mirror of https://github.com/sm64pc/sm64pc.git
don't die after encountering a NULL texture
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parent
540a0387c9
commit
93030b02a3
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@ -245,6 +245,7 @@ static inline u8 *convert_ia8_char(u8 c, u16 *tex, s16 w, s16 h) {
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#ifdef EXTERNAL_TEXTURES
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return (u8 *)tex; // the data's just a name
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#else
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if (!tex) return NULL;
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if (!charCache[c].used) {
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charCache[c].used = 1;
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alloc_ia8_text_from_i1(charCache[c].data, tex, w, h);
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@ -305,6 +306,7 @@ static u8 *convert_ia4_char(u8 c, u8 *tex, s16 w, s16 h) {
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#ifdef EXTERNAL_TEXTURES
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return tex; // the data's just a name
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#else
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if (!tex) return NULL;
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if (!charCache[c].used) {
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charCache[c].used = 1;
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alloc_ia4_tex_from_i1(charCache[c].data, tex, w, h);
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@ -1,6 +1,7 @@
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#include <math.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <assert.h>
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@ -573,30 +574,47 @@ static bool preload_texture(const char *path) {
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return true;
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}
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static inline void load_texture(const char *name) {
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static char fpath[SYS_MAX_PATH];
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int w, h;
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const char *texname = name;
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if (!texname[0]) {
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fprintf(stderr, "empty texture name at %p\n", texname);
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return;
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}
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snprintf(fpath, sizeof(fpath), "%s/%s.png", sys_data_path(), texname);
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u8 *data = stbi_load(fpath, &w, &h, NULL, 4);
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if (!data) {
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fprintf(stderr, "could not load texture: `%s`\n", fpath);
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return;
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}
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gfx_rapi->upload_texture(data, w, h);
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stbi_image_free(data); // don't need this anymore
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}
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#endif // EXTERNAL_TEXTURES
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static void import_texture(int tile) {
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uint8_t fmt = rdp.texture_tile.fmt;
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uint8_t siz = rdp.texture_tile.siz;
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if (!rdp.loaded_texture[tile].addr) {
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fprintf(stderr, "NULL texture: tile %d, format %d/%d, size %d\n",
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tile, (int)fmt, (int)siz, (int)rdp.loaded_texture[tile].size_bytes);
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return;
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}
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if (gfx_texture_cache_lookup(tile, &rendering_state.textures[tile], rdp.loaded_texture[tile].addr, fmt, siz)) {
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return;
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}
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#ifdef EXTERNAL_TEXTURES
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// the "texture data" is actually a C string with the path to our texture in it
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// load it from an external image in our data path
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static char fpath[SYS_MAX_PATH];
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int w, h;
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const char *texname = (const char*)rdp.loaded_texture[tile].addr;
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snprintf(fpath, sizeof(fpath), "%s/%s.png", sys_data_path(), texname);
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u8 *data = stbi_load(fpath, &w, &h, NULL, 4);
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if (!data) {
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fprintf(stderr, "could not load texture: `%s`\n", fpath);
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abort();
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}
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gfx_rapi->upload_texture(data, w, h);
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stbi_image_free(data); // don't need this anymore
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load_texture((const char*)rdp.loaded_texture[tile].addr);
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#else
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// the texture data is actual texture data
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int t0 = get_time();
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