Commit Graph

610 Commits

Author SHA1 Message Date
fgsfds bd68d6cb67 move rumble functions to controller API 2020-06-04 23:39:57 +03:00
zerocloude a3ee774ba2
Merge pull request #261 from zerocloude/rumble_back
Added rumble from Shindou version
2020-06-04 19:35:59 +09:00
Zerocker 77217baf13 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-06-04 19:13:41 +09:00
fgsfds 88b044bd76 load external gamecontrollerdb file if it's present 2020-06-03 00:10:42 +03:00
fgsfds 5b14bf3b5e precache is now turned on by default 2020-06-03 00:10:20 +03:00
fgsfds 05d401072b yeet 2020-06-02 23:43:32 +03:00
fgsfds 35382b83a1 roll back rsync
apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds afca02c0a7 use 'rsync' instead of 'find' + 'cp -r --parents'
mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy 269cd8f60f Fixed constant fish respawning 2020-06-01 17:33:22 -04:00
fgsfds 6cee636382 change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds 8b386a2175 allow binding stick directions to controller buttons 2020-06-01 00:03:53 +03:00
zerocloude 1c0c050d1f
Merge pull request #231 from zerocloude/textsaves_fix
Added appropriate flags for sound mode and cap level.
2020-06-01 00:07:47 +09:00
Zerocker b7b255317f Added backup for slot 0 to slot 1 2020-06-01 00:02:47 +09:00
Zerocker 4a24cb9d16 Removed "Disable BLJ" from branch 2020-05-31 14:23:28 +09:00
Zerocker 9917188ec8 Revert "Secret Cheat was added"
This reverts commit 19990cde38.
2020-05-31 14:18:17 +09:00
Zerocker 82163b706a Merge remote-tracking branch 'upstream/nightly' into textsaves_fix 2020-05-30 21:00:11 +09:00
Zerocker 709a049ab6 Added rumble strength option 2020-05-30 20:50:12 +09:00
Zerocker 2bc577bc3c Added haptic implementation 2020-05-30 20:37:37 +09:00
Zerocker cf122ee6e8 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-05-30 17:34:56 +09:00
fgsfds f6c54e95b2 read in all config line tokens (fixes the binds not saving) 2020-05-29 20:10:38 +03:00
fgsfds 93030b02a3 don't die after encountering a NULL texture 2020-05-29 19:35:35 +03:00
fgsfds 540a0387c9 fix build 2020-05-29 18:08:00 +03:00
Zerocker b5cdf7e7f6 Returned back OS functions in the commented state 2020-05-29 23:23:45 +09:00
Zerocker 3f1fd3aba8 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-05-29 23:19:09 +09:00
fgsfds aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy 2e332c9316 Fixed typo in comment 2020-05-28 18:42:45 -04:00
GateGuy 875d7a9b3c Added deadzone option 2020-05-28 18:40:36 -04:00
fgsfds 85a1d88422 texrename: handle multiple files with the same CRC too 2020-05-28 23:08:47 +03:00
fgsfds a0a256499b
Merge pull request #269 from coltongit/patch-31
Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds 8013b9a325 add scripts to rename CRC-named HD textures
as used by @originalgrego's fork
2020-05-27 02:56:12 +03:00
fgsfds 62e78a74c0 fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
Colton G. Rushton b5b5aab076
Fix a minor error with bettercamera
The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
2020-05-26 15:28:36 -03:00
fgsfds e3401f1547 use a script to output zero-terminated strings instead of bash printf 2020-05-26 02:59:38 +03:00
fgsfds 9f9e79ed9d build the res target by default when EXTERNAL_TEXTURES is enabled 2020-05-26 02:18:09 +03:00
fgsfds 655c381d6f add texture preloading
when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys

all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00
fgsfds f8139cce6d fix tools Makefile 2020-05-26 00:47:08 +03:00
Zerocker 6166402626 Removed ifndefs from main 2020-05-25 17:06:50 +09:00
fgsfds 1873f7aba5 game now uses non-working directory paths by default
saves by default go into XDG_DATA_HOME/sm64pc

external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc

both save data and readonly data fall back to other options in case of a problem

behavior can be overridden by specifying --datapath and --savepath on the CLI

both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds 9825b02f50 add option to load textures from external files
this stores the null terminated texture name instead of the texture data

activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds 87d6f30a08 fix skyconv --write-tiles --type sky 2020-05-25 02:25:13 +03:00
fgsfds eeca3b0ec0 remove debug print in Makefile 2020-05-25 00:58:43 +03:00
Zerocker ce864043c1 Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
Zerocker 19990cde38 Secret Cheat was added 2020-05-24 23:50:55 +09:00
Zerocker 37ff33b0a2 Added blank SDL functions for rumble support. 2020-05-24 23:49:49 +09:00
fgsfds 4bbde37464 this ain't const anymore 2020-05-22 01:42:07 +03:00
fgsfds 686ea5be7b separate options menu strings and add JP strings 2020-05-22 01:36:49 +03:00
fgsfds a9d16ea76a unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio 2020-05-22 01:36:49 +03:00
fgsfds aaf6eab582 fix text rendering on JP and (maybe) EU
also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
2020-05-22 01:36:49 +03:00
IvanDSM 1298cd6017 Add commit hash to window title for nightly builds.
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00