Sweden-Number/dlls/d3dx9_36/shader.c

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/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
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#include "windef.h"
#include "wingdi.h"
#include "objbase.h"
#include "d3dcommon.h"
#include "d3dcompiler.h"
#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* This function is not declared in the SDK headers yet */
HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages);
LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
{
D3DCAPS9 caps;
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TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.PixelShaderVersion)
{
case D3DPS_VERSION(1, 1):
return "ps_1_1";
case D3DPS_VERSION(1, 2):
return "ps_1_2";
case D3DPS_VERSION(1, 3):
return "ps_1_3";
case D3DPS_VERSION(1, 4):
return "ps_1_4";
case D3DPS_VERSION(2, 0):
if ((caps.PS20Caps.NumTemps>=22) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_a";
}
if ((caps.PS20Caps.NumTemps>=32) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_b";
}
return "ps_2_0";
case D3DPS_VERSION(3, 0):
return "ps_3_0";
}
return NULL;
}
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
{
const DWORD *ptr = byte_code;
TRACE("byte_code %p\n", byte_code);
if (!ptr) return 0;
/* Look for the END token, skipping the VERSION token */
while (*++ptr != D3DSIO_END)
{
/* Skip comments */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
}
}
++ptr;
/* Return the shader size in bytes */
return (ptr - byte_code) * sizeof(*ptr);
}
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
{
TRACE("byte_code %p\n", byte_code);
return byte_code ? *byte_code : 0;
}
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
{
D3DCAPS9 caps;
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TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.VertexShaderVersion)
{
case D3DVS_VERSION(1, 1):
return "vs_1_1";
case D3DVS_VERSION(2, 0):
if ((caps.VS20Caps.NumTemps>=13) &&
(caps.VS20Caps.DynamicFlowControlDepth==24) &&
(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
{
return "vs_2_a";
}
return "vs_2_0";
case D3DVS_VERSION(3, 0):
return "vs_3_0";
}
return NULL;
}
HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
{
CONST DWORD *ptr = byte_code;
TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
if (!byte_code)
return D3DERR_INVALIDCALL;
while (*++ptr != D3DSIO_END)
{
/* Check if it is a comment */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
/* Check if this is the comment we are looking for */
if (*(ptr + 1) == fourcc)
{
UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
LPCVOID ctab_data = ptr + 2;
if (size)
*size = ctab_size;
if (data)
*data = ctab_data;
TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
return D3D_OK;
}
ptr += comment_size;
}
}
return S_FALSE;
}
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
UINT data_len,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
/* Forward to d3dcompiler: the parameter types aren't really different,
the actual data types are equivalent */
HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, flags, (ID3DBlob **)shader,
(ID3DBlob **)error_messages);
if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
return hr;
}
/* D3DXInclude private implementation, used to implement
D3DXAssembleShaderFromFile from D3DXAssembleShader */
/* To be able to correctly resolve include search paths we have to store
the pathname of each include file. We store the pathname pointer right
before the file data. */
static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface,
D3DXINCLUDE_TYPE include_type,
LPCSTR filename, LPCVOID parent_data,
LPCVOID *data, UINT *bytes) {
const char *p, *parent_name = "";
char *pathname = NULL;
char **buffer = NULL;
HANDLE file;
UINT size;
if(parent_data != NULL)
parent_name = *((const char **)parent_data - 1);
TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++;
else p = parent_name;
pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
if(!pathname)
return HRESULT_FROM_WIN32(GetLastError());
memcpy(pathname, parent_name, p - parent_name);
strcpy(pathname + (p - parent_name), filename);
file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if(file == INVALID_HANDLE_VALUE)
goto error;
TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
size = GetFileSize(file, NULL);
if(size == INVALID_FILE_SIZE)
goto error;
buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
if(!buffer)
goto error;
*buffer = pathname;
if(!ReadFile(file, buffer + 1, size, bytes, NULL))
goto error;
*data = buffer + 1;
CloseHandle(file);
return S_OK;
error:
CloseHandle(file);
HeapFree(GetProcessHeap(), 0, pathname);
HeapFree(GetProcessHeap(), 0, buffer);
return HRESULT_FROM_WIN32(GetLastError());
}
static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
HeapFree(GetProcessHeap(), 0, (char **)data - 1);
return S_OK;
}
static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
d3dincludefromfile_open,
d3dincludefromfile_close
};
struct D3DXIncludeImpl {
const ID3DXIncludeVtbl *lpVtbl;
};
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
LPWSTR filename_w = NULL;
DWORD len;
HRESULT ret;
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
void *buffer;
DWORD len;
HRESULT hr;
struct D3DXIncludeImpl includefromfile;
if(FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA;
if(!include)
{
includefromfile.lpVtbl = &D3DXInclude_Vtbl;
include = (LPD3DXINCLUDE)&includefromfile;
}
hr = D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
UINT srcDataLen,
CONST D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE * ppConstantTable)
{
HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
(D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
pFunctionName, pProfile, Flags, 0,
(ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
if(SUCCEEDED(hr) && ppConstantTable)
return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
ppConstantTable);
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
{
LPWSTR filename_w = NULL;
DWORD len;
HRESULT ret;
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
entrypoint, profile, flags,
shader, error_messages, constant_table);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
{
void *buffer;
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DWORD len, filename_len;
HRESULT hr;
struct D3DXIncludeImpl includefromfile;
char *filename_a;
if (FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA;
if (!include)
{
includefromfile.lpVtbl = &D3DXInclude_Vtbl;
include = (LPD3DXINCLUDE)&includefromfile;
}
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filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
if (!filename_a)
{
UnmapViewOfFile(buffer);
return E_OUTOFMEMORY;
}
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WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, entrypoint, profile, flags, 0,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
if (SUCCEEDED(hr) && constant_table)
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
constant_table);
HeapFree(GetProcessHeap(), 0, filename_a);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
UINT data_len,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
TRACE("Forward to D3DPreprocess\n");
return D3DPreprocess(data, data_len, NULL,
(const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
}
HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
WCHAR *filename_w = NULL;
DWORD len;
HRESULT ret;
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
void *buffer;
DWORD len;
HRESULT hr;
struct D3DXIncludeImpl includefromfile;
if (FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA;
if (!include)
{
includefromfile.lpVtbl = &D3DXInclude_Vtbl;
include = (LPD3DXINCLUDE)&includefromfile;
}
hr = D3DPreprocess(buffer, len, NULL,
(const D3D_SHADER_MACRO *)defines,
(ID3DInclude *) include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
const char *buffer;
DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXPreprocessShader(buffer, len, defines, include,
shader, error_messages);
}
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
const char *buffer;
DWORD len;
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXPreprocessShader(buffer, len, defines, include,
shader, error_messages);
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
typedef struct ID3DXConstantTableImpl {
const ID3DXConstantTableVtbl *lpVtbl;
LONG ref;
LPVOID ctab;
DWORD size;
D3DXCONSTANTTABLE_DESC desc;
} ID3DXConstantTableImpl;
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBuffer) ||
IsEqualGUID(riid, &IID_ID3DXConstantTable))
{
ID3DXConstantTable_AddRef(iface);
*ppvObject = This;
return S_OK;
}
WARN("Interface %s not found.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
if (!ref)
{
HeapFree(GetProcessHeap(), 0, This->ctab);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBuffer methods ***/
static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->()\n", This);
return This->ctab;
}
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->()\n", This);
return This->size;
}
/*** ID3DXConstantTable methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->(%p)\n", This, desc);
if (!desc)
return D3DERR_INVALIDCALL;
memcpy(desc, &This->desc, sizeof(This->desc));
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
D3DXCONSTANT_DESC *desc, UINT *count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
return E_NOTIMPL;
}
static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, constant);
return (UINT)-1;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
return NULL;
}
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
return NULL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, device);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, LPCVOID data, UINT bytes)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, BOOL b)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST BOOL* b, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST INT* n, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, FLOAT f)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST FLOAT* f, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
{
/*** IUnknown methods ***/
ID3DXConstantTableImpl_QueryInterface,
ID3DXConstantTableImpl_AddRef,
ID3DXConstantTableImpl_Release,
/*** ID3DXBuffer methods ***/
ID3DXConstantTableImpl_GetBufferPointer,
ID3DXConstantTableImpl_GetBufferSize,
/*** ID3DXConstantTable methods ***/
ID3DXConstantTableImpl_GetDesc,
ID3DXConstantTableImpl_GetConstantDesc,
ID3DXConstantTableImpl_GetSamplerIndex,
ID3DXConstantTableImpl_GetConstant,
ID3DXConstantTableImpl_GetConstantByName,
2010-03-19 11:54:17 +01:00
ID3DXConstantTableImpl_GetConstantElement,
ID3DXConstantTableImpl_SetDefaults,
ID3DXConstantTableImpl_SetValue,
ID3DXConstantTableImpl_SetBool,
ID3DXConstantTableImpl_SetBoolArray,
ID3DXConstantTableImpl_SetInt,
ID3DXConstantTableImpl_SetIntArray,
ID3DXConstantTableImpl_SetFloat,
ID3DXConstantTableImpl_SetFloatArray,
ID3DXConstantTableImpl_SetVector,
ID3DXConstantTableImpl_SetVectorArray,
ID3DXConstantTableImpl_SetMatrix,
ID3DXConstantTableImpl_SetMatrixArray,
ID3DXConstantTableImpl_SetMatrixPointerArray,
ID3DXConstantTableImpl_SetMatrixTranspose,
ID3DXConstantTableImpl_SetMatrixTransposeArray,
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
};
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
DWORD flags,
LPD3DXCONSTANTTABLE* constant_table)
{
ID3DXConstantTableImpl* object = NULL;
HRESULT hr;
LPCVOID data;
UINT size;
const D3DXSHADER_CONSTANTTABLE* ctab_header;
FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table);
if (!byte_code || !constant_table)
return D3DERR_INVALIDCALL;
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
return D3DXERR_INVALIDDATA;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
goto error;
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
if (!object->ctab)
{
HeapFree(GetProcessHeap(), 0, object);
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->size = size;
memcpy(object->ctab, data, object->size);
ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data;
if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
goto error;
object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL;
object->desc.Version = ctab_header->Version;
object->desc.Constants = ctab_header->Constants;
*constant_table = (LPD3DXCONSTANTTABLE)object;
return D3D_OK;
error:
HeapFree(GetProcessHeap(), 0, object->ctab);
HeapFree(GetProcessHeap(), 0, object);
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
LPD3DXCONSTANTTABLE* constant_table)
{
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
}