Sweden-Number/dlls/d3d9/d3d9_main.c

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/*
* Direct3D 9
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
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#include "initguid.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static int D3DPERF_event_level = 0;
void WINAPI DebugSetMute(void) {
/* nothing to do */
}
IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
{
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struct d3d9 *object;
TRACE("sdk_version %#x.\n", sdk_version);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return NULL;
if (!d3d9_init(object, FALSE))
{
WARN("Failed to initialize d3d9.\n");
HeapFree(GetProcessHeap(), 0, object);
return NULL;
}
TRACE("Created d3d9 object %p.\n", object);
return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
}
HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
{
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struct d3d9 *object;
TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (!d3d9_init(object, TRUE))
{
WARN("Failed to initialize d3d9.\n");
HeapFree(GetProcessHeap(), 0, object);
return D3DERR_NOTAVAILABLE;
}
TRACE("Created d3d9 object %p.\n", object);
*d3d9ex = &object->IDirect3D9Ex_iface;
return D3D_OK;
}
/*******************************************************************
* Direct3DShaderValidatorCreate9 (D3D9.@)
*
* No documentation available for this function.
* SDK only says it is internal and shouldn't be used.
*/
void* WINAPI Direct3DShaderValidatorCreate9(void)
{
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static int once;
if (!once++) FIXME("stub\n");
return NULL;
}
/*******************************************************************
* DllMain
*/
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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if (reason == DLL_PROCESS_ATTACH)
DisableThreadLibraryCalls(inst);
return TRUE;
}
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/***********************************************************************
* D3DPERF_BeginEvent (D3D9.@)
*/
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int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
{
TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
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return D3DPERF_event_level++;
}
/***********************************************************************
* D3DPERF_EndEvent (D3D9.@)
*/
int WINAPI D3DPERF_EndEvent(void) {
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TRACE("(void) : stub\n");
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return --D3DPERF_event_level;
}
/***********************************************************************
* D3DPERF_GetStatus (D3D9.@)
*/
DWORD WINAPI D3DPERF_GetStatus(void) {
FIXME("(void) : stub\n");
return 0;
}
/***********************************************************************
* D3DPERF_SetOptions (D3D9.@)
*
*/
void WINAPI D3DPERF_SetOptions(DWORD options)
{
FIXME("(%#x) : stub\n", options);
}
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/***********************************************************************
* D3DPERF_QueryRepeatFrame (D3D9.@)
*/
BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
FIXME("(void) : stub\n");
return FALSE;
}
/***********************************************************************
* D3DPERF_SetMarker (D3D9.@)
*/
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void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
{
FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
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}
/***********************************************************************
* D3DPERF_SetRegion (D3D9.@)
*/
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void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
{
FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
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}
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void d3d9_resource_cleanup(struct d3d9_resource *resource)
{
wined3d_private_store_cleanup(&resource->private_store);
}
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
{
struct wined3d_private_data *entry;
wined3d_mutex_lock();
entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
if (!entry)
{
wined3d_mutex_unlock();
return D3DERR_NOTFOUND;
}
wined3d_private_store_free_private_data(&resource->private_store, entry);
wined3d_mutex_unlock();
return D3D_OK;
}
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
void *data, DWORD *data_size)
{
const struct wined3d_private_data *stored_data;
DWORD size_in;
HRESULT hr;
wined3d_mutex_lock();
stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
if (!stored_data)
{
hr = D3DERR_NOTFOUND;
goto done;
}
size_in = *data_size;
*data_size = stored_data->size;
if (!data)
{
hr = D3D_OK;
goto done;
}
if (size_in < stored_data->size)
{
hr = D3DERR_MOREDATA;
goto done;
}
if (stored_data->flags & WINED3DSPD_IUNKNOWN)
IUnknown_AddRef(stored_data->content.object);
memcpy(data, stored_data->content.data, stored_data->size);
hr = D3D_OK;
done:
wined3d_mutex_unlock();
return hr;
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}
void d3d9_resource_init(struct d3d9_resource *resource)
{
resource->refcount = 1;
wined3d_private_store_init(&resource->private_store);
}
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
const void *data, DWORD data_size, DWORD flags)
{
HRESULT hr;
wined3d_mutex_lock();
hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
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}