mirror of https://github.com/sm64pc/sm64pc.git
allow binding stick directions to controller buttons
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1c0c050d1f
commit
8b386a2175
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@ -1,10 +1,18 @@
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#ifndef CONTROLLER_API
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#define CONTROLLER_API
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#define DEADZONE_STEP 310 // original deadzone is 4960
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#define DEADZONE_STEP 310 // original deadzone is 4960
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#define VK_INVALID 0xFFFF
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#define VK_SIZE 0x1000
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// fake buttons for binding the stick directions
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#define STICK_UP 0x80000
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#define STICK_DOWN 0x40000
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#define STICK_LEFT 0x10000
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#define STICK_RIGHT 0x20000
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#define STICK_XMASK 0x30000
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#define STICK_YMASK 0xc0000
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#include <ultra64.h>
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struct ControllerAPI {
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@ -61,10 +61,10 @@ static void keyboard_bindkeys(void) {
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bzero(keyboard_mapping, sizeof(keyboard_mapping));
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num_keybinds = 0;
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keyboard_add_binds(0x80000, configKeyStickUp);
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keyboard_add_binds(0x10000, configKeyStickLeft);
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keyboard_add_binds(0x40000, configKeyStickDown);
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keyboard_add_binds(0x20000, configKeyStickRight);
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keyboard_add_binds(STICK_UP, configKeyStickUp);
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keyboard_add_binds(STICK_LEFT, configKeyStickLeft);
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keyboard_add_binds(STICK_DOWN, configKeyStickDown);
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keyboard_add_binds(STICK_RIGHT, configKeyStickRight);
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keyboard_add_binds(A_BUTTON, configKeyA);
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keyboard_add_binds(B_BUTTON, configKeyB);
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keyboard_add_binds(Z_TRIG, configKeyZ);
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@ -87,18 +87,16 @@ static void keyboard_init(void) {
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static void keyboard_read(OSContPad *pad) {
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pad->button |= keyboard_buttons_down;
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if ((keyboard_buttons_down & 0x30000) == 0x10000) {
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const u32 xstick = keyboard_buttons_down & STICK_XMASK;
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const u32 ystick = keyboard_buttons_down & STICK_YMASK;
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if (xstick == STICK_LEFT)
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pad->stick_x = -128;
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}
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if ((keyboard_buttons_down & 0x30000) == 0x20000) {
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else if (xstick == STICK_RIGHT)
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pad->stick_x = 127;
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}
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if ((keyboard_buttons_down & 0xc0000) == 0x40000) {
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if (ystick == STICK_DOWN)
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pad->stick_y = -128;
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}
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if ((keyboard_buttons_down & 0xc0000) == 0x80000) {
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else if (ystick == STICK_UP)
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pad->stick_y = 127;
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}
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}
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static u32 keyboard_rawkey(void) {
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@ -35,7 +35,6 @@ extern u8 newcam_mouse;
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static bool init_ok;
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static SDL_GameController *sdl_cntrl;
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static u32 num_joy_binds = 0;
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static u32 num_mouse_binds = 0;
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static u32 joy_binds[MAX_JOYBINDS][2];
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@ -71,6 +70,10 @@ static void controller_sdl_bind(void) {
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controller_add_binds(A_BUTTON, configKeyA);
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controller_add_binds(B_BUTTON, configKeyB);
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controller_add_binds(Z_TRIG, configKeyZ);
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controller_add_binds(STICK_UP, configKeyStickUp);
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controller_add_binds(STICK_LEFT, configKeyStickLeft);
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controller_add_binds(STICK_DOWN, configKeyStickDown);
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controller_add_binds(STICK_RIGHT, configKeyStickRight);
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controller_add_binds(U_CBUTTONS, configKeyCUp);
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controller_add_binds(L_CBUTTONS, configKeyCLeft);
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controller_add_binds(D_CBUTTONS, configKeyCDown);
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@ -117,7 +120,6 @@ static void controller_sdl_read(OSContPad *pad) {
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// remember buttons that changed from 0 to 1
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last_mouse = (mouse_buttons ^ mouse) & mouse;
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mouse_buttons = mouse;
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#endif
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SDL_GameControllerUpdate();
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@ -147,9 +149,23 @@ static void controller_sdl_read(OSContPad *pad) {
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if (pressed) last_joybutton = i;
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}
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u32 buttons_down = 0;
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for (u32 i = 0; i < num_joy_binds; ++i)
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if (joy_buttons[joy_binds[i][0]])
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pad->button |= joy_binds[i][1];
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buttons_down |= joy_binds[i][1];
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pad->button |= buttons_down;
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const u32 xstick = buttons_down & STICK_XMASK;
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const u32 ystick = buttons_down & STICK_YMASK;
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if (xstick == STICK_LEFT)
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pad->stick_x = -128;
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else if (xstick == STICK_RIGHT)
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pad->stick_x = 127;
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if (ystick == STICK_DOWN)
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pad->stick_y = -128;
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else if (ystick == STICK_UP)
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pad->stick_y = 127;
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int16_t leftx = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTX);
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int16_t lefty = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTY);
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