Zerocker
ad92b93b39
Fix missed collected stars after gameover
2020-06-05 15:15:40 +09:00
fgsfds
aff081080b
unfuck keyboard API; actually use seconds for rumble time
2020-06-04 23:58:18 +03:00
fgsfds
bd68d6cb67
move rumble functions to controller API
2020-06-04 23:39:57 +03:00
Zerocker
77217baf13
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-06-04 19:13:41 +09:00
fgsfds
88b044bd76
load external gamecontrollerdb file if it's present
2020-06-03 00:10:42 +03:00
fgsfds
5b14bf3b5e
precache is now turned on by default
2020-06-03 00:10:20 +03:00
fgsfds
f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
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Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy
269cd8f60f
Fixed constant fish respawning
2020-06-01 17:33:22 -04:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
8b386a2175
allow binding stick directions to controller buttons
2020-06-01 00:03:53 +03:00
Zerocker
b7b255317f
Added backup for slot 0 to slot 1
2020-06-01 00:02:47 +09:00
Zerocker
4a24cb9d16
Removed "Disable BLJ" from branch
2020-05-31 14:23:28 +09:00
Zerocker
9917188ec8
Revert "Secret Cheat was added"
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This reverts commit 19990cde38
.
2020-05-31 14:18:17 +09:00
Zerocker
82163b706a
Merge remote-tracking branch 'upstream/nightly' into textsaves_fix
2020-05-30 21:00:11 +09:00
Zerocker
709a049ab6
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
2bc577bc3c
Added haptic implementation
2020-05-30 20:37:37 +09:00
Zerocker
cf122ee6e8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-30 17:34:56 +09:00
fgsfds
f6c54e95b2
read in all config line tokens (fixes the binds not saving)
2020-05-29 20:10:38 +03:00
fgsfds
93030b02a3
don't die after encountering a NULL texture
2020-05-29 19:35:35 +03:00
fgsfds
540a0387c9
fix build
2020-05-29 18:08:00 +03:00
Zerocker
b5cdf7e7f6
Returned back OS functions in the commented state
2020-05-29 23:23:45 +09:00
Zerocker
3f1fd3aba8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
fgsfds
aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
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Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy
2e332c9316
Fixed typo in comment
2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
a0a256499b
Merge pull request #269 from coltongit/patch-31
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Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds
62e78a74c0
fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
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related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
Colton G. Rushton
b5b5aab076
Fix a minor error with bettercamera
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The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
2020-05-26 15:28:36 -03:00
fgsfds
655c381d6f
add texture preloading
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when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys
all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00
Zerocker
6166402626
Removed ifndefs from main
2020-05-25 17:06:50 +09:00
fgsfds
1873f7aba5
game now uses non-working directory paths by default
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saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50
add option to load textures from external files
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this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
Zerocker
ce864043c1
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
Zerocker
19990cde38
Secret Cheat was added
2020-05-24 23:50:55 +09:00
Zerocker
37ff33b0a2
Added blank SDL functions for rumble support.
2020-05-24 23:49:49 +09:00
fgsfds
4bbde37464
this ain't const anymore
2020-05-22 01:42:07 +03:00
fgsfds
686ea5be7b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00
fgsfds
a9d16ea76a
unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
2020-05-22 01:36:49 +03:00
fgsfds
aaf6eab582
fix text rendering on JP and (maybe) EU
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also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
2020-05-22 01:36:49 +03:00
IvanDSM
1298cd6017
Add commit hash to window title for nightly builds.
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This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
Colton G. Rushton
d139e23177
Unrevert the bettercamera update but this time actually fix it
2020-05-21 13:40:02 -03:00
Colton G. Rushton
4cc5ffff32
Undo the bettercamera update
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This screwed up the bettercamera for whatever reason. Urgent hotfix. Please test
2020-05-21 12:52:40 -03:00
Zerocker
84b970cfe1
Merge remote-tracking branch 'upstream/nightly' into textsaves_fix
2020-05-21 16:54:06 +09:00
V. R. Miguel
4e7ce3ffba
Merge pull request #226 from coltongit/puppycam-fixes
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Updating Bettercamera (also fixes cannons)
Thanks for the contribution, @coltongit, @porcino :)
2020-05-20 23:18:43 -03:00
IvanDSM
5071b82150
Merge branch 'nightly' of github.com:sm64pc/sm64pc into nightly
2020-05-20 22:39:27 -03:00
IvanDSM
a6f7cefe96
Quick fix for NODRAWINGDISTANCE=1 hanging fix
2020-05-20 22:39:07 -03:00
IvanDSM
66c9755258
Merge pull request #236 from coltongit/sparkle-texture-fix
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Add minor sparkle texture fixes
2020-05-20 21:34:06 -03:00
fgsfds
0724f0ed09
add fog to GL1.3 renderer
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uses two different methods, with the first one taking priority if it's available:
a) use the fog factor supplied in the fog colors as a GL_FOG_COORD; GL_FOG_COORD is only available in GL1.4+ or when GL_EXT_fog_coord is present
just blend the same triangles a second time, but replace the color with fog color and multiply the alpha by fog alpha
2020-05-21 03:12:51 +03:00
Colton Rushton
9805dcab32
Minor fix to updated bettercamera
2020-05-20 21:10:00 -03:00
Colton G. Rushton
ba8345377e
Added info that sparkle texture 5 was fixed
2020-05-20 20:59:16 -03:00
Colton G. Rushton
f7355b91ab
Add minor sparkle texture fixes
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Controlled by TEXTURE_FIX as mandated by the Koopa shorts issues/PRs
2020-05-20 20:54:25 -03:00
Colton Rushton
6e936174b0
Resolve a few errors with the new additions.
2020-05-20 16:52:52 -03:00
fgsfds
2714708ca9
avoid redefining CLOCK_MONOTONIC and shit
2020-05-20 17:56:35 +03:00
Mario Reder
f99298943c
fix non mingw builds
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resolves #230
2020-05-20 16:50:05 +02:00
Zerocker
89bab59fbf
Added appropriate flags for sound mode and cap level. Documentation has been updated.
2020-05-20 23:28:04 +09:00
fgsfds
c540712154
add GL1.3 (or 1.2 with some extensions) rendering backend
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there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
Colton Rushton
560800e97a
Formatting fixes.
2020-05-19 22:10:47 -03:00
Colton Rushton
f9d798c321
Another minor fix
2020-05-19 22:08:45 -03:00
Colton Rushton
68374ca330
Minor fix
2020-05-19 22:05:35 -03:00
Colton Rushton
26095da73c
Updating Bettercamera
2020-05-19 21:58:15 -03:00
IvanDSM
fb706c42f6
CLI improvements
2020-05-19 21:22:05 -03:00
fgsfds
c57bacdfd7
clean up some toolchain compatibility fixes
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also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
fgsfds
06f02dc210
separate text saves; fix build without TEXTSAVE
2020-05-19 21:56:23 +03:00
Leon422
c0a79af79c
Fixed spacing, added brackets. Ready to merge
2020-05-19 19:15:20 +01:00
Leon422
1590976046
Cheats can be enabled by pressing the L trigger 3 times while in the options menu.
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Also plays a sound to confirm the user that it worked.
2020-05-19 18:31:01 +01:00
Zerocker
6a628322ba
Merge remote-tracking branch 'upstream/nightly' into nightly
2020-05-20 00:02:29 +09:00
zerocloude
f1698b9081
Merge pull request #205 from porcino/nightly
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Option to hide the hud
2020-05-19 23:46:19 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
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Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
zerocloude
d604711468
Merge pull request #153 from coltongit/patch-23
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TARGET_N64 removal
2020-05-19 23:37:51 +09:00
zerocloude
2b2572db4b
Merge pull request #150 from coltongit/patch-21
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Fix unused code
2020-05-19 23:26:40 +09:00
zerocloude
1d4d92fe6d
Merge pull request #210 from coltongit/controller-axis-fix
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Fix to controller axis invert issue
2020-05-19 23:25:33 +09:00
Colton Rushton
08ad740b1c
Refactor PR #176
2020-05-19 10:51:49 -03:00
Colton Rushton
b0081e8d60
Refactor PR #151
2020-05-19 10:14:44 -03:00
yksoft1
ee795fa7af
My hacks to cliopts.h is not necessary anymore.
2020-05-19 20:15:25 +08:00
U-ALTTP-PC\ALTTP
e97d25c2c6
option to hide the hud
2020-05-19 03:24:51 -03:00
V. R. Miguel
29bfb1b9b8
Merge branch 'nightly' into master
2020-05-18 23:00:42 -03:00
fgsfds
c18e70f44e
Revert "Merge branch 'nightly' into master"
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This reverts commit 2e8a821fa3
, reversing
changes made to d499f55402
.
2020-05-19 02:38:59 +03:00
fgsfds
2e8a821fa3
Merge branch 'nightly' into master
2020-05-19 02:33:30 +03:00
fgsfds
26705aed7a
disable cheats by default; use --cheats CLI option to enable for now
2020-05-19 01:59:29 +03:00
fgsfds
6a79a9af99
bring back the old frame timing method (if vsync != 2)
2020-05-19 01:32:49 +03:00
fgsfds
59913a9beb
Revert "Revert "(hopefully) fix the timing crap; add vsync option""
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This reverts commit c6961b8606
.
2020-05-19 01:25:59 +03:00
fgsfds
c6961b8606
Revert "(hopefully) fix the timing crap; add vsync option"
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This reverts commit 2bd840a299
.
2020-05-18 18:48:11 -03:00
fgsfds
c3c2451c6a
Revert "(hopefully) fix the timing crap; add vsync option"
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This reverts commit 2bd840a299
.
2020-05-18 18:44:35 -03:00
fgsfds
952495ae08
clean up cliopts
2020-05-18 23:31:19 +03:00
fgsfds
2bd840a299
(hopefully) fix the timing crap; add vsync option
2020-05-18 23:03:04 +03:00
Daniel
8586c7657a
Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats
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The exit course at any time cheat clears up one of the TODO items while keeping purists happy since it's optional :)
2020-05-18 17:51:53 +01:00
Zerocker
e24473ee17
Support for text-based savefiles
2020-05-18 17:44:21 +09:00
Vinícius R. Miguel
bd186569de
Fixes --fullscreen and --windowed problems
2020-05-18 00:28:05 -03:00
V. R. Miguel
cd2e6c0774
Merge pull request #165 from HeavenVolkoff/save_win_dimensions
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Implement save/restore of window dimensions/position
Thanks for the contribution, @HeavenVolkoff!
2020-05-18 00:10:42 -03:00
Vinícius R. Miguel
4246242138
Still about #172
2020-05-17 23:58:22 -03:00
Vinícius R. Miguel
ba04643b61
Potential fix for #172
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Adds a null-terminator to gCLIOpts.ConfigFile
2020-05-17 23:55:17 -03:00
Heaven Volkoff
98efed7c51
Reset Window now exit fullscreen
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Change configFullscreen to configWindow.fullscreen
2020-05-17 23:31:31 -03:00
Heaven Volkoff
9927b3555d
Fix fullscreen exit resulting in a slightly lower Y position
2020-05-17 23:31:31 -03:00
Heaven Volkoff
0fa331d961
Implement save/restore window dimensions/position
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- Add an entry in options menu to reset window
2020-05-17 23:31:31 -03:00
IvanDSM
d6495550f5
Release mouse when paused
2020-05-17 22:37:52 -03:00
IvanDSM
f29ce2d8f0
Merge branch 'nightly' of github.com:sm64pc/sm64pc into nightly
2020-05-17 21:24:01 -03:00
IvanDSM
5e637bd121
Fix crashing when OOB in BETTERCAMERA builds
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Previously, an attempt to read gMarioState->floor->type was being made even when gMarioState->floor was a null pointer.
This commit makes bettercamera check if gMarioState->floor is not null before accessing it.
2020-05-17 21:23:30 -03:00
V. R. Miguel
6811d9e01c
Fixed a dumb thing
2020-05-17 21:17:27 -03:00
Vinícius R. Miguel
15c7670ce8
Merge remote-tracking branch 'origin/nightly' into nightly
2020-05-17 21:06:59 -03:00
Vinícius R. Miguel
262963bf88
Restructuring some of the cheat code
2020-05-17 21:06:38 -03:00