Chris S
03f0199c8f
Update Dockerfile ( #511 )
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Co-authored-by: Chris Spearman <cspearman@messagebroadcast.com>
2022-11-19 21:13:18 +01:00
fgsfds
db9a6345ba
fix typo?
2021-11-30 16:08:13 +03:00
GammaTendonNine
903477cd99
Makefile: more robust macOS build support + improvements to build speed ( #445 )
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* Makefile: macOS Package Manager & Compiler detection
* Makefile: (Moderate) Build Speed improvements:
0) use gnu make "simply expanded" variable
1) use gnu make `shell` function instead of backticks
2) collectively these avoid multiple variable expansions per compiler call
3) should most significantly improve I/O bound platforms (e.g. MSYS2)
* Makefile: revert "Compiler Options" comment change
* Makefile: Move `PLATFORM_CFLAGS` to a less intrusive location
2021-11-30 16:02:37 +03:00
fgsfds
fc582d5faf
fix undeclared functions in 60fps patch
2021-11-30 15:51:11 +03:00
Xenthio
fa49c7bc59
Fix macOS builds being broken ( #489 )
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also add .DS_Store to .gitignore
2021-11-30 04:24:54 +03:00
fgsfds
59adb5c634
fix 60fps patch
2021-11-26 03:33:03 +03:00
fgsfds
2a312a8f68
move sys_sleep to platform.c
2021-11-26 03:29:37 +03:00
fgsfds
b5f50dd975
time whole frame instead of just the rendering part
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thanks to opmox for the fix
2021-11-26 03:12:32 +03:00
fgsfds
137ee29bdc
Merge pull request #440 from ChaosEx/master
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Added Bahasa Melayu translation of readme
2021-11-25 16:32:32 +03:00
fgsfds
8152239732
actually update 60fps patch for real
2021-11-25 16:24:08 +03:00
fgsfds
6a904853bd
remove --syncframes
2021-11-25 16:20:11 +03:00
fgsfds
5bb2c99ba1
Revert "update 60fps patch"
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This reverts commit 48247471fe
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2021-11-25 16:11:06 +03:00
fgsfds
48247471fe
update 60fps patch
2021-11-25 16:06:56 +03:00
fgsfds
4ebde12bf7
Merge pull request #488 from bkacjios/nightly
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Always syncronize framerate with timer (Fixes #381 )
2021-11-25 15:57:14 +03:00
blackops7799
d1b787427c
Remove test_vsync
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Simplify sync_framerate_with_timer
2021-11-25 03:05:58 -05:00
blackops7799
c4a55e351d
Always syncronize framerate with timer ( Fixes #381 )
2021-11-24 21:32:38 -05:00
fgsfds
697a0b06e6
Merge pull request #486 from mmuman/haiku-nightly
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Haiku port
2021-11-14 18:13:50 +03:00
François Revol
24423cccc9
No libdl on Haiku
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libm and pthreads are superfluous as well.
2021-11-14 16:07:54 +01:00
François Revol
65690040f2
Haiku port oneliner
2021-11-14 14:36:15 +01:00
fgsfds
fc5cb66f07
Merge pull request #451 from DanTheMan827/patch-4
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Add NO_PIE option
2021-01-25 23:21:40 +03:00
DanTheMan827
f9a26149eb
Add NO_PIE option
2021-01-24 14:48:15 -06:00
fgsfds
0f68537e09
Merge pull request #450 from DanTheMan827/patch-3
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Load gamecontrollerdb.txt before SDL_Init (Nightly)
2021-01-22 20:23:19 +03:00
DanTheMan827
b9cdcb2d81
Load gamecontrollerdb.txt before SDL_Init
2021-01-22 11:15:23 -06:00
fgsfds
84a3e6e953
make options menu arrows static
2020-11-02 19:43:40 +03:00
fgsfds
70b281405f
actually use the sys_sleep function
2020-11-02 19:39:40 +03:00
fgsfds
191db465fc
fix 60fps patch
2020-11-02 19:35:53 +03:00
fgsfds
68e6e60a03
new timing scheme which should eliminate speedups
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thanks to opmox for initial implementation
2020-11-02 19:32:54 +03:00
TeeVenDick
d67df4ce90
Update README.md
2020-10-16 12:51:22 +08:00
TeeVenDick
2750d7aaf2
Added Bahasa Melayu translation of readme
2020-10-14 23:17:02 +08:00
fgsfds
2cf99649d8
Merge pull request #439 from djoslin0/to-upstream
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Prevent crash in vanish cap switch course
2020-10-11 23:45:23 +03:00
MysterD
3908ff3954
Prevent crash in vanish cap switch course
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The segfault is hit while trying to render bhvCheckerboardElevatorGroup
when the player first enters the stage.
So here's some background: bhvCheckerboardElevatorGroup is the invisible
parent object that defines where the two platforms will rotate around. It
has a model, but it's never rendered in game. The entity only exists for
a few frames before being removed from the scene.
Here's the theory: Since it is only valid for a few frames, I believe the
model gets deallocated after removal. Since changing the camera precision
makes the camera end up in a slightly different spot, it could be trying
to render the object when precision is set to 3 but not to 1.
Here's the solution: Adding cur_obj_hide() to the start of
bhv_checkerboard_elevator_group_init() prevents the crash
fixes #437
2020-10-11 13:32:02 -07:00
fgsfds
57c203465b
Merge pull request #438 from s4Ys369/revert-434-patch-1
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Revert "Bugfix: Discord Integration crashes"
2020-10-09 19:27:21 +03:00
s4Ys369
e6d2e7afea
Revert "Bugfix: Discord Integration crashes"
2020-10-09 11:40:45 -04:00
fgsfds
c1ed30a2fa
Revert "fix crash with dynamic surfaces?"
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apparently this was causing collision issues
2020-10-04 02:47:25 +03:00
s4Ys369
18dc3e268a
Bugfix: Discord Integration crashes
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Fix by PeachyPeach to stop crashes with Discord Integration when enter later Bowser courses and fights early
2020-10-04 02:22:35 +03:00
fgsfds
9d0c4dd94a
Merge pull request #434 from s4Ys369/patch-1
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Bugfix: Discord Integration crashes
2020-10-04 02:20:20 +03:00
s4Ys369
9ee16a3ef6
Bugfix: Discord Integration crashes
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Fix by PeachyPeach to stop crashes with Discord Integration when enter later Bowser courses and fights early
2020-10-03 19:10:55 -04:00
fgsfds
5c21494c73
fix crash with dynamic surfaces?
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unknown if this has actually caused any issues in EX
2020-10-01 18:02:13 +03:00
fgsfds
b8b6b36eef
give a bit more memory to the web version by default
2020-10-01 18:02:13 +03:00
fgsfds
5aea6db912
Merge pull request #419 from AloXado320/optchanges
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Option Menu Changes
2020-09-29 19:30:05 +03:00
fgsfds
5b66d3faff
Merge pull request #421 from ineedhelpbad/Text-save-cannon-fix
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BUGFIX: Text Saves aren't saving cannon flags. #397
2020-09-29 19:28:50 +03:00
fgsfds
12e088fd69
Merge pull request #431 from djoslin0/to-upstream
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Improve bettercam/puppycam's collision detection and avoidance
2020-09-29 19:14:08 +03:00
MysterD
7af6e308a4
Make bettercam/puppycam respect NO_CAM_COLLISION
2020-09-28 20:49:03 -07:00
MysterD
47fca44582
Increase bettercam's precision
2020-09-28 20:47:51 -07:00
MysterD
75bed240fa
Improve bettercam's collision detection and avoidance
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The precision of ray casting was too low previously, causing the
collision checks to skip right past a wall sometimes. There was also
nothing to prevent the camera from getting too close to a wall
horizontally or vertically.
2020-09-28 20:47:31 -07:00
John Collins
857b7a6db4
BUGFIX: Cannon open not saving
2020-09-10 02:11:38 -05:00
fgsfds
a7ea882d4a
Merge pull request #420 from sodomon2/master
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Update README_es_ES.md
2020-09-09 18:42:58 +03:00
Victor Diego Alejandro Diaz Urbaneja
d88bd76041
Update README_es_ES.md
2020-09-09 01:25:51 -04:00
AloXado320
f722b31e13
undo naming for now
2020-09-07 19:09:12 -05:00
fgsfds
dcc16eaed7
fix 60fps patch (thanks SpacingBat3)
2020-09-07 22:19:07 +03:00