mirror of https://github.com/sm64pc/sm64pc.git
fix text rendering on JP and (maybe) EU
also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
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1298cd6017
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aaf6eab582
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@ -51,4 +51,20 @@
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#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr))
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#define VIRTUAL_TO_PHYSICAL2(addr) ((void *)(addr))
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// Byteswap macros
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#define BSWAP16(x) \
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( (((x) >> 8) & 0x00FF) | (((x) << 8) & 0xFF00) )
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#define BSWAP32(x) \
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( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) | \
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(((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) )
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// Convenience macros for endian conversions
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#if IS_BIG_ENDIAN
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#define BE_TO_HOST16(x) (x)
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#define BE_TO_HOST32(x) (x)
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#else
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#define BE_TO_HOST16(x) BSWAP16(x)
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#define BE_TO_HOST32(x) BSWAP32(x)
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#endif
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#endif
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@ -19,6 +19,7 @@
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#include "print.h"
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#include "engine/math_util.h"
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#include "course_table.h"
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#include "macros.h"
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#include "pc/cheats.h"
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#ifdef BETTERCAMERA
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#include "bettercamera.h"
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@ -127,6 +128,16 @@ u8 gMenuHoldKeyIndex = 0;
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u8 gMenuHoldKeyTimer = 0;
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s32 gDialogResponse = 0;
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#if defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU)
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#ifdef VERSION_EU
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#define CHCACHE_BUFLEN (8 * 8) // EU only converts 8x8 characters
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#else
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#define CHCACHE_BUFLEN (8 * 16) // JP only converts 8x16 or 16x8 characters
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#endif
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// stores char data unpacked from ia1 to ia8 or ia1 to ia4
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// so that it won't be reconverted every time a character is rendered
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static struct CachedChar { u8 used; u8 data[CHCACHE_BUFLEN]; } charCache[256];
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#endif // VERSION
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void create_dl_identity_matrix(void) {
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Mtx *matrix = (Mtx *) alloc_display_list(sizeof(Mtx));
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@ -206,23 +217,19 @@ void create_dl_ortho_matrix(void) {
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_PROJECTION | G_MTX_MUL | G_MTX_NOPUSH)
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}
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static u8 *alloc_ia8_text_from_i1(u16 *in, s16 width, s16 height) {
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#if defined(VERSION_JP) || defined(VERSION_SH)
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static inline void alloc_ia8_text_from_i1(u8 *out, u16 *in, s16 width, s16 height) {
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s32 inPos;
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u16 bitMask;
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u8 *out;
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u16 inWord;
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s16 outPos = 0;
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out = alloc_display_list((u32) width * (u32) height);
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if (out == NULL) {
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return NULL;
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}
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for (inPos = 0; inPos < (width * height) / 16; inPos++) {
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inWord = BE_TO_HOST16(in[inPos]);
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bitMask = 0x8000;
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while (bitMask != 0) {
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if (in[inPos] & bitMask) {
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if (inWord & bitMask) {
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out[outPos] = 0xFF;
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} else {
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out[outPos] = 0x00;
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@ -232,10 +239,17 @@ static u8 *alloc_ia8_text_from_i1(u16 *in, s16 width, s16 height) {
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outPos++;
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}
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}
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return out;
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}
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static inline u8 *convert_ia8_char(u8 c, u16 *tex, s16 w, s16 h) {
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if (!charCache[c].used) {
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charCache[c].used = 1;
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alloc_ia8_text_from_i1(charCache[c].data, tex, w, h);
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}
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return charCache[c].data;
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}
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#endif
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void render_generic_char(u8 c) {
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void **fontLUT;
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void *packedTexture;
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@ -247,7 +261,7 @@ void render_generic_char(u8 c) {
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packedTexture = segmented_to_virtual(fontLUT[c]);
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#if defined(VERSION_JP) || defined(VERSION_SH)
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unpackedTexture = alloc_ia8_text_from_i1(packedTexture, 8, 16);
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unpackedTexture = convert_ia8_char(c, packedTexture, 8, 16);
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gDPPipeSync(gDisplayListHead++);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, VIRTUAL_TO_PHYSICAL(unpackedTexture));
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@ -265,20 +279,12 @@ void render_generic_char(u8 c) {
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}
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#ifdef VERSION_EU
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u8 *alloc_ia4_tex_from_i1(u8 *in, s16 width, s16 height) {
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static inline void alloc_ia4_tex_from_i1(u8 *out, u8 *in, s16 width, s16 height) {
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u32 size = (u32) width * (u32) height;
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u8 *out;
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s32 inPos;
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s16 outPos;
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s16 outPos = 0;
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u8 bitMask;
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outPos = 0;
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out = (u8 *) alloc_display_list(size);
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if (out == NULL) {
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return NULL;
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}
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for (inPos = 0; inPos < (width * height) / 4; inPos++) {
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bitMask = 0x80;
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while (bitMask != 0) {
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@ -289,8 +295,14 @@ u8 *alloc_ia4_tex_from_i1(u8 *in, s16 width, s16 height) {
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outPos++;
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}
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}
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}
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return out;
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static inline u8 *convert_ia4_char(u8 c, u8 *tex, s16 w, s16 h) {
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if (!charCache[c].used) {
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charCache[c].used = 1;
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alloc_ia4_tex_from_i1(charCache[c].data, tex, w, h);
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}
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return charCache[c].data;
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}
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void render_generic_char_at_pos(s16 xPos, s16 yPos, u8 c) {
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@ -300,7 +312,7 @@ void render_generic_char_at_pos(s16 xPos, s16 yPos, u8 c) {
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fontLUT = segmented_to_virtual(main_font_lut);
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packedTexture = segmented_to_virtual(fontLUT[c]);
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unpackedTexture = alloc_ia4_tex_from_i1(packedTexture, 8, 8);
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unpackedTexture = convert_ia4_char(c, packedTexture, 8, 8);
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gDPPipeSync(gDisplayListHead++);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, VIRTUAL_TO_PHYSICAL(unpackedTexture));
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@ -1025,7 +1037,7 @@ void render_generic_dialog_char_at_pos(struct DialogEntry *dialog, s16 x, s16 y,
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fontLUT = segmented_to_virtual(main_font_lut);
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packedTexture = segmented_to_virtual(fontLUT[c]);
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unpackedTexture = alloc_ia4_tex_from_i1(packedTexture, 8, 8);
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unpackedTexture = convert_ia4_char(c, packedTexture, 8, 8);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, VIRTUAL_TO_PHYSICAL(unpackedTexture));
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gSPDisplayList(gDisplayListHead++, dl_ia_text_tex_settings);
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@ -11,17 +11,12 @@
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#include "level_table.h"
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#include "course_table.h"
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#include "thread6.h"
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#include "macros.h"
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#include "pc/ini.h"
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#define MENU_DATA_MAGIC 0x4849
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#define SAVE_FILE_MAGIC 0x4441
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#define BSWAP16(x) \
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( (((x) >> 8) & 0x00FF) | (((x) << 8) & 0xFF00) )
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#define BSWAP32(x) \
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( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) | \
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(((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) )
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STATIC_ASSERT(sizeof(struct SaveBuffer) == EEPROM_SIZE, "eeprom buffer size must match");
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extern struct SaveBuffer gSaveBuffer;
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