Sweden-Number/dlls/d3d9/d3d9_private.h

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/*
* Direct3D 9 private include file
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
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#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3d9.h"
#include "wine/wined3d.h"
/* ===========================================================================
Internal use
=========================================================================== */
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extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
/* ===========================================================================
Macros
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
_pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
_pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
_pD3D9Caps->Caps = _pWineCaps->Caps; \
_pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
_pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
_pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
_pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
_pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
_pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
_pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
_pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
_pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
_pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
_pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
_pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
_pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
_pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
_pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
_pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
_pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
_pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
_pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
_pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
_pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
_pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
_pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
_pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
_pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
_pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
_pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
_pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
_pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
_pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
_pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
_pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
_pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
_pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
_pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
_pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
_pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
_pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
_pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
_pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
_pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
_pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
_pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
_pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
_pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
_pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
_pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
_pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
_pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
_pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
_pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
_pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
_pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
_pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
_pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
_pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
_pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
_pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
_pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
_pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
_pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
_pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
_pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
_pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
_pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
_pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
_pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
_pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
_pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
_pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
_pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
_pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
_pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
/* ===========================================================================
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D3D9 interfaces
=========================================================================== */
/* ---------- */
/* IDirect3D9 */
/* ---------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
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extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3D implementation structure
*/
typedef struct IDirect3D9Impl
{
/* IUnknown fields */
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const IDirect3D9ExVtbl *lpVtbl;
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LONG ref;
/* The WineD3D device */
IWineD3D *WineD3D;
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/* Created via Direct3DCreate9Ex? Can QI extended interfaces */
BOOL extended;
} IDirect3D9Impl;
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void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
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/*****************************************************************************
* IDirect3DDevice9 implementation structure
*/
typedef struct IDirect3DDevice9Impl
{
/* IUnknown fields */
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const IDirect3DDevice9ExVtbl *lpVtbl;
const IWineD3DDeviceParentVtbl *device_parent_vtbl;
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LONG ref;
/* IDirect3DDevice9 fields */
IWineD3DDevice *WineD3DDevice;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
IDirect3DVertexDeclaration9 **convertedDecls;
unsigned int numConvertedDecls, declArraySize;
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BOOL notreset;
} IDirect3DDevice9Impl;
HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
/* IDirect3DDevice9: */
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
/* ---------------- */
/* IDirect3DVolume9 */
/* ---------------- */
/*****************************************************************************
* IDirect3DVolume9 implementation structure
*/
typedef struct IDirect3DVolume9Impl
{
/* IUnknown fields */
const IDirect3DVolume9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DVolume9 fields */
IWineD3DVolume *wineD3DVolume;
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/* The volume container */
IUnknown *container;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
} IDirect3DVolume9Impl;
HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
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UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
/* ------------------- */
/* IDirect3DSwapChain9 */
/* ------------------- */
/*****************************************************************************
* IDirect3DSwapChain9 implementation structure
*/
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typedef struct IDirect3DSwapChain9Impl
{
/* IUnknown fields */
const IDirect3DSwapChain9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DSwapChain9 fields */
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IWineD3DSwapChain *wineD3DSwapChain;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
/* Flags an implicit swap chain */
BOOL isImplicit;
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} IDirect3DSwapChain9Impl;
HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
/* ----------------- */
/* IDirect3DSurface9 */
/* ----------------- */
/*****************************************************************************
* IDirect3DSurface9 implementation structure
*/
typedef struct IDirect3DSurface9Impl
{
/* IUnknown fields */
const IDirect3DSurface9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DResource9 fields */
IWineD3DSurface *wineD3DSurface;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
/* The surface container */
IUnknown *container;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
BOOL getdc_supported;
} IDirect3DSurface9Impl;
HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
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DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
/* ---------------------- */
/* IDirect3DVertexBuffer9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexBuffer9 implementation structure
*/
typedef struct IDirect3DVertexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DVertexBuffer9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DResource9 fields */
IWineD3DBuffer *wineD3DVertexBuffer;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
DWORD fvf;
} IDirect3DVertexBuffer9Impl;
HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
/* --------------------- */
/* IDirect3DIndexBuffer9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DIndexBuffer9 implementation structure
*/
typedef struct IDirect3DIndexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DIndexBuffer9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DResource9 fields */
IWineD3DBuffer *wineD3DIndexBuffer;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
WINED3DFORMAT format;
} IDirect3DIndexBuffer9Impl;
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* --------------------- */
/* IDirect3DBaseTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DBaseTexture9 implementation structure
*/
typedef struct IDirect3DBaseTexture9Impl
{
/* IUnknown fields */
const IDirect3DBaseTexture9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DResource9 fields */
IWineD3DBaseTexture *wineD3DBaseTexture;
} IDirect3DBaseTexture9Impl;
/* --------------------- */
/* IDirect3DCubeTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DCubeTexture9 implementation structure
*/
typedef struct IDirect3DCubeTexture9Impl
{
/* IUnknown fields */
const IDirect3DCubeTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DCubeTexture *wineD3DCubeTexture;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DCubeTexture9Impl;
HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------- */
/* IDirect3DTexture9 */
/* ----------------- */
/*****************************************************************************
* IDirect3DTexture9 implementation structure
*/
typedef struct IDirect3DTexture9Impl
{
/* IUnknown fields */
const IDirect3DTexture9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DResource9 fields */
IWineD3DTexture *wineD3DTexture;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DTexture9Impl;
HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------------- */
/* IDirect3DVolumeTexture9 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DVolumeTexture9 implementation structure
*/
typedef struct IDirect3DVolumeTexture9Impl
{
/* IUnknown fields */
const IDirect3DVolumeTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DVolumeTexture *wineD3DVolumeTexture;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVolumeTexture9Impl;
HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------------- */
/* IDirect3DStateBlock9 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DStateBlock9 implementation structure
*/
typedef struct IDirect3DStateBlock9Impl {
/* IUnknown fields */
const IDirect3DStateBlock9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DStateBlock9 fields */
IWineD3DStateBlock *wineD3DStateBlock;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DStateBlock9Impl;
HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
D3DSTATEBLOCKTYPE type, IWineD3DStateBlock *wined3d_stateblock) DECLSPEC_HIDDEN;
/* --------------------------- */
/* IDirect3DVertexDeclaration9 */
/* --------------------------- */
/*****************************************************************************
* IDirect3DVertexDeclaration implementation structure
*/
typedef struct IDirect3DVertexDeclaration9Impl {
/* IUnknown fields */
const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
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LONG ref;
D3DVERTEXELEMENT9 *elements;
UINT element_count;
/* IDirect3DVertexDeclaration9 fields */
IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
DWORD convFVF;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVertexDeclaration9Impl;
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void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
/* ---------------------- */
/* IDirect3DVertexShader9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
typedef struct IDirect3DVertexShader9Impl {
/* IUnknown fields */
const IDirect3DVertexShader9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DVertexShader9 fields */
IWineD3DVertexShader *wineD3DVertexShader;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVertexShader9Impl;
HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
/* --------------------- */
/* IDirect3DPixelShader9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DPixelShader9Impl {
/* IUnknown fields */
const IDirect3DPixelShader9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DPixelShader9 fields */
IWineD3DPixelShader *wineD3DPixelShader;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DPixelShader9Impl;
HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
/* --------------- */
/* IDirect3DQuery9 */
/* --------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DQuery9Impl {
/* IUnknown fields */
const IDirect3DQuery9Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DQuery9 fields */
IWineD3DQuery *wineD3DQuery;
/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DQuery9Impl;
HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
D3DQUERYTYPE type) DECLSPEC_HIDDEN;
#endif /* __WINE_D3D9_PRIVATE_H */