mirror of https://github.com/sm64pc/sm64pc.git
Merge remote-tracking branch 'upstream/nightly' into rumble_back
This commit is contained in:
commit
77217baf13
69
Makefile
69
Makefile
|
@ -42,8 +42,8 @@ TEXTURE_FIX ?= 0
|
|||
EXT_OPTIONS_MENU ?= 1
|
||||
# Disable text-based save-files by default
|
||||
TEXTSAVES ?= 0
|
||||
# Load textures from external PNG files
|
||||
EXTERNAL_TEXTURES ?= 0
|
||||
# Load resources from external files
|
||||
EXTERNAL_DATA ?= 0
|
||||
|
||||
# Various workarounds for weird toolchains
|
||||
|
||||
|
@ -60,8 +60,20 @@ NON_MATCHING := 1
|
|||
GRUCODE := f3dex2e
|
||||
WINDOWS_BUILD ?= 0
|
||||
|
||||
ifeq ($(TARGET_WEB),0)
|
||||
# Attempt to detect OS
|
||||
|
||||
ifeq ($(OS),Windows_NT)
|
||||
HOST_OS ?= Windows
|
||||
else
|
||||
HOST_OS ?= $(shell uname -s 2>/dev/null || echo Unknown)
|
||||
# some weird MINGW/Cygwin env that doesn't define $OS
|
||||
ifneq (,$(findstring MINGW,HOST_OS))
|
||||
HOST_OS := Windows
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(TARGET_WEB),0)
|
||||
ifeq ($(HOST_OS),Windows)
|
||||
WINDOWS_BUILD := 1
|
||||
endif
|
||||
endif
|
||||
|
@ -274,7 +286,7 @@ else
|
|||
ifeq ($(VERSION),sh)
|
||||
OPT_FLAGS := -O2
|
||||
else
|
||||
OPT_FLAGS := -g
|
||||
OPT_FLAGS := -O2
|
||||
endif
|
||||
endif
|
||||
|
||||
|
@ -555,9 +567,9 @@ ifeq ($(LEGACY_GL),1)
|
|||
endif
|
||||
|
||||
# Load external textures
|
||||
ifeq ($(EXTERNAL_TEXTURES),1)
|
||||
CC_CHECK += -DEXTERNAL_TEXTURES
|
||||
CFLAGS += -DEXTERNAL_TEXTURES
|
||||
ifeq ($(EXTERNAL_DATA),1)
|
||||
CC_CHECK += -DEXTERNAL_DATA
|
||||
CFLAGS += -DEXTERNAL_DATA
|
||||
# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
|
||||
SKYCONV_ARGS := --store-names --write-tiles "$(BUILD_DIR)/textures/skybox_tiles"
|
||||
endif
|
||||
|
@ -617,17 +629,30 @@ ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
|
|||
|
||||
all: $(EXE)
|
||||
|
||||
ifeq ($(EXTERNAL_TEXTURES),1)
|
||||
ifeq ($(EXTERNAL_DATA),1)
|
||||
|
||||
# thank you apple very cool
|
||||
ifeq ($(HOST_OS),Darwin)
|
||||
CP := gcp
|
||||
else
|
||||
CP := cp
|
||||
endif
|
||||
|
||||
# depend on resources as well
|
||||
all: res
|
||||
|
||||
# prepares the resource folder for external data
|
||||
res: $(EXE)
|
||||
@mkdir -p $(BUILD_DIR)/res
|
||||
@cp -r -f textures/ $(BUILD_DIR)/res/
|
||||
@cp -r -f $(BUILD_DIR)/textures/skybox_tiles/ $(BUILD_DIR)/res/textures/
|
||||
@find actors -name \*.png -exec cp --parents {} $(BUILD_DIR)/res/ \;
|
||||
@find levels -name \*.png -exec cp --parents {} $(BUILD_DIR)/res/ \;
|
||||
@mkdir -p $(BUILD_DIR)/res/sound
|
||||
@$(CP) -r -f textures/ $(BUILD_DIR)/res/
|
||||
@$(CP) -r -f $(BUILD_DIR)/textures/skybox_tiles/ $(BUILD_DIR)/res/textures/
|
||||
@$(CP) -f $(SOUND_BIN_DIR)/sound_data.ctl $(BUILD_DIR)/res/sound/
|
||||
@$(CP) -f $(SOUND_BIN_DIR)/sound_data.tbl $(BUILD_DIR)/res/sound/
|
||||
@$(CP) -f $(SOUND_BIN_DIR)/sequences.bin $(BUILD_DIR)/res/sound/
|
||||
@$(CP) -f $(SOUND_BIN_DIR)/bank_sets $(BUILD_DIR)/res/sound/
|
||||
@find actors -name \*.png -exec $(CP) --parents {} $(BUILD_DIR)/res/ \;
|
||||
@find levels -name \*.png -exec $(CP) --parents {} $(BUILD_DIR)/res/ \;
|
||||
|
||||
endif
|
||||
|
||||
clean:
|
||||
|
@ -724,7 +749,7 @@ endif
|
|||
################################################################
|
||||
|
||||
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
|
||||
ifeq ($(EXTERNAL_TEXTURES),1)
|
||||
ifeq ($(EXTERNAL_DATA),1)
|
||||
$(BUILD_DIR)/%: %.png
|
||||
$(ZEROTERM) "$(patsubst %.png,%,$^)" > $@
|
||||
else
|
||||
|
@ -736,7 +761,7 @@ $(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
|
|||
hexdump -v -e '1/1 "0x%X,"' $< > $@
|
||||
echo >> $@
|
||||
|
||||
ifeq ($(EXTERNAL_TEXTURES),0)
|
||||
ifeq ($(EXTERNAL_DATA),0)
|
||||
# Color Index CI8
|
||||
$(BUILD_DIR)/%.ci8: %.ci8.png
|
||||
$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
|
||||
|
@ -787,6 +812,18 @@ $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
|||
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
|
||||
$(AS) $(ASFLAGS) -o $@ $<
|
||||
|
||||
ifeq ($(EXTERNAL_DATA),1)
|
||||
|
||||
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
|
||||
echo "unsigned char gSoundDataADSR[] = \"sound/sound_data.ctl\";" > $@
|
||||
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
|
||||
echo "unsigned char gSoundDataRaw[] = \"sound/sound_data.tbl\";" > $@
|
||||
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
|
||||
echo "unsigned char gMusicData[] = \"sound/sequences.bin\";" > $@
|
||||
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
|
||||
echo "unsigned char gBankSetsData[] = \"sound/bank_sets\";" > $@
|
||||
|
||||
else
|
||||
|
||||
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
|
||||
echo "unsigned char gSoundDataADSR[] = {" > $@
|
||||
|
@ -808,6 +845,8 @@ $(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
|
|||
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
||||
echo "};" >> $@
|
||||
|
||||
endif
|
||||
|
||||
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
|
||||
|
||||
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
||||
|
|
|
@ -34,14 +34,14 @@ This section contains two flags for menu.
|
|||
|
||||
| Flag | Value | Description |
|
||||
|---|---|---|
|
||||
| coin_score_age | ?? | Each save file has a 2 bit "age" for each course. The higher this value, the older the high score is. This is used for tie-breaking when displaying on the high score screen
|
||||
| sound_mode | ?? | Sound mode for the game: stereo, mono, or headset
|
||||
| coin_score_age | 0, 1, 2, 3 | Each save file has a 2 bit "age" for each course. The higher this value, the older the high score is. This is used for tie-breaking when displaying on the high score screen
|
||||
| sound_mode | stereo, mono, headset | Sound mode for the game
|
||||
|
||||
Example:
|
||||
```
|
||||
[menu]
|
||||
coin_score_age = ??
|
||||
sound_mode = ??
|
||||
coin_score_age = 0
|
||||
sound_mode = stereo
|
||||
```
|
||||
___
|
||||
## Flags Section - [flags]
|
||||
|
@ -145,14 +145,14 @@ ___
|
|||
This section contains information about where Mario lost his cap and who take it.
|
||||
| Flag | Value | Description |
|
||||
|---|---|---|
|
||||
| type | ground, klepto, ukiki, mrblizzard | The one who or what took the cap from Mario.
|
||||
| level | ?? | Specifies the course where the cap is located.
|
||||
| area | ?? | Specifies the area in the course.
|
||||
| type | ground, klepto, ukiki, mrblizzard | The one who or what took the cap from Mario. Default flag is **"ground"**
|
||||
| level | ssl, sl, ttm, none | Specifies the course where the cap is located. Default flag is **"none"**.
|
||||
| area | 1, 2 | Specifies the area in the course.
|
||||
|
||||
Example:
|
||||
```
|
||||
[cap]
|
||||
type = onground
|
||||
level = 5
|
||||
area = 0
|
||||
type = ground
|
||||
level = ssl
|
||||
area = 1
|
||||
```
|
BIN
doxygen/logo.png
BIN
doxygen/logo.png
Binary file not shown.
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 417 B |
|
@ -6,6 +6,8 @@
|
|||
#include "data.h"
|
||||
#include "seqplayer.h"
|
||||
|
||||
#include "../pc/platform.h"
|
||||
|
||||
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
|
||||
|
||||
struct SharedDma {
|
||||
|
@ -868,6 +870,24 @@ void load_sequence_internal(u32 player, u32 seqId, s32 loadAsync) {
|
|||
seqPlayer->scriptState.pc = sequenceData;
|
||||
}
|
||||
|
||||
#ifdef EXTERNAL_DATA
|
||||
# define LOAD_DATA(x) load_sound_res((const char *)x)
|
||||
# include <stdio.h>
|
||||
# include <stdlib.h>
|
||||
static inline void *load_sound_res(const char *path) {
|
||||
void *data = sys_load_res(path);
|
||||
if (!data) {
|
||||
fprintf(stderr, "could not load sound data from '%s'\n", path);
|
||||
abort();
|
||||
}
|
||||
// FIXME: figure out where it is safe to free this shit
|
||||
// can't free it immediately after in audio_init()
|
||||
return data;
|
||||
}
|
||||
#else
|
||||
# define LOAD_DATA(x) x
|
||||
#endif
|
||||
|
||||
void audio_init() {
|
||||
#ifdef VERSION_EU
|
||||
UNUSED s8 pad[16];
|
||||
|
@ -966,7 +986,7 @@ void audio_init() {
|
|||
|
||||
// Load header for sequence data (assets/music_data.sbk.s)
|
||||
gSeqFileHeader = (ALSeqFile *) buf;
|
||||
data = gMusicData;
|
||||
data = LOAD_DATA(gMusicData);
|
||||
audio_dma_copy_immediate((uintptr_t) data, gSeqFileHeader, 0x10);
|
||||
gSequenceCount = gSeqFileHeader->seqCount;
|
||||
#ifdef VERSION_EU
|
||||
|
@ -981,7 +1001,7 @@ void audio_init() {
|
|||
|
||||
// Load header for CTL (assets/sound_data.ctl.s, i.e. ADSR)
|
||||
gAlCtlHeader = (ALSeqFile *) buf;
|
||||
data = gSoundDataADSR;
|
||||
data = LOAD_DATA(gSoundDataADSR);
|
||||
audio_dma_copy_immediate((uintptr_t) data, gAlCtlHeader, 0x10);
|
||||
size = gAlCtlHeader->seqCount * sizeof(ALSeqData) + 4;
|
||||
size = ALIGN16(size);
|
||||
|
@ -996,14 +1016,16 @@ void audio_init() {
|
|||
size = gAlTbl->seqCount * sizeof(ALSeqData) + 4;
|
||||
size = ALIGN16(size);
|
||||
gAlTbl = soundAlloc(&gAudioInitPool, size);
|
||||
audio_dma_copy_immediate((uintptr_t) gSoundDataRaw, gAlTbl, size);
|
||||
alSeqFileNew(gAlTbl, gSoundDataRaw);
|
||||
|
||||
data = LOAD_DATA(gSoundDataRaw);
|
||||
audio_dma_copy_immediate((uintptr_t) data, gAlTbl, size);
|
||||
alSeqFileNew(gAlTbl, data);
|
||||
|
||||
// Load bank sets for each sequence (assets/bank_sets.s)
|
||||
data = LOAD_DATA(gBankSetsData);
|
||||
gAlBankSets = soundAlloc(&gAudioInitPool, 0x100);
|
||||
audio_dma_copy_immediate((uintptr_t) gBankSetsData, gAlBankSets, 0x100);
|
||||
audio_dma_copy_immediate((uintptr_t) data, gAlBankSets, 0x100);
|
||||
|
||||
init_sequence_players();
|
||||
gAudioLoadLock = AUDIO_LOCK_NOT_LOADING;
|
||||
}
|
||||
|
||||
|
|
|
@ -62,11 +62,13 @@ void fish_act_spawn(void) {
|
|||
* Y coordinate is greater than 2000.0f then spawn another fish.
|
||||
*/
|
||||
void fish_act_respawn(void) {
|
||||
#ifndef NODRAWINGDISTANCE
|
||||
if (gCurrLevelNum != LEVEL_SA) {
|
||||
if (gMarioObject->oPosY - o->oPosY > 2000.0f) {
|
||||
o->oAction = FISH_ACT_RESPAWN;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -128,7 +128,7 @@ u8 gMenuHoldKeyIndex = 0;
|
|||
u8 gMenuHoldKeyTimer = 0;
|
||||
s32 gDialogResponse = 0;
|
||||
|
||||
#if !defined(EXTERNAL_TEXTURES) && (defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU))
|
||||
#if !defined(EXTERNAL_DATA) && (defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU))
|
||||
#ifdef VERSION_EU
|
||||
#define CHCACHE_BUFLEN (8 * 8) // EU only converts 8x8
|
||||
#else
|
||||
|
@ -242,7 +242,7 @@ static inline void alloc_ia8_text_from_i1(u8 *out, u16 *in, s16 width, s16 heigh
|
|||
}
|
||||
|
||||
static inline u8 *convert_ia8_char(u8 c, u16 *tex, s16 w, s16 h) {
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
return (u8 *)tex; // the data's just a name
|
||||
#else
|
||||
if (!tex) return NULL;
|
||||
|
@ -303,7 +303,7 @@ static void alloc_ia4_tex_from_i1(u8 *out, u8 *in, s16 width, s16 height) {
|
|||
}
|
||||
|
||||
static u8 *convert_ia4_char(u8 c, u8 *tex, s16 w, s16 h) {
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
return tex; // the data's just a name
|
||||
#else
|
||||
if (!tex) return NULL;
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#include <ultra64.h>
|
||||
#include <stdio.h>
|
||||
#include "sm64.h"
|
||||
#include "game_init.h"
|
||||
#include "main.h"
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "course_table.h"
|
||||
#include "pc/ini.h"
|
||||
|
||||
#define FILENAME_FORMAT "save_file_%d.sav"
|
||||
#define NUM_COURSES 15
|
||||
|
@ -6,7 +10,7 @@
|
|||
#define NUM_FLAGS 21
|
||||
#define NUM_CAP_ON 4
|
||||
|
||||
/* Flag key */
|
||||
/* Flag keys */
|
||||
const char *sav_flags[NUM_FLAGS] = {
|
||||
"file_exists", "wing_cap", "metal_cap", "vanish_cap", "key_1", "key_2",
|
||||
"basement_door", "upstairs_door", "ddd_moved_back", "moat_drained",
|
||||
|
@ -31,6 +35,11 @@ const char *cap_on_types[NUM_CAP_ON] = {
|
|||
"ground", "klepto", "ukiki", "mrblizzard"
|
||||
};
|
||||
|
||||
/* Sound modes */
|
||||
const char *sound_modes[3] = {
|
||||
"stereo", "mono", "headset"
|
||||
};
|
||||
|
||||
/* Get current timestamp */
|
||||
static void get_timestamp(char* buffer) {
|
||||
time_t timer;
|
||||
|
@ -75,7 +84,7 @@ static s32 write_text_save(s32 fileIndex) {
|
|||
struct MainMenuSaveData *menudata;
|
||||
char filename[32] = { 0 };
|
||||
char value[32] = { 0 };
|
||||
u32 i, flags, coins, stars, starFlags;
|
||||
u32 i, bit, flags, coins, stars, starFlags;
|
||||
|
||||
/* Define savefile's name */
|
||||
if (sprintf(filename, FILENAME_FORMAT, fileIndex) < 0)
|
||||
|
@ -84,6 +93,8 @@ static s32 write_text_save(s32 fileIndex) {
|
|||
file = fopen(filename, "wt");
|
||||
if (file == NULL)
|
||||
return -1;
|
||||
else
|
||||
printf("Updating savefile in '%s'\n", filename);
|
||||
|
||||
/* Write header */
|
||||
fprintf(file, "# Super Mario 64 save file\n");
|
||||
|
@ -98,8 +109,22 @@ static s32 write_text_save(s32 fileIndex) {
|
|||
menudata = &gSaveBuffer.menuData[0];
|
||||
fprintf(file, "\n[menu]\n");
|
||||
fprintf(file, "coin_score_age = %d\n", menudata->coinScoreAges[fileIndex]);
|
||||
fprintf(file, "sound_mode = %u\n", menudata->soundMode);
|
||||
|
||||
|
||||
/* Sound mode */
|
||||
if (menudata->soundMode == 0) {
|
||||
fprintf(file, "sound_mode = %s\n", sound_modes[0]); // stereo
|
||||
}
|
||||
else if (menudata->soundMode == 3) {
|
||||
fprintf(file, "sound_mode = %s\n", sound_modes[1]); // mono
|
||||
}
|
||||
else if (menudata->soundMode == 1) {
|
||||
fprintf(file, "sound_mode = %s\n", sound_modes[2]); // headset
|
||||
}
|
||||
else {
|
||||
printf("Undefined sound mode!");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Write all flags */
|
||||
fprintf(file, "\n[flags]\n");
|
||||
for (i = 1; i < NUM_FLAGS; i++) {
|
||||
|
@ -139,7 +164,8 @@ static s32 write_text_save(s32 fileIndex) {
|
|||
fprintf(file, "\n[cap]\n");
|
||||
for (i = 0; i < NUM_CAP_ON; i++) {
|
||||
flags = save_file_get_flags(); // Read all flags
|
||||
flags = (flags & (1 << (i+16))); // Get `cap` flags
|
||||
bit = (1 << (i+16)); // Determine current flag
|
||||
flags = (flags & bit); // Get `cap` flag
|
||||
flags = (flags) ? 1 : 0; // Determine if bit is set or not
|
||||
if (flags) {
|
||||
fprintf(file, "type = %s\n", cap_on_types[i]);
|
||||
|
@ -149,7 +175,20 @@ static s32 write_text_save(s32 fileIndex) {
|
|||
|
||||
/* Write in what course and area Mario losted its cap, and cap's position */
|
||||
savedata = &gSaveBuffer.files[fileIndex][0];
|
||||
fprintf(file, "level = %d\n", savedata->capLevel);
|
||||
switch(savedata->capLevel) {
|
||||
case COURSE_SSL:
|
||||
fprintf(file, "level = %s\n", "ssl");
|
||||
break;
|
||||
case COURSE_SL:
|
||||
fprintf(file, "level = %s\n", "sl");
|
||||
break;
|
||||
case COURSE_TTM:
|
||||
fprintf(file, "level = %s\n", "ttm");
|
||||
break;
|
||||
default:
|
||||
fprintf(file, "level = %s\n", "none");
|
||||
break;
|
||||
}
|
||||
fprintf(file, "area = %d\n", savedata->capArea);
|
||||
|
||||
fclose(file);
|
||||
|
@ -166,8 +205,7 @@ static s32 read_text_save(s32 fileIndex) {
|
|||
ini_t *savedata;
|
||||
|
||||
u32 i, flag, coins, stars, starFlags;
|
||||
u32 capLevel, capArea;
|
||||
Vec3s capPos;
|
||||
u32 capArea;
|
||||
|
||||
/* Define savefile's name */
|
||||
if (sprintf(filename, FILENAME_FORMAT, fileIndex) < 0)
|
||||
|
@ -178,15 +216,30 @@ static s32 read_text_save(s32 fileIndex) {
|
|||
if (savedata == NULL) {
|
||||
return -1;
|
||||
} else {
|
||||
/* Good, file exists for gSaveBuffer */
|
||||
gSaveBuffer.files[fileIndex][0].flags |= SAVE_FLAG_FILE_EXISTS;
|
||||
printf("Loading savefile from '%s'\n", filename);
|
||||
}
|
||||
|
||||
/* Read coin score age for selected file and sound mode */
|
||||
ini_sget(savedata, "menu", "coin_score_age", "%d",
|
||||
&gSaveBuffer.menuData[0].coinScoreAges[fileIndex]);
|
||||
ini_sget(savedata, "menu", "sound_mode", "%u",
|
||||
&gSaveBuffer.menuData[0].soundMode); // Can override 4 times!
|
||||
|
||||
value = ini_get(savedata, "menu", "sound_mode");
|
||||
if (value) {
|
||||
if (strcmp(value, sound_modes[0]) == 0) {
|
||||
gSaveBuffer.menuData[0].soundMode = 0; // stereo
|
||||
}
|
||||
else if (strcmp(value, sound_modes[1]) == 0) {
|
||||
gSaveBuffer.menuData[0].soundMode = 3; // mono
|
||||
}
|
||||
else if (strcmp(value, sound_modes[2]) == 0) {
|
||||
gSaveBuffer.menuData[0].soundMode = 1; // headset
|
||||
}
|
||||
}
|
||||
else {
|
||||
printf("Invalid 'menu:sound_mode' flag!\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
/* Parse main flags */
|
||||
for (i = 1; i < NUM_FLAGS; i++) {
|
||||
|
@ -245,14 +298,48 @@ static s32 read_text_save(s32 fileIndex) {
|
|||
}
|
||||
}
|
||||
|
||||
/* ... also it's position, area and level */
|
||||
sscanf(ini_get(savedata, "cap", "level"), "%d", &capLevel);
|
||||
sscanf(ini_get(savedata, "cap", "area"), "%d", &capArea);
|
||||
/* ... it's level ... */
|
||||
value = ini_get(savedata, "cap", "level");
|
||||
if (value) {
|
||||
if (strcmp(value, "ssl") == 0) {
|
||||
gSaveBuffer.files[fileIndex][0].capLevel = 8; // ssl
|
||||
}
|
||||
else if (strcmp(value, "sl") == 0) {
|
||||
gSaveBuffer.files[fileIndex][0].capLevel = 10; // sl
|
||||
}
|
||||
else if (strcmp(value, "ttm") == 0) {
|
||||
gSaveBuffer.files[fileIndex][0].capLevel = 12; // ttm
|
||||
}
|
||||
else if (strcmp(value, "none") == 0) {
|
||||
gSaveBuffer.files[fileIndex][0].capLevel = 0;
|
||||
}
|
||||
else {
|
||||
printf("Invalid 'cap:level' flag!\n");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
gSaveBuffer.files[fileIndex][0].capLevel = capLevel;
|
||||
gSaveBuffer.files[fileIndex][0].capArea = capArea;
|
||||
/* ... and it's area */
|
||||
value = ini_get(savedata, "cap", "area");
|
||||
if (value) {
|
||||
sscanf(value, "%d", &capArea);
|
||||
if (capArea > 1 && capArea < 2) {
|
||||
printf("Invalid 'cap:area' flag: %d!\n", capArea);
|
||||
return -1;
|
||||
}
|
||||
else {
|
||||
gSaveBuffer.files[fileIndex][0].capArea = capArea;
|
||||
}
|
||||
}
|
||||
|
||||
/* Good, file exists for gSaveBuffer */
|
||||
gSaveBuffer.files[fileIndex][0].flags |= SAVE_FLAG_FILE_EXISTS;
|
||||
|
||||
/* Make a backup */
|
||||
bcopy(&gSaveBuffer.files[fileIndex][0], &gSaveBuffer.files[fileIndex][1],
|
||||
sizeof(gSaveBuffer.files[fileIndex][1]));
|
||||
|
||||
/* Cleaning up after ourselves */
|
||||
ini_free(savedata);
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -68,8 +68,8 @@ unsigned int configKeyStickLeft[MAX_BINDS] = { 0x001E, VK_INVALID, VK_INVALID
|
|||
unsigned int configKeyStickRight[MAX_BINDS] = { 0x0020, VK_INVALID, VK_INVALID };
|
||||
unsigned int configStickDeadzone = 16; // 16*DEADZONE_STEP=4960 (the original default deadzone)
|
||||
unsigned int configRumbleStrength = 50;
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
bool configPrecacheRes = false;
|
||||
#ifdef EXTERNAL_DATA
|
||||
bool configPrecacheRes = true;
|
||||
#endif
|
||||
#ifdef BETTERCAMERA
|
||||
// BetterCamera settings
|
||||
|
@ -111,7 +111,7 @@ static const struct ConfigOption options[] = {
|
|||
{.name = "key_stickright", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickRight},
|
||||
{.name = "stick_deadzone", .type = CONFIG_TYPE_UINT, .uintValue = &configStickDeadzone},
|
||||
{.name = "rumble_strength", .type = CONFIG_TYPE_UINT, .uintValue = &configRumbleStrength},
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
{.name = "precache", .type = CONFIG_TYPE_BOOL, .boolValue = &configPrecacheRes},
|
||||
#endif
|
||||
#ifdef BETTERCAMERA
|
||||
|
|
|
@ -37,7 +37,7 @@ extern unsigned int configKeyStickLeft[];
|
|||
extern unsigned int configKeyStickRight[];
|
||||
extern unsigned int configStickDeadzone;
|
||||
extern unsigned int configRumbleStrength;
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
extern bool configPrecacheRes;
|
||||
#endif
|
||||
#ifdef BETTERCAMERA
|
||||
|
|
|
@ -1,10 +1,18 @@
|
|||
#ifndef CONTROLLER_API
|
||||
#define CONTROLLER_API
|
||||
|
||||
#define DEADZONE_STEP 310 // original deadzone is 4960
|
||||
#define DEADZONE_STEP 310 // original deadzone is 4960
|
||||
#define VK_INVALID 0xFFFF
|
||||
#define VK_SIZE 0x1000
|
||||
|
||||
// fake buttons for binding the stick directions
|
||||
#define STICK_UP 0x80000
|
||||
#define STICK_DOWN 0x40000
|
||||
#define STICK_LEFT 0x10000
|
||||
#define STICK_RIGHT 0x20000
|
||||
#define STICK_XMASK 0x30000
|
||||
#define STICK_YMASK 0xc0000
|
||||
|
||||
#include <ultra64.h>
|
||||
|
||||
struct ControllerAPI {
|
||||
|
|
|
@ -61,10 +61,10 @@ static void keyboard_bindkeys(void) {
|
|||
bzero(keyboard_mapping, sizeof(keyboard_mapping));
|
||||
num_keybinds = 0;
|
||||
|
||||
keyboard_add_binds(0x80000, configKeyStickUp);
|
||||
keyboard_add_binds(0x10000, configKeyStickLeft);
|
||||
keyboard_add_binds(0x40000, configKeyStickDown);
|
||||
keyboard_add_binds(0x20000, configKeyStickRight);
|
||||
keyboard_add_binds(STICK_UP, configKeyStickUp);
|
||||
keyboard_add_binds(STICK_LEFT, configKeyStickLeft);
|
||||
keyboard_add_binds(STICK_DOWN, configKeyStickDown);
|
||||
keyboard_add_binds(STICK_RIGHT, configKeyStickRight);
|
||||
keyboard_add_binds(A_BUTTON, configKeyA);
|
||||
keyboard_add_binds(B_BUTTON, configKeyB);
|
||||
keyboard_add_binds(Z_TRIG, configKeyZ);
|
||||
|
@ -87,18 +87,16 @@ static void keyboard_init(void) {
|
|||
|
||||
static void keyboard_read(OSContPad *pad) {
|
||||
pad->button |= keyboard_buttons_down;
|
||||
if ((keyboard_buttons_down & 0x30000) == 0x10000) {
|
||||
const u32 xstick = keyboard_buttons_down & STICK_XMASK;
|
||||
const u32 ystick = keyboard_buttons_down & STICK_YMASK;
|
||||
if (xstick == STICK_LEFT)
|
||||
pad->stick_x = -128;
|
||||
}
|
||||
if ((keyboard_buttons_down & 0x30000) == 0x20000) {
|
||||
else if (xstick == STICK_RIGHT)
|
||||
pad->stick_x = 127;
|
||||
}
|
||||
if ((keyboard_buttons_down & 0xc0000) == 0x40000) {
|
||||
if (ystick == STICK_DOWN)
|
||||
pad->stick_y = -128;
|
||||
}
|
||||
if ((keyboard_buttons_down & 0xc0000) == 0x80000) {
|
||||
else if (ystick == STICK_UP)
|
||||
pad->stick_y = 127;
|
||||
}
|
||||
}
|
||||
|
||||
static u32 keyboard_rawkey(void) {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "controller_api.h"
|
||||
#include "controller_sdl.h"
|
||||
#include "../configfile.h"
|
||||
#include "../platform.h"
|
||||
|
||||
#include "game/level_update.h"
|
||||
|
||||
|
@ -71,6 +72,10 @@ static void controller_sdl_bind(void) {
|
|||
controller_add_binds(A_BUTTON, configKeyA);
|
||||
controller_add_binds(B_BUTTON, configKeyB);
|
||||
controller_add_binds(Z_TRIG, configKeyZ);
|
||||
controller_add_binds(STICK_UP, configKeyStickUp);
|
||||
controller_add_binds(STICK_LEFT, configKeyStickLeft);
|
||||
controller_add_binds(STICK_DOWN, configKeyStickDown);
|
||||
controller_add_binds(STICK_RIGHT, configKeyStickRight);
|
||||
controller_add_binds(U_CBUTTONS, configKeyCUp);
|
||||
controller_add_binds(L_CBUTTONS, configKeyCLeft);
|
||||
controller_add_binds(D_CBUTTONS, configKeyCDown);
|
||||
|
@ -86,6 +91,17 @@ static void controller_sdl_init(void) {
|
|||
return;
|
||||
}
|
||||
|
||||
// try loading an external gamecontroller mapping file
|
||||
char gcpath[SYS_MAX_PATH];
|
||||
snprintf(gcpath, sizeof(gcpath), "%s/gamecontrollerdb.txt", sys_save_path());
|
||||
int nummaps = SDL_GameControllerAddMappingsFromFile(gcpath);
|
||||
if (nummaps < 0) {
|
||||
snprintf(gcpath, sizeof(gcpath), "%s/gamecontrollerdb.txt", sys_data_path());
|
||||
nummaps = SDL_GameControllerAddMappingsFromFile(gcpath);
|
||||
}
|
||||
if (nummaps >= 0)
|
||||
printf("loaded %d controller mappings from '%s'\n", nummaps, gcpath);
|
||||
|
||||
#ifdef BETTERCAMERA
|
||||
if (newcam_mouse == 1)
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
|
@ -117,7 +133,6 @@ static void controller_sdl_read(OSContPad *pad) {
|
|||
// remember buttons that changed from 0 to 1
|
||||
last_mouse = (mouse_buttons ^ mouse) & mouse;
|
||||
mouse_buttons = mouse;
|
||||
|
||||
#endif
|
||||
|
||||
SDL_GameControllerUpdate();
|
||||
|
@ -148,9 +163,23 @@ static void controller_sdl_read(OSContPad *pad) {
|
|||
if (pressed) last_joybutton = i;
|
||||
}
|
||||
|
||||
u32 buttons_down = 0;
|
||||
for (u32 i = 0; i < num_joy_binds; ++i)
|
||||
if (joy_buttons[joy_binds[i][0]])
|
||||
pad->button |= joy_binds[i][1];
|
||||
buttons_down |= joy_binds[i][1];
|
||||
|
||||
pad->button |= buttons_down;
|
||||
|
||||
const u32 xstick = buttons_down & STICK_XMASK;
|
||||
const u32 ystick = buttons_down & STICK_YMASK;
|
||||
if (xstick == STICK_LEFT)
|
||||
pad->stick_x = -128;
|
||||
else if (xstick == STICK_RIGHT)
|
||||
pad->stick_x = 127;
|
||||
if (ystick == STICK_DOWN)
|
||||
pad->stick_y = -128;
|
||||
else if (ystick == STICK_UP)
|
||||
pad->stick_y = 127;
|
||||
|
||||
int16_t leftx = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
int16_t lefty = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
|
@ -225,7 +254,7 @@ static void controller_sdl_shutdown(void) {
|
|||
|
||||
u32 controller_rumble_init(void) {
|
||||
if (SDL_HapticRumbleSupported(sdl_haptic) != SDL_TRUE) {
|
||||
printf("Controller does not support haptics! %s\n", SDL_GetError());
|
||||
// printf("Controller does not support haptics! %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
if (SDL_HapticRumbleInit(sdl_haptic) != 0) {
|
||||
|
@ -235,6 +264,7 @@ u32 controller_rumble_init(void) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
s32 controller_rumble_play(f32 strength, u32 length) {
|
||||
if (SDL_HapticRumblePlay(sdl_haptic, strength, length) != 0) {
|
||||
printf("Unable to start rumble! %s\n", SDL_GetError());
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <stdbool.h>
|
||||
#include <assert.h>
|
||||
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include <stb/stb_image.h>
|
||||
#endif
|
||||
|
@ -47,7 +47,7 @@
|
|||
#define MAX_LIGHTS 2
|
||||
#define MAX_VERTICES 64
|
||||
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
# define MAX_CACHED_TEXTURES 4096 // for preloading purposes
|
||||
# define HASH_SHIFT 0
|
||||
#else
|
||||
|
@ -173,7 +173,7 @@ static size_t buf_vbo_num_tris;
|
|||
static struct GfxWindowManagerAPI *gfx_wapi;
|
||||
static struct GfxRenderingAPI *gfx_rapi;
|
||||
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
static inline size_t string_hash(const uint8_t *str) {
|
||||
size_t h = 0;
|
||||
for (const uint8_t *p = str; *p; p++)
|
||||
|
@ -275,9 +275,9 @@ static struct ColorCombiner *gfx_lookup_or_create_color_combiner(uint32_t cc_id)
|
|||
}
|
||||
|
||||
static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, const uint8_t *orig_addr, uint32_t fmt, uint32_t siz) {
|
||||
#ifdef EXTERNAL_TEXTURES // hash and compare the data (i.e. the texture name) itself
|
||||
#ifdef EXTERNAL_DATA // hash and compare the data (i.e. the texture name) itself
|
||||
size_t hash = string_hash(orig_addr);
|
||||
#define CMPADDR(x, y) (x && !sys_strcasecmp(x, y))
|
||||
#define CMPADDR(x, y) (x && !sys_strcasecmp((const char *)x, (const char *)y))
|
||||
#else // hash and compare the address
|
||||
size_t hash = (uintptr_t)orig_addr;
|
||||
#define CMPADDR(x, y) x == y
|
||||
|
@ -318,7 +318,7 @@ static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, co
|
|||
#undef CMPADDR
|
||||
}
|
||||
|
||||
#ifndef EXTERNAL_TEXTURES
|
||||
#ifndef EXTERNAL_DATA
|
||||
|
||||
static void import_texture_rgba32(int tile) {
|
||||
uint32_t width = rdp.texture_tile.line_size_bytes / 2;
|
||||
|
@ -492,7 +492,7 @@ static void import_texture_ci8(int tile) {
|
|||
gfx_rapi->upload_texture(rgba32_buf, width, height);
|
||||
}
|
||||
|
||||
#else // EXTERNAL_TEXTURES
|
||||
#else // EXTERNAL_DATA
|
||||
|
||||
// this is taken straight from n64graphics
|
||||
static bool texname_to_texformat(const char *name, u8 *fmt, u8 *siz) {
|
||||
|
@ -595,7 +595,7 @@ static inline void load_texture(const char *name) {
|
|||
stbi_image_free(data); // don't need this anymore
|
||||
}
|
||||
|
||||
#endif // EXTERNAL_TEXTURES
|
||||
#endif // EXTERNAL_DATA
|
||||
|
||||
static void import_texture(int tile) {
|
||||
uint8_t fmt = rdp.texture_tile.fmt;
|
||||
|
@ -611,7 +611,7 @@ static void import_texture(int tile) {
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
// the "texture data" is actually a C string with the path to our texture in it
|
||||
// load it from an external image in our data path
|
||||
load_texture((const char*)rdp.loaded_texture[tile].addr);
|
||||
|
@ -1761,7 +1761,7 @@ void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi) {
|
|||
for (size_t i = 0; i < sizeof(precomp_shaders) / sizeof(uint32_t); i++) {
|
||||
gfx_lookup_or_create_shader_program(precomp_shaders[i]);
|
||||
}
|
||||
#ifdef EXTERNAL_TEXTURES
|
||||
#ifdef EXTERNAL_DATA
|
||||
// preload all textures if needed
|
||||
if (configPrecacheRes) {
|
||||
printf("Precaching textures from `%s`\n", sys_data_path());
|
||||
|
|
|
@ -86,6 +86,29 @@ bool sys_dir_walk(const char *base, walk_fn_t walk, const bool recur) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
void *sys_load_res(const char *name) {
|
||||
char path[SYS_MAX_PATH] = { 0 };
|
||||
snprintf(path, sizeof(path), "%s/%s", sys_data_path(), name);
|
||||
|
||||
FILE *f = fopen(path, "rb");
|
||||
if (!f) return NULL;
|
||||
|
||||
fseek(f, 0, SEEK_END);
|
||||
size_t size = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
|
||||
void *buf = malloc(size);
|
||||
if (!buf) {
|
||||
fclose(f);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
fread(buf, 1, size, f);
|
||||
fclose(f);
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
bool sys_mkdir(const char *name) {
|
||||
#ifdef _WIN32
|
||||
return _mkdir(name) == 0;
|
||||
|
|
|
@ -19,6 +19,7 @@ int sys_strcasecmp(const char *s1, const char *s2);
|
|||
bool sys_mkdir(const char *name); // creates with 0777 by default
|
||||
bool sys_file_exists(const char *name);
|
||||
bool sys_dir_exists(const char *name);
|
||||
void *sys_load_res(const char *name);
|
||||
|
||||
// receives the full path
|
||||
// should return `true` if traversal should continue
|
||||
|
|
Loading…
Reference in New Issue