move rumble functions to controller API

This commit is contained in:
fgsfds 2020-06-04 23:39:57 +03:00
parent a3ee774ba2
commit bd68d6cb67
5 changed files with 68 additions and 45 deletions

View File

@ -16,18 +16,24 @@
#include <ultra64.h>
struct ControllerAPI {
const u32 vkbase; // base number in the virtual keyspace (e.g. keyboard is 0x0000-0x1000)
void (*init)(void); // call once, also calls reconfig()
void (*read)(OSContPad *pad); // read controller and update N64 pad values
u32 (*rawkey)(void); // returns last pressed virtual key or VK_INVALID if none
void (*reconfig)(void); // (optional) call when bindings have changed
void (*shutdown)(void); // (optional) call in osContReset
const u32 vkbase; // base number in the virtual keyspace (e.g. keyboard is 0x0000-0x1000)
void (*init)(void); // call once, also calls reconfig()
void (*read)(OSContPad *pad); // read controller and update N64 pad values
u32 (*rawkey)(void); // returns last pressed virtual key or VK_INVALID if none
void (*rumble_play)(float str, float time); // (optional) rumble with intensity `str` (0 - 1) for `time` seconds
void (*rumble_stop)(void); // (optional) stop any ongoing haptic feedback
void (*reconfig)(void); // (optional) call when bindings have changed
void (*shutdown)(void); // (optional) call in osContReset
};
// used for binding keys
u32 controller_get_raw_key(void);
void controller_reconfigure(void);
// rumbles all controllers with rumble support
void controller_rumble_play(float str, float time);
void controller_rumble_stop(void);
// calls the shutdown() function of all controller subsystems
void controller_shutdown(void);

View File

@ -31,15 +31,18 @@ s32 osContInit(OSMesgQueue *mq, u8 *controllerBits, OSContStatus *status) {
s32 osMotorStart(void *pfs) {
// Since rumble stops by osMotorStop, its duration is not nessecary.
return controller_rumble_play(configRumbleStrength / 100.0, 50);
// Set it to 5 seconds and hope osMotorStop() is called in time.
controller_rumble_play(configRumbleStrength / 100.0f, 5.0f);
return 0;
}
s32 osMotorStop(void *pfs) {
return controller_rumble_stop();
controller_rumble_stop();
return 0;
}
u32 osMotorInit(OSMesgQueue *mq, void *pfs, s32 port) {
return controller_rumble_init();
return 0; // rumble is initialized in the specific backend's init function
}
s32 osContStartReadData(OSMesgQueue *mesg) {
@ -93,3 +96,17 @@ void controller_reconfigure(void) {
controller_implementations[i]->reconfig();
}
}
void controller_rumble_play(float str, float time) {
for (size_t i = 0; i < sizeof(controller_implementations) / sizeof(struct ControllerAPI *); i++) {
if (controller_implementations[i]->rumble_play)
controller_implementations[i]->rumble_play(str, time);
}
}
void controller_rumble_stop(void) {
for (size_t i = 0; i < sizeof(controller_implementations) / sizeof(struct ControllerAPI *); i++) {
if (controller_implementations[i]->rumble_stop)
controller_implementations[i]->rumble_stop();
}
}

View File

@ -39,6 +39,8 @@ struct ControllerAPI controller_recorded_tas = {
tas_init,
tas_read,
tas_rawkey,
NULL, // no rumble_play
NULL, // no rumble_stop
NULL, // no rebinding
tas_shutdown
};

View File

@ -113,6 +113,24 @@ static void controller_sdl_init(void) {
init_ok = true;
}
static SDL_Haptic *controller_sdl_init_haptics(const int joy) {
SDL_Haptic *hap = SDL_HapticOpen(joy);
if (!hap) return NULL;
if (SDL_HapticRumbleSupported(hap) != SDL_TRUE) {
SDL_HapticClose(hap);
return NULL;
}
if (SDL_HapticRumbleInit(hap) != 0) {
SDL_HapticClose(hap);
return NULL;
}
printf("controller %s has haptics support, rumble enabled\n", SDL_JoystickNameForIndex(joy));
return hap;
}
static void controller_sdl_read(OSContPad *pad) {
if (!init_ok) {
return;
@ -138,15 +156,18 @@ static void controller_sdl_read(OSContPad *pad) {
SDL_GameControllerUpdate();
if (sdl_cntrl != NULL && !SDL_GameControllerGetAttached(sdl_cntrl)) {
SDL_HapticClose(sdl_haptic);
SDL_GameControllerClose(sdl_cntrl);
sdl_cntrl = NULL;
sdl_haptic = NULL;
}
if (sdl_cntrl == NULL) {
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
sdl_cntrl = SDL_GameControllerOpen(i);
sdl_haptic = SDL_HapticOpen(i);
if (sdl_cntrl != NULL) {
sdl_haptic = controller_sdl_init_haptics(i);
break;
}
}
@ -220,6 +241,16 @@ static void controller_sdl_read(OSContPad *pad) {
}
}
static void controller_sdl_rumble_play(f32 strength, u32 length) {
if (sdl_haptic)
SDL_HapticRumblePlay(sdl_haptic, strength, length);
}
static void controller_sdl_rumble_stop(void) {
if (sdl_haptic)
SDL_HapticRumbleStop(sdl_haptic);
}
static u32 controller_sdl_rawkey(void) {
if (last_joybutton != VK_INVALID) {
const u32 ret = last_joybutton;
@ -252,42 +283,13 @@ static void controller_sdl_shutdown(void) {
init_ok = false;
}
u32 controller_rumble_init(void) {
if (SDL_HapticRumbleSupported(sdl_haptic) != SDL_TRUE) {
// printf("Controller does not support haptics! %s\n", SDL_GetError());
return 1;
}
if (SDL_HapticRumbleInit(sdl_haptic) != 0) {
printf("Unable to initialize rumble! %s\n", SDL_GetError());
return 1;
}
return 0;
}
s32 controller_rumble_play(f32 strength, u32 length) {
if (SDL_HapticRumblePlay(sdl_haptic, strength, length) != 0) {
printf("Unable to start rumble! %s\n", SDL_GetError());
return -1;
} else {
return 0;
}
}
s32 controller_rumble_stop(void) {
if (SDL_HapticRumbleStop(sdl_haptic) != 0) {
printf("Unable to stop rumble! %s\n", SDL_GetError());
return -1;
} else {
return 0;
}
}
struct ControllerAPI controller_sdl = {
VK_BASE_SDL_GAMEPAD,
controller_sdl_init,
controller_sdl_read,
controller_sdl_rawkey,
controller_sdl_rumble_play,
controller_sdl_rumble_stop,
controller_sdl_bind,
controller_sdl_shutdown
};

View File

@ -7,8 +7,4 @@
extern struct ControllerAPI controller_sdl;
u32 controller_rumble_init(void);
s32 controller_rumble_play(f32 strength, u32 length);
s32 controller_rumble_stop(void);
#endif