*
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* This is mutually unsupported by GDI surfaces
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*
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* Returns:
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* D3DERR_INVALIDCALL
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*
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*****************************************************************************/
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2008-12-02 15:31:17 +01:00
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static HRESULT WINAPI
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2007-06-07 01:08:26 +02:00
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IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
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2006-05-13 22:22:16 +02:00
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{
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ERR("Unsupported on X11 surfaces\n");
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2007-02-15 13:32:25 +01:00
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return WINED3DERR_INVALIDCALL;
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2006-05-13 22:22:16 +02:00
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}
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2010-07-20 18:51:53 +02:00
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static void WINAPI IWineGDISurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb)
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{
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ERR("Not supported.\n");
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}
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2008-12-02 15:31:17 +01:00
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static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
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2007-09-17 14:23:13 +02:00
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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WINED3DLOCKED_RECT lock;
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HRESULT hr;
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RGBQUAD col[256];
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TRACE("(%p)->(%p)\n",This,pHDC);
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2009-09-05 16:37:19 +02:00
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if(!(This->Flags & SFLAG_DIBSECTION))
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{
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WARN("DC not supported on this surface\n");
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return WINED3DERR_INVALIDCALL;
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}
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2007-09-17 14:23:13 +02:00
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if(This->Flags & SFLAG_USERPTR) {
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ERR("Not supported on surfaces with an application-provided surfaces\n");
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return WINEDDERR_NODC;
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}
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/* Give more detailed info for ddraw */
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if (This->Flags & SFLAG_DCINUSE)
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return WINEDDERR_DCALREADYCREATED;
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/* Can't GetDC if the surface is locked */
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if (This->Flags & SFLAG_LOCKED)
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return WINED3DERR_INVALIDCALL;
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memset(&lock, 0, sizeof(lock)); /* To be sure */
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/* Should have a DIB section already */
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/* Lock the surface */
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hr = IWineD3DSurface_LockRect(iface,
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&lock,
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NULL,
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0);
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if(FAILED(hr)) {
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ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
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/* keep the dib section */
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return hr;
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}
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2010-08-30 20:29:49 +02:00
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if (This->resource.format->id == WINED3DFMT_P8_UINT
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|| This->resource.format->id == WINED3DFMT_P8_UINT_A8_UNORM)
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2009-03-13 10:44:18 +01:00
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{
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2007-09-17 14:23:13 +02:00
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unsigned int n;
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2008-12-01 15:32:15 +01:00
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const PALETTEENTRY *pal = NULL;
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2007-09-17 14:23:13 +02:00
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2008-03-25 01:03:55 +01:00
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if(This->palette) {
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pal = This->palette->palents;
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2007-09-17 14:23:13 +02:00
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} else {
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2008-08-05 21:23:00 +02:00
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IWineD3DSurfaceImpl *dds_primary;
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IWineD3DSwapChainImpl *swapchain;
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2009-12-09 20:32:08 +01:00
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swapchain = (IWineD3DSwapChainImpl *)This->resource.device->swapchains[0];
|
2010-04-26 21:33:00 +02:00
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dds_primary = swapchain->front_buffer;
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2008-03-25 01:03:55 +01:00
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if (dds_primary && dds_primary->palette)
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pal = dds_primary->palette->palents;
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}
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2007-09-17 14:23:13 +02:00
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2008-03-25 01:03:55 +01:00
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|
if (pal) {
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2007-09-17 14:23:13 +02:00
|
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|
for (n=0; n<256; n++) {
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2008-03-25 01:03:55 +01:00
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|
col[n].rgbRed = pal[n].peRed;
|
|
|
|
col[n].rgbGreen = pal[n].peGreen;
|
|
|
|
col[n].rgbBlue = pal[n].peBlue;
|
2007-09-17 14:23:13 +02:00
|
|
|
col[n].rgbReserved = 0;
|
|
|
|
}
|
2008-03-25 01:03:55 +01:00
|
|
|
SetDIBColorTable(This->hDC, 0, 256, col);
|
2007-09-17 14:23:13 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*pHDC = This->hDC;
|
|
|
|
TRACE("returning %p\n",*pHDC);
|
|
|
|
This->Flags |= SFLAG_DCINUSE;
|
|
|
|
|
|
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
|
|
|
2008-12-02 15:31:17 +01:00
|
|
|
static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
|
2007-09-17 12:53:34 +02:00
|
|
|
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
|
|
|
|
|
|
|
|
TRACE("(%p)->(%p)\n",This,hDC);
|
|
|
|
|
|
|
|
if (!(This->Flags & SFLAG_DCINUSE))
|
2008-12-16 00:01:11 +01:00
|
|
|
return WINEDDERR_NODC;
|
2007-09-17 12:53:34 +02:00
|
|
|
|
|
|
|
if (This->hDC !=hDC) {
|
|
|
|
WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
|
2008-12-16 00:01:11 +01:00
|
|
|
return WINEDDERR_NODC;
|
2007-09-17 12:53:34 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/* we locked first, so unlock now */
|
|
|
|
IWineD3DSurface_UnlockRect(iface);
|
|
|
|
|
|
|
|
This->Flags &= ~SFLAG_DCINUSE;
|
|
|
|
|
|
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
|
|
|
2008-12-02 15:31:17 +01:00
|
|
|
static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
|
2008-02-18 21:10:18 +01:00
|
|
|
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
|
|
|
|
RGBQUAD col[256];
|
|
|
|
IWineD3DPaletteImpl *pal = This->palette;
|
|
|
|
unsigned int n;
|
|
|
|
TRACE("(%p)\n", This);
|
|
|
|
|
2008-03-25 01:03:59 +01:00
|
|
|
if (!pal) return WINED3D_OK;
|
|
|
|
|
2008-02-18 21:10:18 +01:00
|
|
|
if(This->Flags & SFLAG_DIBSECTION) {
|
|
|
|
TRACE("(%p): Updating the hdc's palette\n", This);
|
|
|
|
for (n=0; n<256; n++) {
|
2008-03-25 01:03:59 +01:00
|
|
|
col[n].rgbRed = pal->palents[n].peRed;
|
|
|
|
col[n].rgbGreen = pal->palents[n].peGreen;
|
|
|
|
col[n].rgbBlue = pal->palents[n].peBlue;
|
2008-02-18 21:10:18 +01:00
|
|
|
col[n].rgbReserved = 0;
|
|
|
|
}
|
|
|
|
SetDIBColorTable(This->hDC, 0, 256, col);
|
|
|
|
}
|
|
|
|
|
2008-03-25 01:03:59 +01:00
|
|
|
/* Update the image because of the palette change. Some games like e.g Red Alert
|
|
|
|
call SetEntries a lot to implement fading. */
|
2008-08-05 21:23:00 +02:00
|
|
|
/* Tell the swapchain to update the screen */
|
2010-08-16 20:00:27 +02:00
|
|
|
if (This->container.type == WINED3D_CONTAINER_SWAPCHAIN)
|
2008-10-16 11:52:54 +02:00
|
|
|
{
|
2010-08-16 20:00:27 +02:00
|
|
|
IWineD3DSwapChainImpl *swapchain = This->container.u.swapchain;
|
2010-04-26 21:33:00 +02:00
|
|
|
if (This == swapchain->front_buffer)
|
2009-06-27 21:35:24 +02:00
|
|
|
{
|
|
|
|
x11_copy_to_screen(swapchain, NULL);
|
|
|
|
}
|
2008-08-05 21:23:00 +02:00
|
|
|
}
|
2008-02-18 21:10:18 +01:00
|
|
|
|
|
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
|
|
|
2006-05-13 22:22:16 +02:00
|
|
|
/*****************************************************************************
|
|
|
|
* IWineD3DSurface::PrivateSetup, GDI version
|
|
|
|
*
|
|
|
|
* Initializes the GDI surface, aka creates the DIB section we render to
|
|
|
|
* The DIB section creation is done by calling GetDC, which will create the
|
|
|
|
* section and releasing the dc to allow the app to use it. The dib section
|
|
|
|
* will stay until the surface is released
|
|
|
|
*
|
|
|
|
* GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
|
|
|
|
* are set to the real sizes to save memory. The NONPOW2 flag is unset to
|
|
|
|
* avoid confusion in the shared surface code.
|
|
|
|
*
|
|
|
|
* Returns:
|
2007-02-14 23:30:40 +01:00
|
|
|
* WINED3D_OK on success
|
2006-05-13 22:22:16 +02:00
|
|
|
* The return values of called methods on failure
|
|
|
|
*
|
|
|
|
*****************************************************************************/
|
2008-12-02 15:31:17 +01:00
|
|
|
static HRESULT WINAPI
|
2006-05-13 22:22:16 +02:00
|
|
|
IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
|
|
|
|
{
|
|
|
|
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
|
2009-09-05 16:37:19 +02:00
|
|
|
HRESULT hr;
|
2006-05-13 22:22:16 +02:00
|
|
|
|
2006-10-05 17:56:54 +02:00
|
|
|
if(This->resource.usage & WINED3DUSAGE_OVERLAY)
|
|
|
|
{
|
|
|
|
ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
|
|
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
}
|
2009-09-05 16:37:19 +02:00
|
|
|
|
2006-05-29 10:53:43 +02:00
|
|
|
/* Sysmem textures have memory already allocated -
|
|
|
|
* release it, this avoids an unnecessary memcpy
|
|
|
|
*/
|
2009-09-05 16:37:19 +02:00
|
|
|
hr = IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
|
|
|
|
if(SUCCEEDED(hr))
|
|
|
|
{
|
|
|
|
HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
|
|
|
|
This->resource.heapMemory = NULL;
|
|
|
|
This->resource.allocatedMemory = This->dib.bitmap_data;
|
|
|
|
}
|
2006-05-29 10:53:43 +02:00
|
|
|
|
2006-05-13 22:22:16 +02:00
|
|
|
/* We don't mind the nonpow2 stuff in GDI */
|
|
|
|
This->pow2Width = This->currentDesc.Width;
|
|
|
|
This->pow2Height = This->currentDesc.Height;
|
2006-06-01 01:13:36 +02:00
|
|
|
|
2006-05-13 22:22:16 +02:00
|
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
|
|
|
2008-12-02 15:31:17 +01:00
|
|
|
static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
|
2007-09-17 15:16:37 +02:00
|
|
|
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
|
|
|
|
|
|
|
|
/* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
|
|
|
|
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
|
|
|
|
ERR("Not supported on render targets\n");
|
|
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
|
|
|
|
WARN("Surface is locked or the HDC is in use\n");
|
|
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(Mem && Mem != This->resource.allocatedMemory) {
|
|
|
|
void *release = NULL;
|
|
|
|
|
|
|
|
/* Do I have to copy the old surface content? */
|
|
|
|
if(This->Flags & SFLAG_DIBSECTION) {
|
|
|
|
/* Release the DC. No need to hold the critical section for the update
|
|
|
|
* Thread because this thread runs only on front buffers, but this method
|
|
|
|
* fails for render targets in the check above.
|
|
|
|
*/
|
|
|
|
SelectObject(This->hDC, This->dib.holdbitmap);
|
|
|
|
DeleteDC(This->hDC);
|
|
|
|
/* Release the DIB section */
|
|
|
|
DeleteObject(This->dib.DIBsection);
|
|
|
|
This->dib.bitmap_data = NULL;
|
|
|
|
This->resource.allocatedMemory = NULL;
|
|
|
|
This->hDC = NULL;
|
|
|
|
This->Flags &= ~SFLAG_DIBSECTION;
|
|
|
|
} else if(!(This->Flags & SFLAG_USERPTR)) {
|
|
|
|
release = This->resource.allocatedMemory;
|
|
|
|
}
|
|
|
|
This->resource.allocatedMemory = Mem;
|
|
|
|
This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
|
|
|
|
|
|
|
|
/* Now free the old memory if any */
|
|
|
|
HeapFree(GetProcessHeap(), 0, release);
|
|
|
|
} else if(This->Flags & SFLAG_USERPTR) {
|
2008-04-22 08:18:14 +02:00
|
|
|
/* LockRect and GetDC will re-create the dib section and allocated memory */
|
2007-09-17 15:16:37 +02:00
|
|
|
This->resource.allocatedMemory = NULL;
|
|
|
|
This->Flags &= ~SFLAG_USERPTR;
|
|
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
|
|
|
2008-02-25 11:18:03 +01:00
|
|
|
static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
|
|
|
|
return SURFACE_GDI;
|
|
|
|
}
|
|
|
|
|
2008-08-01 20:12:18 +02:00
|
|
|
static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
|
|
|
|
FIXME("GDI surfaces can't draw overlays yet\n");
|
|
|
|
return E_FAIL;
|
|
|
|
}
|
|
|
|
|
2007-09-16 16:27:58 +02:00
|
|
|
/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
|
|
|
|
* only IWineD3DBaseSurface and IWineGDISurface ones.
|
|
|
|
*/
|
2006-05-13 22:22:16 +02:00
|
|
|
const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
|
|
|
|
{
|
|
|
|
/* IUnknown */
|
2007-09-16 13:29:44 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_QueryInterface,
|
2007-09-16 13:42:18 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_AddRef,
|
2007-09-17 15:04:46 +02:00
|
|
|
IWineGDISurfaceImpl_Release,
|
2006-05-13 22:22:16 +02:00
|
|
|
/* IWineD3DResource */
|
2007-09-16 13:42:18 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_GetParent,
|
|
|
|
IWineD3DBaseSurfaceImpl_SetPrivateData,
|
|
|
|
IWineD3DBaseSurfaceImpl_GetPrivateData,
|
|
|
|
IWineD3DBaseSurfaceImpl_FreePrivateData,
|
|
|
|
IWineD3DBaseSurfaceImpl_SetPriority,
|
|
|
|
IWineD3DBaseSurfaceImpl_GetPriority,
|
2006-05-13 22:22:16 +02:00
|
|
|
IWineGDISurfaceImpl_PreLoad,
|
2008-01-12 22:56:30 +01:00
|
|
|
IWineGDISurfaceImpl_UnLoad,
|
2007-09-16 13:42:18 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_GetType,
|
2006-05-13 22:22:16 +02:00
|
|
|
/* IWineD3DSurface */
|
2007-09-16 14:03:39 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_GetDesc,
|
2006-05-13 22:22:16 +02:00
|
|
|
IWineGDISurfaceImpl_LockRect,
|
|
|
|
IWineGDISurfaceImpl_UnlockRect,
|
2007-09-17 14:23:13 +02:00
|
|
|
IWineGDISurfaceImpl_GetDC,
|
2007-09-17 12:53:34 +02:00
|
|
|
IWineGDISurfaceImpl_ReleaseDC,
|
2006-05-13 22:22:16 +02:00
|
|
|
IWineGDISurfaceImpl_Flip,
|
2007-09-17 16:03:21 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_Blt,
|
2007-09-16 14:03:39 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_GetBltStatus,
|
|
|
|
IWineD3DBaseSurfaceImpl_GetFlipStatus,
|
|
|
|
IWineD3DBaseSurfaceImpl_IsLost,
|
|
|
|
IWineD3DBaseSurfaceImpl_Restore,
|
2007-09-17 16:03:21 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_BltFast,
|
2007-09-16 16:27:58 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_GetPalette,
|
|
|
|
IWineD3DBaseSurfaceImpl_SetPalette,
|
2008-02-18 21:10:18 +01:00
|
|
|
IWineGDISurfaceImpl_RealizePalette,
|
2007-09-16 16:27:58 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_SetColorKey,
|
|
|
|
IWineD3DBaseSurfaceImpl_GetPitch,
|
2007-09-17 15:16:37 +02:00
|
|
|
IWineGDISurfaceImpl_SetMem,
|
2007-09-16 16:27:58 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_SetOverlayPosition,
|
|
|
|
IWineD3DBaseSurfaceImpl_GetOverlayPosition,
|
|
|
|
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
|
|
|
|
IWineD3DBaseSurfaceImpl_UpdateOverlay,
|
|
|
|
IWineD3DBaseSurfaceImpl_SetClipper,
|
|
|
|
IWineD3DBaseSurfaceImpl_GetClipper,
|
2006-05-13 22:22:16 +02:00
|
|
|
/* Internal use: */
|
|
|
|
IWineGDISurfaceImpl_LoadTexture,
|
2010-07-20 18:51:53 +02:00
|
|
|
IWineGDISurfaceImpl_BindTexture,
|
2008-11-25 11:57:39 +01:00
|
|
|
IWineD3DBaseSurfaceImpl_GetData,
|
2007-09-16 16:49:02 +02:00
|
|
|
IWineD3DBaseSurfaceImpl_SetFormat,
|
2007-10-09 22:17:59 +02:00
|
|
|
IWineGDISurfaceImpl_PrivateSetup,
|
2008-08-01 20:12:18 +02:00
|
|
|
IWineGDISurfaceImpl_GetImplType,
|
|
|
|
IWineGDISurfaceImpl_DrawOverlay
|
2006-05-13 22:22:16 +02:00
|
|
|
};
|