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/*
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* Copyright ( c ) 2006 Stefan Dösinger
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
*/
# include "config.h"
# include "wine/port.h"
# include "wine/debug.h"
# include <assert.h>
# include <stdarg.h>
# include <string.h>
# include <stdlib.h>
# define COBJMACROS
# include "windef.h"
# include "winbase.h"
# include "winerror.h"
# include "wingdi.h"
# include "wine/exception.h"
# include "ddraw.h"
# include "d3d.h"
# include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL ( d3d7 ) ;
/*****************************************************************************
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* IDirect3D7 : : QueryInterface
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*
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* QueryInterface implementation with thunks to IDirectDraw7
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
Thunk_IDirect3DImpl_7_QueryInterface ( IDirect3D7 * iface ,
REFIID refiid ,
void * * obj )
{
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IDirectDrawImpl * This = ddraw_from_d3d7 ( iface ) ;
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TRACE ( " (%p)->(%s,%p): Thunking to IDirectDraw7 \n " , This , debugstr_guid ( refiid ) , obj ) ;
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return IDirectDraw7_QueryInterface ( ( IDirectDraw7 * ) This , refiid , obj ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DImpl_3_QueryInterface ( IDirect3D3 * iface ,
REFIID refiid ,
void * * obj )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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TRACE ( " (%p)->(%s,%p): Thunking to IDirectDraw7 \n " , This , debugstr_guid ( refiid ) , obj ) ;
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return IDirectDraw7_QueryInterface ( ( IDirectDraw7 * ) This , refiid , obj ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DImpl_2_QueryInterface ( IDirect3D2 * iface ,
REFIID refiid ,
void * * obj )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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TRACE ( " (%p)->(%s,%p): Thunking to IDirectDraw7 \n " , This , debugstr_guid ( refiid ) , obj ) ;
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return IDirectDraw7_QueryInterface ( ( IDirectDraw7 * ) This , refiid , obj ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DImpl_1_QueryInterface ( IDirect3D * iface ,
REFIID refiid ,
void * * obj )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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TRACE ( " (%p)->(%s,%p): Thunking to IDirectDraw7 \n " , This , debugstr_guid ( refiid ) , obj ) ;
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return IDirectDraw7_QueryInterface ( ( IDirectDraw7 * ) This , refiid , obj ) ;
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}
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/*****************************************************************************
* IDirect3D7 : : AddRef
*
* DirectDraw refcounting is a bit odd . Every version of the ddraw interface
* has its own refcount , but IDirect3D 1 / 2 / 3 refcounts are linked to
* IDirectDraw , and IDirect3D7 is linked to IDirectDraw7
*
* IDirect3D7 - > IDirectDraw7
* IDirect3D3 - > IDirectDraw
* IDirect3D2 - > IDirectDraw
* IDirect3D - > IDirectDraw
*
* So every AddRef implementation thunks to a different interface , and the
* IDirectDrawX : : AddRef implementations have different counters . . .
*
* Returns
* The new refcount
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static ULONG WINAPI
Thunk_IDirect3DImpl_7_AddRef ( IDirect3D7 * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d7 ( iface ) ;
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TRACE ( " (%p) : Thunking to IDirectDraw7. \n " , This ) ;
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return IDirectDraw7_AddRef ( ( IDirectDraw7 * ) This ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DImpl_3_AddRef ( IDirect3D3 * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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TRACE ( " (%p) : Thunking to IDirectDraw. \n " , This ) ;
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return IDirectDraw_AddRef ( ( IDirectDraw * ) & This - > IDirectDraw_vtbl ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DImpl_2_AddRef ( IDirect3D2 * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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TRACE ( " (%p) : Thunking to IDirectDraw. \n " , This ) ;
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return IDirectDraw_AddRef ( ( IDirectDraw * ) & This - > IDirectDraw_vtbl ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DImpl_1_AddRef ( IDirect3D * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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TRACE ( " (%p) : Thunking to IDirectDraw. \n " , This ) ;
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return IDirectDraw_AddRef ( ( IDirectDraw * ) & This - > IDirectDraw_vtbl ) ;
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}
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/*****************************************************************************
* IDirect3D7 : : Release
*
* Same story as IDirect3D7 : : AddRef
*
* Returns : The new refcount
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static ULONG WINAPI
Thunk_IDirect3DImpl_7_Release ( IDirect3D7 * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d7 ( iface ) ;
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TRACE ( " (%p) : Thunking to IDirectDraw7. \n " , This ) ;
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return IDirectDraw7_Release ( ( IDirectDraw7 * ) This ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DImpl_3_Release ( IDirect3D3 * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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TRACE ( " (%p) : Thunking to IDirectDraw. \n " , This ) ;
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return IDirectDraw_Release ( ( IDirectDraw * ) & This - > IDirectDraw_vtbl ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DImpl_2_Release ( IDirect3D2 * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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TRACE ( " (%p) : Thunking to IDirectDraw. \n " , This ) ;
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return IDirectDraw_Release ( ( IDirectDraw * ) & This - > IDirectDraw_vtbl ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DImpl_1_Release ( IDirect3D * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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TRACE ( " (%p) : Thunking to IDirectDraw. \n " , This ) ;
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return IDirectDraw_Release ( ( IDirectDraw * ) & This - > IDirectDraw_vtbl ) ;
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}
/*****************************************************************************
* IDirect3D Methods
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*****************************************************************************
* IDirect3D : : Initialize
*
* Initializes the IDirect3D interface . This is a no - op implementation ,
* as all initialization is done at create time .
*
* Version 1
*
* Params :
* refiid : ?
*
* Returns :
* D3D_OK , because it ' s a no - op
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_1_Initialize ( IDirect3D * iface ,
REFIID refiid )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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TRACE ( " (%p)->(%s) no-op... \n " , This , debugstr_guid ( refiid ) ) ;
return D3D_OK ;
}
/*****************************************************************************
* IDirect3D7 : : EnumDevices
*
* The EnumDevices method for IDirect3D7 . It enumerates all supported
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* D3D7 devices . Currently the T & L , HAL and RGB devices are enumerated .
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*
* Params :
* Callback : Function to call for each enumerated device
* Context : Pointer to pass back to the app
*
* Returns :
* D3D_OK , or the return value of the GetCaps call
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_7_EnumDevices ( IDirect3D7 * iface ,
LPD3DENUMDEVICESCALLBACK7 Callback ,
void * Context )
{
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IDirectDrawImpl * This = ddraw_from_d3d7 ( iface ) ;
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char interface_name_tnl [ ] = " WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D " ;
char device_name_tnl [ ] = " Wine D3D7 T&L HAL " ;
char interface_name_hal [ ] = " WINE Direct3D7 Hardware acceleration using WineD3D " ;
char device_name_hal [ ] = " Wine D3D7 HAL " ;
char interface_name_rgb [ ] = " WINE Direct3D7 RGB Software Emulation using WineD3D " ;
char device_name_rgb [ ] = " Wine D3D7 RGB " ;
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D3DDEVICEDESC7 ddesc ;
D3DDEVICEDESC oldDesc ;
HRESULT hr ;
TRACE ( " (%p)->(%p,%p) \n " , This , Callback , Context ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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TRACE ( " (%p) Enumerating WineD3D D3Device7 interface \n " , This ) ;
hr = IDirect3DImpl_GetCaps ( This - > wineD3D , & oldDesc , & ddesc ) ;
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if ( hr ! = D3D_OK )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
}
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Callback ( interface_name_tnl , device_name_tnl , & ddesc , Context ) ;
ddesc . deviceGUID = IID_IDirect3DHALDevice ;
Callback ( interface_name_hal , device_name_hal , & ddesc , Context ) ;
ddesc . deviceGUID = IID_IDirect3DRGBDevice ;
Callback ( interface_name_rgb , device_name_rgb , & ddesc , Context ) ;
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TRACE ( " (%p) End of enumeration \n " , This ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
/*****************************************************************************
* IDirect3D3 : : EnumDevices
*
* Enumerates all supported Direct3DDevice interfaces . This is the
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* implementation for Direct3D 1 to Direc3D 3 , Version 7 has its own .
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*
* Version 1 , 2 and 3
*
* Params :
* Callback : Application - provided routine to call for each enumerated device
* Context : Pointer to pass to the callback
*
* Returns :
* D3D_OK on success ,
* The result of IDirect3DImpl_GetCaps if it failed
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_3_EnumDevices ( IDirect3D3 * iface ,
LPD3DENUMDEVICESCALLBACK Callback ,
void * Context )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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D3DDEVICEDESC dref , d1 , d2 ;
D3DDEVICEDESC7 newDesc ;
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static CHAR wined3d_description [ ] = " Wine D3DDevice using WineD3D and OpenGL " ;
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HRESULT hr ;
/* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
Let ' s put the string in a sufficiently sized array in writable memory . */
char device_name [ 50 ] ;
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strcpy ( device_name , " Direct3D HEL " ) ;
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TRACE ( " (%p)->(%p,%p) \n " , This , Callback , Context ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IDirect3DImpl_GetCaps ( This - > wineD3D , & dref , & newDesc ) ;
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if ( hr ! = D3D_OK )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
}
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/* Do I have to enumerate the reference id? Note from old d3d7:
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* " It seems that enumerating the reference IID on Direct3D 1 games
* ( AvP / Motoracer2 ) breaks them " . So do not enumerate this iid in V1
*
* There ' s a registry key HKLM \ Software \ Microsoft \ Direct3D \ Drivers , EnumReference
* which enables / disables enumerating the reference rasterizer . It ' s a DWORD ,
* 0 means disabled , 2 means enabled . The enablerefrast . reg and disablerefrast . reg
* files in the DirectX 7.0 sdk demo directory suggest this .
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*
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* Some games ( GTA 2 ) seem to use the second enumerated device , so I have to enumerate
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* at least 2 devices . So enumerate the reference device to have 2 devices .
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*
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* Other games ( Rollcage ) tell emulation and hal device apart by certain flags .
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* Rollcage expects D3DPTEXTURECAPS_POW2 to be set ( yeah , it is a limitation flag ) ,
* and it refuses all devices that have the perspective flag set . This way it refuses
* the emulation device , and HAL devices never have POW2 unset in d3d7 on windows .
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*/
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if ( This - > d3dversion ! = 1 )
{
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static CHAR reference_description [ ] = " RGB Direct3D emulation " ;
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TRACE ( " (%p) Enumerating WineD3D D3DDevice interface \n " , This ) ;
d1 = dref ;
d2 = dref ;
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/* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
d1 . dpcLineCaps . dwTextureCaps & = ~ ( D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE ) ;
d1 . dpcTriCaps . dwTextureCaps & = ~ ( D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE ) ;
hr = Callback ( ( LPIID ) & IID_IDirect3DRGBDevice , reference_description , device_name , & d1 , & d2 , Context ) ;
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if ( hr ! = D3DENUMRET_OK )
{
TRACE ( " Application cancelled the enumeration \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
}
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strcpy ( device_name , " Direct3D HAL " ) ;
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TRACE ( " (%p) Enumerating HAL Direct3D device \n " , This ) ;
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d1 = dref ;
d2 = dref ;
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/* The hal device does not have the pow2 flag set in hel, but in hal */
d2 . dpcLineCaps . dwTextureCaps & = ~ ( D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE ) ;
d2 . dpcTriCaps . dwTextureCaps & = ~ ( D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE ) ;
hr = Callback ( ( LPIID ) & IID_IDirect3DHALDevice , wined3d_description , device_name , & d1 , & d2 , Context ) ;
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if ( hr ! = D3DENUMRET_OK )
{
TRACE ( " Application cancelled the enumeration \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
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TRACE ( " (%p) End of enumeration \n " , This ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_2_EnumDevices ( IDirect3D2 * iface ,
LPD3DENUMDEVICESCALLBACK Callback ,
void * Context )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , Callback , Context ) ;
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return IDirect3D3_EnumDevices ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl , Callback , Context ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DImpl_1_EnumDevices ( IDirect3D * iface ,
LPD3DENUMDEVICESCALLBACK Callback ,
void * Context )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , Callback , Context ) ;
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return IDirect3D3_EnumDevices ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl , Callback , Context ) ;
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}
/*****************************************************************************
* IDirect3D3 : : CreateLight
*
* Creates an IDirect3DLight interface . This interface is used in
* Direct3D3 or earlier for lighting . In Direct3D7 it has been replaced
* by the DIRECT3DLIGHT7 structure . Wine ' s Direct3DLight implementation
* uses the IDirect3DDevice7 interface with D3D7 lights .
*
* Version 1 , 2 and 3
*
* Params :
* Light : Address to store the new interface pointer
* UnkOuter : Basically for aggregation , but ddraw doesn ' t support it .
* Must be NULL
*
* Returns :
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* CLASS_E_NOAGGREGATION if UnkOuter ! = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_3_CreateLight ( IDirect3D3 * iface ,
IDirect3DLight * * Light ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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IDirect3DLightImpl * object ;
TRACE ( " (%p)->(%p,%p) \n " , This , Light , UnkOuter ) ;
if ( UnkOuter )
return CLASS_E_NOAGGREGATION ;
object = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( IDirect3DLightImpl ) ) ;
if ( object = = NULL )
return DDERR_OUTOFMEMORY ;
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object - > lpVtbl = & IDirect3DLight_Vtbl ;
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object - > ref = 1 ;
object - > ddraw = This ;
object - > next = NULL ;
object - > active_viewport = NULL ;
/* Update functions */
object - > activate = light_update ;
object - > desactivate = light_activate ;
object - > update = light_desactivate ;
object - > active_viewport = NULL ;
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* Light = ( IDirect3DLight * ) object ;
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TRACE ( " (%p) creating implementation at %p. \n " , This , object ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateLight ( IDirect3D2 * iface ,
IDirect3DLight * * Direct3DLight ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , Direct3DLight , UnkOuter ) ;
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return IDirect3D3_CreateLight ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl , Direct3DLight , UnkOuter ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateLight ( IDirect3D * iface ,
IDirect3DLight * * Direct3DLight ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , Direct3DLight , UnkOuter ) ;
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return IDirect3D3_CreateLight ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl , Direct3DLight , UnkOuter ) ;
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}
/*****************************************************************************
* IDirect3D3 : : CreateMaterial
*
* Creates an IDirect3DMaterial interface . This interface is used by Direct3D3
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* and older versions . The IDirect3DMaterial implementation wraps its
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* functionality to IDirect3DDevice7 : : SetMaterial and friends .
*
* Version 1 , 2 and 3
*
* Params :
* Material : Address to store the new interface ' s pointer to
* UnkOuter : Basically for aggregation , but ddraw doesn ' t support it .
* Must be NULL
*
* Returns :
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* CLASS_E_NOAGGREGATION if UnkOuter ! = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_3_CreateMaterial ( IDirect3D3 * iface ,
IDirect3DMaterial3 * * Material ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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IDirect3DMaterialImpl * object ;
TRACE ( " (%p)->(%p,%p) \n " , This , Material , UnkOuter ) ;
if ( UnkOuter )
return CLASS_E_NOAGGREGATION ;
object = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( IDirect3DMaterialImpl ) ) ;
if ( object = = NULL )
return DDERR_OUTOFMEMORY ;
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object - > lpVtbl = & IDirect3DMaterial3_Vtbl ;
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object - > IDirect3DMaterial2_vtbl = & IDirect3DMaterial2_Vtbl ;
object - > IDirect3DMaterial_vtbl = & IDirect3DMaterial_Vtbl ;
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object - > ref = 1 ;
object - > ddraw = This ;
object - > activate = material_activate ;
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* Material = ( IDirect3DMaterial3 * ) object ;
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TRACE ( " (%p) creating implementation at %p. \n " , This , object ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateMaterial ( IDirect3D2 * iface ,
IDirect3DMaterial2 * * Direct3DMaterial ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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HRESULT ret ;
IDirect3DMaterial3 * ret_val ;
TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , Direct3DMaterial , UnkOuter ) ;
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ret = IDirect3D3_CreateMaterial ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl , & ret_val , UnkOuter ) ;
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* Direct3DMaterial = ret_val ?
( IDirect3DMaterial2 * ) & ( ( IDirect3DMaterialImpl * ) ret_val ) - > IDirect3DMaterial2_vtbl : NULL ;
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TRACE ( " returning interface %p. \n " , * Direct3DMaterial ) ;
return ret ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateMaterial ( IDirect3D * iface ,
IDirect3DMaterial * * Direct3DMaterial ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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HRESULT ret ;
LPDIRECT3DMATERIAL3 ret_val ;
TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , Direct3DMaterial , UnkOuter ) ;
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ret = IDirect3D3_CreateMaterial ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl , & ret_val , UnkOuter ) ;
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* Direct3DMaterial = ret_val ?
( IDirect3DMaterial * ) & ( ( IDirect3DMaterialImpl * ) ret_val ) - > IDirect3DMaterial_vtbl : NULL ;
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TRACE ( " returning interface %p. \n " , * Direct3DMaterial ) ;
return ret ;
}
/*****************************************************************************
* IDirect3D3 : : CreateViewport
*
* Creates an IDirect3DViewport interface . This interface is used
* by Direct3D and earlier versions for Viewport management . In Direct3D7
* it has been replaced by a viewport structure and
* IDirect3DDevice7 : : * Viewport . Wine ' s IDirect3DViewport implementation
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* uses the IDirect3DDevice7 methods for its functionality
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*
* Params :
* Viewport : Address to store the new interface pointer
* UnkOuter : Basically for aggregation , but ddraw doesn ' t support it .
* Must be NULL
*
* Returns :
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* CLASS_E_NOAGGREGATION if UnkOuter ! = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_3_CreateViewport ( IDirect3D3 * iface ,
IDirect3DViewport3 * * Viewport ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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IDirect3DViewportImpl * object ;
if ( UnkOuter )
return CLASS_E_NOAGGREGATION ;
object = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( IDirect3DViewportImpl ) ) ;
if ( object = = NULL )
return DDERR_OUTOFMEMORY ;
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object - > lpVtbl = & IDirect3DViewport3_Vtbl ;
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object - > ref = 1 ;
object - > ddraw = This ;
object - > activate = viewport_activate ;
object - > use_vp2 = 0xFF ;
object - > next = NULL ;
object - > lights = NULL ;
object - > num_lights = 0 ;
object - > map_lights = 0 ;
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* Viewport = ( IDirect3DViewport3 * ) object ;
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TRACE ( " (%p) creating implementation at %p. \n " , This , object ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateViewport ( IDirect3D2 * iface ,
IDirect3DViewport2 * * D3DViewport2 ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , D3DViewport2 , UnkOuter ) ;
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return IDirect3D3_CreateViewport ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl ,
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( IDirect3DViewport3 * * ) D3DViewport2 /* No need to cast here */ ,
UnkOuter ) ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateViewport ( IDirect3D * iface ,
IDirect3DViewport * * D3DViewport ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , D3DViewport , UnkOuter ) ;
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return IDirect3D3_CreateViewport ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl ,
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( IDirect3DViewport3 * * ) D3DViewport /* No need to cast here */ ,
UnkOuter ) ;
}
/*****************************************************************************
* IDirect3D3 : : FindDevice
*
* This method finds a device with the requested properties and returns a
* device description
*
* Verion 1 , 2 and 3
* Params :
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* D3DDFS : Describes the requested device characteristics
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* D3DFDR : Returns the device description
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if no device was found
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_3_FindDevice ( IDirect3D3 * iface ,
D3DFINDDEVICESEARCH * D3DDFS ,
D3DFINDDEVICERESULT * D3DFDR )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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D3DDEVICEDESC desc ;
D3DDEVICEDESC7 newDesc ;
HRESULT hr ;
TRACE ( " (%p)->(%p,%p) \n " , This , D3DDFS , D3DFDR ) ;
if ( ( D3DDFS - > dwFlags & D3DFDS_COLORMODEL ) & &
( D3DDFS - > dcmColorModel ! = D3DCOLOR_RGB ) )
{
TRACE ( " trying to request a non-RGB D3D color model. Not supported. \n " ) ;
return DDERR_INVALIDPARAMS ; /* No real idea what to return here :-) */
}
if ( D3DDFS - > dwFlags & D3DFDS_GUID )
{
TRACE ( " trying to match guid %s. \n " , debugstr_guid ( & ( D3DDFS - > guid ) ) ) ;
if ( ( IsEqualGUID ( & IID_D3DDEVICE_WineD3D , & ( D3DDFS - > guid ) ) = = 0 ) & &
( IsEqualGUID ( & IID_IDirect3DHALDevice , & ( D3DDFS - > guid ) ) = = 0 ) & &
( IsEqualGUID ( & IID_IDirect3DRefDevice , & ( D3DDFS - > guid ) ) = = 0 ) )
{
TRACE ( " no match for this GUID. \n " ) ;
return DDERR_INVALIDPARAMS ;
}
}
/* Get the caps */
hr = IDirect3DImpl_GetCaps ( This - > wineD3D , & desc , & newDesc ) ;
if ( hr ! = D3D_OK ) return hr ;
/* Now return our own GUID */
D3DFDR - > guid = IID_D3DDEVICE_WineD3D ;
D3DFDR - > ddHwDesc = desc ;
D3DFDR - > ddSwDesc = desc ;
TRACE ( " returning Wine's WineD3D device with (undumped) capabilities \n " ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_2_FindDevice ( IDirect3D2 * iface ,
D3DFINDDEVICESEARCH * D3DDFS ,
D3DFINDDEVICERESULT * D3DFDR )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , iface , D3DDFS , D3DFDR ) ;
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return IDirect3D3_FindDevice ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl , D3DDFS , D3DFDR ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DImpl_1_FindDevice ( IDirect3D * iface ,
D3DFINDDEVICESEARCH * D3DDFS ,
D3DFINDDEVICERESULT * D3DDevice )
{
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IDirectDrawImpl * This = ddraw_from_d3d1 ( iface ) ;
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TRACE ( " (%p)->(%p,%p) thunking to IDirect3D3 interface. \n " , This , D3DDFS , D3DDevice ) ;
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return IDirect3D3_FindDevice ( ( IDirect3D3 * ) & This - > IDirect3D3_vtbl , D3DDFS , D3DDevice ) ;
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}
/*****************************************************************************
* IDirect3D7 : : CreateDevice
*
* Creates an IDirect3DDevice7 interface .
*
* Version 2 , 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
* DirectDraw surfaces and are created with
* IDirectDrawSurface : : QueryInterface . This method uses CreateDevice to
* create the device object and QueryInterfaces for IDirect3DDevice
*
* Params :
* refiid : IID of the device to create
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* Surface : Initial rendertarget
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* Device : Address to return the interface pointer
*
* Returns :
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* DDERR_INVALIDPARAMS if a device exists already
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_7_CreateDevice ( IDirect3D7 * iface ,
REFCLSID refiid ,
IDirectDrawSurface7 * Surface ,
IDirect3DDevice7 * * Device )
{
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IDirectDrawImpl * This = ddraw_from_d3d7 ( iface ) ;
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IDirect3DDeviceImpl * object ;
IParentImpl * IndexBufferParent ;
HRESULT hr ;
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IDirectDrawSurfaceImpl * target = ( IDirectDrawSurfaceImpl * ) Surface ;
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TRACE ( " (%p)->(%s,%p,%p) \n " , iface , debugstr_guid ( refiid ) , Surface , Device ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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* Device = NULL ;
/* Fail device creation if non-opengl surfaces are used */
if ( This - > ImplType ! = SURFACE_OPENGL )
{
ERR ( " The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering \n " ) ;
/* We only hit this path if a default surface is set in the registry. Incorrect autodetection
* is caught in CreateSurface or QueryInterface
*/
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_NO3D ;
}
/* So far we can only create one device per ddraw object */
if ( This - > d3ddevice )
{
FIXME ( " (%p): Only one Direct3D device per DirectDraw object supported \n " , This ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
object = HeapAlloc ( GetProcessHeap ( ) , 0 , sizeof ( IDirect3DDeviceImpl ) ) ;
if ( ! object )
{
ERR ( " Out of memory when allocating a IDirect3DDevice implementation \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_OUTOFMEMORY ;
}
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if ( This - > cooperative_level & DDSCL_FPUPRESERVE )
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object - > lpVtbl = & IDirect3DDevice7_FPUPreserve_Vtbl ;
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else
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object - > lpVtbl = & IDirect3DDevice7_FPUSetup_Vtbl ;
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2009-01-21 09:56:13 +01:00
object - > IDirect3DDevice3_vtbl = & IDirect3DDevice3_Vtbl ;
object - > IDirect3DDevice2_vtbl = & IDirect3DDevice2_Vtbl ;
object - > IDirect3DDevice_vtbl = & IDirect3DDevice1_Vtbl ;
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object - > ref = 1 ;
object - > ddraw = This ;
object - > viewport_list = NULL ;
object - > current_viewport = NULL ;
object - > material = 0 ;
object - > target = target ;
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object - > Handles = NULL ;
object - > numHandles = 0 ;
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object - > legacyTextureBlending = FALSE ;
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/* This is for convenience */
object - > wineD3DDevice = This - > wineD3DDevice ;
/* Create an index buffer, it's needed for indexed drawing */
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IndexBufferParent = HeapAlloc ( GetProcessHeap ( ) , 0 , sizeof ( IParentImpl ) ) ;
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if ( ! IndexBufferParent )
{
ERR ( " Allocating memory for an index buffer parent failed \n " ) ;
HeapFree ( GetProcessHeap ( ) , 0 , object ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_OUTOFMEMORY ;
}
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IndexBufferParent - > lpVtbl = & IParent_Vtbl ;
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IndexBufferParent - > ref = 1 ;
/* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
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* Create a ( hopefully ) long enough buffer , and copy the indices into it
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* Ideally , a IWineD3DBuffer : : SetData method could be created , which
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* takes the pointer and avoids the memcpy
*/
2009-02-19 16:59:42 +01:00
hr = IWineD3DDevice_CreateIndexBuffer ( This - > wineD3DDevice , 0x40000 /* Length. Don't know how long it should be */ ,
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WINED3DUSAGE_DYNAMIC /* Usage */ , WINED3DPOOL_DEFAULT , & object - > indexbuffer , ( IUnknown * ) IndexBufferParent ,
& ddraw_null_wined3d_parent_ops ) ;
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if ( FAILED ( hr ) )
{
ERR ( " Failed to create an index buffer \n " ) ;
HeapFree ( GetProcessHeap ( ) , 0 , object ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
IndexBufferParent - > child = ( IUnknown * ) object - > indexbuffer ;
/* No need to set the indices, it's done when necessary */
/* AddRef the WineD3D Device */
IWineD3DDevice_AddRef ( This - > wineD3DDevice ) ;
/* Don't forget to return the interface ;) */
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* Device = ( IDirect3DDevice7 * ) object ;
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TRACE ( " (%p) Created an IDirect3DDeviceImpl object at %p \n " , This , object ) ;
/* This is for apps which create a non-flip, non-d3d primary surface
* and an offscreen D3DDEVICE surface , then render to the offscreen surface
* and do a Blt from the offscreen to the primary surface .
*
* Set the offscreen D3DDDEVICE surface ( = target ) as the back buffer ,
* and the primary surface ( = This - > d3d_target ) as the front buffer .
*
* This way the app will render to the D3DDEVICE surface and WineD3D
* will catch the Blt was Back Buffer - > Front buffer blt and perform
* a flip instead . This way we don ' t have to deal with a mixed GL / GDI
* environment .
*
* This should be checked against windowed apps . The only app tested with
* this is moto racer 2 during the loading screen .
*/
TRACE ( " Isrendertarget: %s, d3d_target=%p \n " , target - > surface_desc . ddsCaps . dwCaps & DDSCAPS_PRIMARYSURFACE ? " true " : " false " , This - > d3d_target ) ;
if ( ! ( target - > surface_desc . ddsCaps . dwCaps & DDSCAPS_PRIMARYSURFACE ) & &
( This - > d3d_target ! = target ) )
{
TRACE ( " (%p) Using %p as front buffer, %p as back buffer \n " , This , This - > d3d_target , target ) ;
hr = IWineD3DDevice_SetFrontBackBuffers ( This - > wineD3DDevice ,
This - > d3d_target - > WineD3DSurface ,
target - > WineD3DSurface ) ;
if ( hr ! = D3D_OK )
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ERR ( " (%p) Error %08x setting the front and back buffer \n " , This , hr ) ;
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/* Render to the back buffer */
IWineD3DDevice_SetRenderTarget ( This - > wineD3DDevice , 0 ,
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target - > WineD3DSurface ,
TRUE ) ;
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object - > OffScreenTarget = TRUE ;
}
else
{
object - > OffScreenTarget = FALSE ;
}
/* AddRef the render target. Also AddRef the render target from ddraw,
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* because if it is released before the app releases the D3D device , the D3D capabilities
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* of WineD3D will be uninitialized , which has bad effects .
*
* In most cases , those surfaces are the surfaces are the same anyway , but this will simply
* add another ref which is released when the device is destroyed .
*/
IDirectDrawSurface7_AddRef ( Surface ) ;
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IDirectDrawSurface7_AddRef ( ( IDirectDrawSurface7 * ) This - > d3d_target ) ;
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This - > d3ddevice = object ;
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IWineD3DDevice_SetRenderState ( This - > wineD3DDevice ,
WINED3DRS_ZENABLE ,
IDirect3DDeviceImpl_UpdateDepthStencil ( object ) ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_3_CreateDevice ( IDirect3D3 * iface ,
REFCLSID refiid ,
IDirectDrawSurface4 * Surface ,
IDirect3DDevice3 * * Device ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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HRESULT hr ;
TRACE ( " (%p)->(%s,%p,%p,%p): Thunking to IDirect3D7 \n " , This , debugstr_guid ( refiid ) , Surface , Device , UnkOuter ) ;
if ( UnkOuter ! = NULL )
return CLASS_E_NOAGGREGATION ;
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hr = IDirect3D7_CreateDevice ( ( IDirect3D7 * ) & This - > IDirect3D7_vtbl , refiid ,
( IDirectDrawSurface7 * ) Surface /* Same VTables */ , ( IDirect3DDevice7 * * ) Device ) ;
2006-06-09 19:36:12 +02:00
2009-01-22 10:33:37 +01:00
* Device = * Device ? ( IDirect3DDevice3 * ) & ( ( IDirect3DDeviceImpl * ) * Device ) - > IDirect3DDevice3_vtbl : NULL ;
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return hr ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateDevice ( IDirect3D2 * iface ,
REFCLSID refiid ,
IDirectDrawSurface * Surface ,
IDirect3DDevice2 * * Device )
{
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IDirectDrawImpl * This = ddraw_from_d3d2 ( iface ) ;
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HRESULT hr ;
TRACE ( " (%p)->(%s,%p,%p): Thunking to IDirect3D7 \n " , This , debugstr_guid ( refiid ) , Surface , Device ) ;
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hr = IDirect3D7_CreateDevice ( ( IDirect3D7 * ) & This - > IDirect3D7_vtbl , refiid ,
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Surface ? ( IDirectDrawSurface7 * ) surface_from_surface3 ( ( IDirectDrawSurface3 * ) Surface ) : NULL ,
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( IDirect3DDevice7 * * ) Device ) ;
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* Device = * Device ? ( IDirect3DDevice2 * ) & ( ( IDirect3DDeviceImpl * ) * Device ) - > IDirect3DDevice2_vtbl : NULL ;
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return hr ;
}
/*****************************************************************************
* IDirect3D7 : : CreateVertexBuffer
*
* Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
* interface .
*
* Version 3 and 7
*
* Params :
* Desc : Requested Vertex buffer properties
* VertexBuffer : Address to return the interface pointer at
* Flags : Some flags , must be 0
*
* Returns
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* The return value of IWineD3DDevice : : CreateVertexBuffer if this call fails
* DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL , or Flags ! = 0
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_7_CreateVertexBuffer ( IDirect3D7 * iface ,
D3DVERTEXBUFFERDESC * Desc ,
IDirect3DVertexBuffer7 * * VertexBuffer ,
DWORD Flags )
{
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IDirectDrawImpl * This = ddraw_from_d3d7 ( iface ) ;
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IDirect3DVertexBufferImpl * object ;
HRESULT hr ;
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DWORD usage ;
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TRACE ( " (%p)->(%p,%p,%08x) \n " , This , Desc , VertexBuffer , Flags ) ;
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TRACE ( " (%p) Vertex buffer description: \n " , This ) ;
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TRACE ( " (%p) dwSize=%d \n " , This , Desc - > dwSize ) ;
TRACE ( " (%p) dwCaps=%08x \n " , This , Desc - > dwCaps ) ;
TRACE ( " (%p) FVF=%08x \n " , This , Desc - > dwFVF ) ;
TRACE ( " (%p) dwNumVertices=%d \n " , This , Desc - > dwNumVertices ) ;
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/* D3D7 SDK: "No Flags are currently defined for this method. This
* parameter must be 0 "
*
* Never trust the documentation - this is wrong
if ( Flags ! = 0 )
{
ERR ( " (%p) Flags is %08lx, returning DDERR_INVALIDPARAMS \n " , This , Flags ) ;
return DDERR_INVALIDPARAMS ;
}
*/
/* Well, this sounds sane */
if ( ( ! VertexBuffer ) | | ( ! Desc ) )
return DDERR_INVALIDPARAMS ;
/* Now create the vertex buffer */
object = HeapAlloc ( GetProcessHeap ( ) , 0 , sizeof ( IDirect3DVertexBufferImpl ) ) ;
if ( ! object )
{
ERR ( " (%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure \n " , This ) ;
return DDERR_OUTOFMEMORY ;
}
object - > ref = 1 ;
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object - > lpVtbl = & IDirect3DVertexBuffer7_Vtbl ;
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object - > IDirect3DVertexBuffer_vtbl = & IDirect3DVertexBuffer1_Vtbl ;
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object - > Caps = Desc - > dwCaps ;
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object - > ddraw = This ;
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object - > fvf = Desc - > dwFVF ;
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usage = Desc - > dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0 ;
usage | = WINED3DUSAGE_STATICDECL ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_CreateVertexBuffer ( This - > wineD3DDevice ,
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get_flexible_vertex_size ( Desc - > dwFVF ) * Desc - > dwNumVertices ,
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usage , Desc - > dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT ,
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& object - > wineD3DVertexBuffer , ( IUnknown * ) object , & ddraw_null_wined3d_parent_ops ) ;
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if ( hr ! = D3D_OK )
{
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ERR ( " (%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x \n " , This , hr ) ;
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HeapFree ( GetProcessHeap ( ) , 0 , object ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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if ( hr = = WINED3DERR_INVALIDCALL )
return DDERR_INVALIDPARAMS ;
else
return hr ;
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}
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object - > wineD3DVertexDeclaration = IDirectDrawImpl_FindDecl ( This ,
Desc - > dwFVF ) ;
if ( ! object - > wineD3DVertexDeclaration )
{
ERR ( " Cannot find the vertex declaration for fvf %08x \n " , Desc - > dwFVF ) ;
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IWineD3DBuffer_Release ( object - > wineD3DVertexBuffer ) ;
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HeapFree ( GetProcessHeap ( ) , 0 , object ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
IWineD3DVertexDeclaration_AddRef ( object - > wineD3DVertexDeclaration ) ;
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/* Return the interface */
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* VertexBuffer = ( IDirect3DVertexBuffer7 * ) object ;
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TRACE ( " (%p) Created new vertex buffer implementation at %p, returning interface at %p \n " , This , object , * VertexBuffer ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_3_CreateVertexBuffer ( IDirect3D3 * iface ,
D3DVERTEXBUFFERDESC * Desc ,
IDirect3DVertexBuffer * * VertexBuffer ,
DWORD Flags ,
IUnknown * UnkOuter )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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HRESULT hr ;
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TRACE ( " (%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7 \n " , This , Desc , VertexBuffer , Flags , UnkOuter ) ;
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if ( UnkOuter ! = NULL ) return CLASS_E_NOAGGREGATION ;
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hr = IDirect3D7_CreateVertexBuffer ( ( IDirect3D7 * ) & This - > IDirect3D7_vtbl ,
Desc , ( IDirect3DVertexBuffer7 * * ) VertexBuffer , Flags ) ;
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* VertexBuffer = * VertexBuffer ?
( IDirect3DVertexBuffer * ) & ( ( IDirect3DVertexBufferImpl * ) * VertexBuffer ) - > IDirect3DVertexBuffer_vtbl : NULL ;
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return hr ;
}
/*****************************************************************************
* IDirect3D7 : : EnumZBufferFormats
*
* Enumerates all supported Z buffer pixel formats
*
* Version 3 and 7
*
* Params :
* refiidDevice :
* Callback : Callback to call for each pixel format
* Context : Pointer to pass back to the callback
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Callback is NULL
* For details , see IWineD3DDevice : : EnumZBufferFormats
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_7_EnumZBufferFormats ( IDirect3D7 * iface ,
REFCLSID refiidDevice ,
LPD3DENUMPIXELFORMATSCALLBACK Callback ,
void * Context )
{
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IDirectDrawImpl * This = ddraw_from_d3d7 ( iface ) ;
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HRESULT hr ;
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unsigned int i ;
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WINED3DDISPLAYMODE d3ddm ;
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WINED3DDEVTYPE type ;
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/* Order matters. Specifically, BattleZone II (full version) expects the
* 16 - bit depth formats to be listed before the 24 and 32 ones . */
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WINED3DFORMAT FormatList [ ] = {
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WINED3DFMT_S1_UINT_D15_UNORM ,
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WINED3DFMT_D16_UNORM ,
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WINED3DFMT_X8D24_UNORM ,
WINED3DFMT_S4X4_UINT_D24_UNORM ,
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WINED3DFMT_D24_UNORM_S8_UINT ,
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WINED3DFMT_D32_UNORM ,
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} ;
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TRACE ( " (%p)->(%s,%p,%p): Relay \n " , iface , debugstr_guid ( refiidDevice ) , Callback , Context ) ;
if ( ! Callback )
return DDERR_INVALIDPARAMS ;
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if ( IsEqualGUID ( refiidDevice , & IID_IDirect3DHALDevice ) | |
IsEqualGUID ( refiidDevice , & IID_IDirect3DTnLHalDevice ) | |
IsEqualGUID ( refiidDevice , & IID_D3DDEVICE_WineD3D ) )
{
TRACE ( " Asked for HAL device \n " ) ;
type = WINED3DDEVTYPE_HAL ;
}
else if ( IsEqualGUID ( refiidDevice , & IID_IDirect3DRGBDevice ) | |
IsEqualGUID ( refiidDevice , & IID_IDirect3DMMXDevice ) )
{
TRACE ( " Asked for SW device \n " ) ;
type = WINED3DDEVTYPE_SW ;
}
else if ( IsEqualGUID ( refiidDevice , & IID_IDirect3DRefDevice ) )
{
TRACE ( " Asked for REF device \n " ) ;
type = WINED3DDEVTYPE_REF ;
}
else if ( IsEqualGUID ( refiidDevice , & IID_IDirect3DNullDevice ) )
{
TRACE ( " Asked for NULLREF device \n " ) ;
type = WINED3DDEVTYPE_NULLREF ;
}
else
{
FIXME ( " Unexpected device GUID %s \n " , debugstr_guid ( refiidDevice ) ) ;
type = WINED3DDEVTYPE_HAL ;
}
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EnterCriticalSection ( & ddraw_cs ) ;
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/* We need an adapter format from somewhere to please wined3d and WGL. Use the current display mode.
* So far all cards offer the same depth stencil format for all modes , but if some do not and apps
* do not like that we ' ll have to find some workaround , like iterating over all imaginable formats
* and collecting all the depth stencil formats we can get
*/
hr = IWineD3DDevice_GetDisplayMode ( This - > wineD3DDevice ,
0 /* swapchain 0 */ ,
& d3ddm ) ;
for ( i = 0 ; i < ( sizeof ( FormatList ) / sizeof ( FormatList [ 0 ] ) ) ; i + + )
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{
hr = IWineD3D_CheckDeviceFormat ( This - > wineD3D ,
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WINED3DADAPTER_DEFAULT /* Adapter */ ,
type /* DeviceType */ ,
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d3ddm . Format /* AdapterFormat */ ,
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WINED3DUSAGE_DEPTHSTENCIL /* Usage */ ,
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WINED3DRTYPE_SURFACE ,
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FormatList [ i ] ,
SURFACE_OPENGL ) ;
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if ( hr = = D3D_OK )
{
DDPIXELFORMAT pformat ;
memset ( & pformat , 0 , sizeof ( pformat ) ) ;
pformat . dwSize = sizeof ( pformat ) ;
PixelFormat_WineD3DtoDD ( & pformat , FormatList [ i ] ) ;
TRACE ( " Enumerating WineD3DFormat %d \n " , FormatList [ i ] ) ;
hr = Callback ( & pformat , Context ) ;
if ( hr ! = DDENUMRET_OK )
{
TRACE ( " Format enumeration cancelled by application \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
}
}
TRACE ( " End of enumeration \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
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}
static HRESULT WINAPI
Thunk_IDirect3DImpl_3_EnumZBufferFormats ( IDirect3D3 * iface ,
REFCLSID riidDevice ,
LPD3DENUMPIXELFORMATSCALLBACK Callback ,
void * Context )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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TRACE ( " (%p)->(%s,%p,%p) thunking to IDirect3D7 interface. \n " , This , debugstr_guid ( riidDevice ) , Callback , Context ) ;
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return IDirect3D7_EnumZBufferFormats ( ( IDirect3D7 * ) & This - > IDirect3D7_vtbl , riidDevice , Callback , Context ) ;
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}
/*****************************************************************************
* IDirect3D7 : : EvictManagedTextures
*
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* Removes all managed textures ( = surfaces with DDSCAPS2_TEXTUREMANAGE or
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* DDSCAPS2_D3DTEXTUREMANAGE caps ) to be removed from video memory .
*
* Version 3 and 7
*
* Returns :
* D3D_OK , because it ' s a stub
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DImpl_7_EvictManagedTextures ( IDirect3D7 * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d7 ( iface ) ;
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FIXME ( " (%p): Stub! \n " , This ) ;
/* Implementation idea:
* Add an IWineD3DSurface method which sets the opengl texture
* priority low or even removes the opengl texture .
*/
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DImpl_3_EvictManagedTextures ( IDirect3D3 * iface )
{
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IDirectDrawImpl * This = ddraw_from_d3d3 ( iface ) ;
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TRACE ( " (%p)->() thunking to IDirect3D7 interface. \n " , This ) ;
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return IDirect3D7_EvictManagedTextures ( ( IDirect3D7 * ) & This - > IDirect3D7_vtbl ) ;
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}
/*****************************************************************************
* IDirect3DImpl_GetCaps
*
* This function retrieves the device caps from wined3d
* and converts it into a D3D7 and D3D - D3D3 structure
* This is a helper function called from various places in ddraw
*
* Params :
* WineD3D : The interface to get the caps from
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* Desc123 : Old D3D < 3 structure to fill ( needed )
* Desc7 : D3D7 device desc structure to fill ( needed )
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*
* Returns
* D3D_OK on success , or the return value of IWineD3D : : GetCaps
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
HRESULT
IDirect3DImpl_GetCaps ( IWineD3D * WineD3D ,
D3DDEVICEDESC * Desc123 ,
D3DDEVICEDESC7 * Desc7 )
{
WINED3DCAPS WCaps ;
HRESULT hr ;
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/* Some variables to assign to the pointers in WCaps */
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TRACE ( " ()->(%p,%p,%p \n " , WineD3D , Desc123 , Desc7 ) ;
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memset ( & WCaps , 0 , sizeof ( WCaps ) ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3D_GetDeviceCaps ( WineD3D , 0 , WINED3DDEVTYPE_HAL , & WCaps ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
if ( hr ! = D3D_OK )
{
return hr ;
}
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/* Copy the results into the d3d7 and d3d3 structures */
Desc7 - > dwDevCaps = WCaps . DevCaps ;
Desc7 - > dpcLineCaps . dwRasterCaps = WCaps . RasterCaps ;
Desc7 - > dpcLineCaps . dwZCmpCaps = WCaps . ZCmpCaps ;
Desc7 - > dpcLineCaps . dwSrcBlendCaps = WCaps . SrcBlendCaps ;
Desc7 - > dpcLineCaps . dwDestBlendCaps = WCaps . DestBlendCaps ;
Desc7 - > dpcLineCaps . dwAlphaCmpCaps = WCaps . AlphaCmpCaps ;
Desc7 - > dpcLineCaps . dwShadeCaps = WCaps . ShadeCaps ;
Desc7 - > dpcLineCaps . dwTextureCaps = WCaps . TextureCaps ;
Desc7 - > dpcLineCaps . dwTextureFilterCaps = WCaps . TextureFilterCaps ;
Desc7 - > dpcLineCaps . dwTextureAddressCaps = WCaps . TextureAddressCaps ;
Desc7 - > dwMaxTextureWidth = WCaps . MaxTextureWidth ;
Desc7 - > dwMaxTextureHeight = WCaps . MaxTextureHeight ;
Desc7 - > dwMaxTextureRepeat = WCaps . MaxTextureRepeat ;
Desc7 - > dwMaxTextureAspectRatio = WCaps . MaxTextureAspectRatio ;
Desc7 - > dwMaxAnisotropy = WCaps . MaxAnisotropy ;
Desc7 - > dvMaxVertexW = WCaps . MaxVertexW ;
Desc7 - > dvGuardBandLeft = WCaps . GuardBandLeft ;
Desc7 - > dvGuardBandTop = WCaps . GuardBandTop ;
Desc7 - > dvGuardBandRight = WCaps . GuardBandRight ;
Desc7 - > dvGuardBandBottom = WCaps . GuardBandBottom ;
Desc7 - > dvExtentsAdjust = WCaps . ExtentsAdjust ;
Desc7 - > dwStencilCaps = WCaps . StencilCaps ;
Desc7 - > dwFVFCaps = WCaps . FVFCaps ;
Desc7 - > dwTextureOpCaps = WCaps . TextureOpCaps ;
Desc7 - > dwVertexProcessingCaps = WCaps . VertexProcessingCaps ;
Desc7 - > dwMaxActiveLights = WCaps . MaxActiveLights ;
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/* Remove all non-d3d7 caps */
Desc7 - > dwDevCaps & = (
D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_HWRASTERIZATION ) ;
Desc7 - > dwStencilCaps & = (
D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
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D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR ) ;
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/* FVF caps ?*/
Desc7 - > dwTextureOpCaps & = (
D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3 ) ;
Desc7 - > dwVertexProcessingCaps & = (
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER ) ;
Desc7 - > dpcLineCaps . dwMiscCaps & = (
D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
D3DPMISCCAPS_CULLCCW ) ;
Desc7 - > dpcLineCaps . dwRasterCaps & = (
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
D3DPRASTERCAPS_ZFOG ) ;
Desc7 - > dpcLineCaps . dwZCmpCaps & = (
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS ) ;
Desc7 - > dpcLineCaps . dwSrcBlendCaps & = (
D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
D3DPBLENDCAPS_BOTHINVSRCALPHA ) ;
Desc7 - > dpcLineCaps . dwDestBlendCaps & = (
D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
D3DPBLENDCAPS_BOTHINVSRCALPHA ) ;
Desc7 - > dpcLineCaps . dwAlphaCmpCaps & = (
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS ) ;
Desc7 - > dpcLineCaps . dwShadeCaps & = (
D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG ) ;
Desc7 - > dpcLineCaps . dwTextureCaps & = (
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND ) ;
Desc7 - > dpcLineCaps . dwTextureFilterCaps & = (
D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC ) ;
Desc7 - > dpcLineCaps . dwTextureBlendCaps & = (
D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD ) ;
Desc7 - > dpcLineCaps . dwTextureAddressCaps & = (
D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV ) ;
2007-05-09 11:49:27 +02:00
if ( ! ( Desc7 - > dpcLineCaps . dwTextureCaps & D3DPTEXTURECAPS_POW2 ) ) {
/* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
* check the caps incorrectly . If wined3d supports nonpow2 textures it also has np2 conditional support
*/
Desc7 - > dpcLineCaps . dwTextureCaps | = D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL ;
}
2006-06-09 19:36:12 +02:00
/* Fill the missing members, and do some fixup */
Desc7 - > dpcLineCaps . dwSize = sizeof ( Desc7 - > dpcLineCaps ) ;
Desc7 - > dpcLineCaps . dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA ;
Desc7 - > dpcLineCaps . dwStippleWidth = 32 ;
Desc7 - > dpcLineCaps . dwStippleHeight = 32 ;
/* Use the same for the TriCaps */
Desc7 - > dpcTriCaps = Desc7 - > dpcLineCaps ;
Desc7 - > dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32 ;
Desc7 - > dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24 ;
Desc7 - > dwMinTextureWidth = 1 ;
Desc7 - > dwMinTextureHeight = 1 ;
/* Convert DWORDs safely to WORDs */
2008-03-18 19:26:00 +01:00
if ( WCaps . MaxTextureBlendStages > 65535 ) Desc7 - > wMaxTextureBlendStages = 65535 ;
else Desc7 - > wMaxTextureBlendStages = ( WORD ) WCaps . MaxTextureBlendStages ;
if ( WCaps . MaxSimultaneousTextures > 65535 ) Desc7 - > wMaxSimultaneousTextures = 65535 ;
else Desc7 - > wMaxSimultaneousTextures = ( WORD ) WCaps . MaxSimultaneousTextures ;
if ( WCaps . MaxUserClipPlanes > 65535 ) Desc7 - > wMaxUserClipPlanes = 65535 ;
else Desc7 - > wMaxUserClipPlanes = ( WORD ) WCaps . MaxUserClipPlanes ;
if ( WCaps . MaxVertexBlendMatrices > 65535 ) Desc7 - > wMaxVertexBlendMatrices = 65535 ;
else Desc7 - > wMaxVertexBlendMatrices = ( WORD ) WCaps . MaxVertexBlendMatrices ;
2006-06-09 19:36:12 +02:00
Desc7 - > deviceGUID = IID_IDirect3DTnLHalDevice ;
Desc7 - > dwReserved1 = 0 ;
Desc7 - > dwReserved2 = 0 ;
Desc7 - > dwReserved3 = 0 ;
Desc7 - > dwReserved4 = 0 ;
/* Fill the old structure */
memset ( Desc123 , 0x0 , sizeof ( D3DDEVICEDESC ) ) ;
Desc123 - > dwSize = sizeof ( D3DDEVICEDESC ) ;
Desc123 - > dwFlags = D3DDD_COLORMODEL |
D3DDD_DEVCAPS |
D3DDD_TRANSFORMCAPS |
D3DDD_BCLIPPING |
D3DDD_LIGHTINGCAPS |
D3DDD_LINECAPS |
D3DDD_TRICAPS |
D3DDD_DEVICERENDERBITDEPTH |
D3DDD_DEVICEZBUFFERBITDEPTH |
D3DDD_MAXBUFFERSIZE |
D3DDD_MAXVERTEXCOUNT ;
Desc123 - > dcmColorModel = D3DCOLOR_RGB ;
Desc123 - > dwDevCaps = Desc7 - > dwDevCaps ;
Desc123 - > dtcTransformCaps . dwSize = sizeof ( D3DTRANSFORMCAPS ) ;
Desc123 - > dtcTransformCaps . dwCaps = D3DTRANSFORMCAPS_CLIP ;
Desc123 - > bClipping = TRUE ;
Desc123 - > dlcLightingCaps . dwSize = sizeof ( D3DLIGHTINGCAPS ) ;
Desc123 - > dlcLightingCaps . dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT ;
Desc123 - > dlcLightingCaps . dwLightingModel = D3DLIGHTINGMODEL_RGB ;
Desc123 - > dlcLightingCaps . dwNumLights = Desc7 - > dwMaxActiveLights ;
Desc123 - > dpcLineCaps . dwSize = sizeof ( D3DPRIMCAPS ) ;
Desc123 - > dpcLineCaps . dwMiscCaps = Desc7 - > dpcLineCaps . dwMiscCaps ;
Desc123 - > dpcLineCaps . dwRasterCaps = Desc7 - > dpcLineCaps . dwRasterCaps ;
Desc123 - > dpcLineCaps . dwZCmpCaps = Desc7 - > dpcLineCaps . dwZCmpCaps ;
Desc123 - > dpcLineCaps . dwSrcBlendCaps = Desc7 - > dpcLineCaps . dwSrcBlendCaps ;
Desc123 - > dpcLineCaps . dwDestBlendCaps = Desc7 - > dpcLineCaps . dwDestBlendCaps ;
Desc123 - > dpcLineCaps . dwShadeCaps = Desc7 - > dpcLineCaps . dwShadeCaps ;
Desc123 - > dpcLineCaps . dwTextureCaps = Desc7 - > dpcLineCaps . dwTextureCaps ;
Desc123 - > dpcLineCaps . dwTextureFilterCaps = Desc7 - > dpcLineCaps . dwTextureFilterCaps ;
Desc123 - > dpcLineCaps . dwTextureBlendCaps = Desc7 - > dpcLineCaps . dwTextureBlendCaps ;
Desc123 - > dpcLineCaps . dwTextureAddressCaps = Desc7 - > dpcLineCaps . dwTextureAddressCaps ;
Desc123 - > dpcLineCaps . dwStippleWidth = Desc7 - > dpcLineCaps . dwStippleWidth ;
Desc123 - > dpcLineCaps . dwAlphaCmpCaps = Desc7 - > dpcLineCaps . dwAlphaCmpCaps ;
Desc123 - > dpcTriCaps . dwSize = sizeof ( D3DPRIMCAPS ) ;
Desc123 - > dpcTriCaps . dwMiscCaps = Desc7 - > dpcTriCaps . dwMiscCaps ;
Desc123 - > dpcTriCaps . dwRasterCaps = Desc7 - > dpcTriCaps . dwRasterCaps ;
Desc123 - > dpcTriCaps . dwZCmpCaps = Desc7 - > dpcTriCaps . dwZCmpCaps ;
Desc123 - > dpcTriCaps . dwSrcBlendCaps = Desc7 - > dpcTriCaps . dwSrcBlendCaps ;
Desc123 - > dpcTriCaps . dwDestBlendCaps = Desc7 - > dpcTriCaps . dwDestBlendCaps ;
Desc123 - > dpcTriCaps . dwShadeCaps = Desc7 - > dpcTriCaps . dwShadeCaps ;
Desc123 - > dpcTriCaps . dwTextureCaps = Desc7 - > dpcTriCaps . dwTextureCaps ;
Desc123 - > dpcTriCaps . dwTextureFilterCaps = Desc7 - > dpcTriCaps . dwTextureFilterCaps ;
Desc123 - > dpcTriCaps . dwTextureBlendCaps = Desc7 - > dpcTriCaps . dwTextureBlendCaps ;
Desc123 - > dpcTriCaps . dwTextureAddressCaps = Desc7 - > dpcTriCaps . dwTextureAddressCaps ;
Desc123 - > dpcTriCaps . dwStippleWidth = Desc7 - > dpcTriCaps . dwStippleWidth ;
Desc123 - > dpcTriCaps . dwAlphaCmpCaps = Desc7 - > dpcTriCaps . dwAlphaCmpCaps ;
Desc123 - > dwDeviceRenderBitDepth = Desc7 - > dwDeviceRenderBitDepth ;
Desc123 - > dwDeviceZBufferBitDepth = Desc7 - > dwDeviceZBufferBitDepth ;
Desc123 - > dwMaxBufferSize = 0 ;
Desc123 - > dwMaxVertexCount = 65536 ;
Desc123 - > dwMinTextureWidth = Desc7 - > dwMinTextureWidth ;
Desc123 - > dwMinTextureHeight = Desc7 - > dwMinTextureHeight ;
Desc123 - > dwMaxTextureWidth = Desc7 - > dwMaxTextureWidth ;
Desc123 - > dwMaxTextureHeight = Desc7 - > dwMaxTextureHeight ;
Desc123 - > dwMinStippleWidth = 1 ;
Desc123 - > dwMinStippleHeight = 1 ;
Desc123 - > dwMaxStippleWidth = 32 ;
Desc123 - > dwMaxStippleHeight = 32 ;
Desc123 - > dwMaxTextureRepeat = Desc7 - > dwMaxTextureRepeat ;
Desc123 - > dwMaxTextureAspectRatio = Desc7 - > dwMaxTextureAspectRatio ;
Desc123 - > dwMaxAnisotropy = Desc7 - > dwMaxAnisotropy ;
Desc123 - > dvGuardBandLeft = Desc7 - > dvGuardBandLeft ;
Desc123 - > dvGuardBandRight = Desc7 - > dvGuardBandRight ;
Desc123 - > dvGuardBandTop = Desc7 - > dvGuardBandTop ;
Desc123 - > dvGuardBandBottom = Desc7 - > dvGuardBandBottom ;
Desc123 - > dvExtentsAdjust = Desc7 - > dvExtentsAdjust ;
Desc123 - > dwStencilCaps = Desc7 - > dwStencilCaps ;
Desc123 - > dwFVFCaps = Desc7 - > dwFVFCaps ;
Desc123 - > dwTextureOpCaps = Desc7 - > dwTextureOpCaps ;
Desc123 - > wMaxTextureBlendStages = Desc7 - > wMaxTextureBlendStages ;
Desc123 - > wMaxSimultaneousTextures = Desc7 - > wMaxSimultaneousTextures ;
return DD_OK ;
}
/*****************************************************************************
* IDirect3D vtables in various versions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
const IDirect3DVtbl IDirect3D1_Vtbl =
{
/*** IUnknown methods ***/
Thunk_IDirect3DImpl_1_QueryInterface ,
Thunk_IDirect3DImpl_1_AddRef ,
Thunk_IDirect3DImpl_1_Release ,
/*** IDirect3D methods ***/
IDirect3DImpl_1_Initialize ,
Thunk_IDirect3DImpl_1_EnumDevices ,
Thunk_IDirect3DImpl_1_CreateLight ,
Thunk_IDirect3DImpl_1_CreateMaterial ,
Thunk_IDirect3DImpl_1_CreateViewport ,
Thunk_IDirect3DImpl_1_FindDevice
} ;
const IDirect3D2Vtbl IDirect3D2_Vtbl =
{
/*** IUnknown methods ***/
Thunk_IDirect3DImpl_2_QueryInterface ,
Thunk_IDirect3DImpl_2_AddRef ,
Thunk_IDirect3DImpl_2_Release ,
/*** IDirect3D2 methods ***/
Thunk_IDirect3DImpl_2_EnumDevices ,
Thunk_IDirect3DImpl_2_CreateLight ,
Thunk_IDirect3DImpl_2_CreateMaterial ,
Thunk_IDirect3DImpl_2_CreateViewport ,
Thunk_IDirect3DImpl_2_FindDevice ,
Thunk_IDirect3DImpl_2_CreateDevice
} ;
const IDirect3D3Vtbl IDirect3D3_Vtbl =
{
/*** IUnknown methods ***/
Thunk_IDirect3DImpl_3_QueryInterface ,
Thunk_IDirect3DImpl_3_AddRef ,
Thunk_IDirect3DImpl_3_Release ,
/*** IDirect3D3 methods ***/
IDirect3DImpl_3_EnumDevices ,
IDirect3DImpl_3_CreateLight ,
IDirect3DImpl_3_CreateMaterial ,
IDirect3DImpl_3_CreateViewport ,
IDirect3DImpl_3_FindDevice ,
Thunk_IDirect3DImpl_3_CreateDevice ,
Thunk_IDirect3DImpl_3_CreateVertexBuffer ,
Thunk_IDirect3DImpl_3_EnumZBufferFormats ,
Thunk_IDirect3DImpl_3_EvictManagedTextures
} ;
const IDirect3D7Vtbl IDirect3D7_Vtbl =
{
/*** IUnknown methods ***/
Thunk_IDirect3DImpl_7_QueryInterface ,
Thunk_IDirect3DImpl_7_AddRef ,
Thunk_IDirect3DImpl_7_Release ,
/*** IDirect3D7 methods ***/
IDirect3DImpl_7_EnumDevices ,
IDirect3DImpl_7_CreateDevice ,
IDirect3DImpl_7_CreateVertexBuffer ,
IDirect3DImpl_7_EnumZBufferFormats ,
IDirect3DImpl_7_EvictManagedTextures
} ;