mirror of https://github.com/sm64pc/sm64pc.git
commit
5aea6db912
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@ -14,7 +14,8 @@
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// Markers
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#define TEXT_OPT_HIGHLIGHT _("O")
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#define TEXT_OPT_L_HIGHLIGHT _(">")
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#define TEXT_OPT_R_HIGHLIGHT _("<")
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#define TEXT_OPT_UNBOUND _("NONE")
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// Language specific strings
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@ -1,7 +1,7 @@
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#ifdef EXT_OPTIONS_MENU
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#include "sm64.h"
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#include "include/text_strings.h"
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#include "text_strings.h"
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#include "engine/math_util.h"
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#include "audio/external.h"
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#include "game/camera.h"
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@ -45,10 +45,14 @@ static const u8 toggleStr[][16] = {
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{ TEXT_OPT_ENABLED },
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};
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static const u8 menuStr[][32] = {
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{ TEXT_OPT_HIGHLIGHT },
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static const u8 optSmallStr[][32] = {
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{ TEXT_OPT_BUTTON1 },
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{ TEXT_OPT_BUTTON2 },
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{ TEXT_OPT_L_HIGHLIGHT },
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{ TEXT_OPT_R_HIGHLIGHT },
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};
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static const u8 menuStr[][32] = {
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{ TEXT_OPT_OPTIONS },
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{ TEXT_OPT_CAMERA },
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{ TEXT_OPT_CONTROLS },
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@ -56,7 +60,6 @@ static const u8 menuStr[][32] = {
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{ TEXT_OPT_AUDIO },
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{ TEXT_EXIT_GAME },
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{ TEXT_OPT_CHEATS },
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};
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static const u8 optsCameraStr[][32] = {
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@ -122,7 +125,7 @@ static const u8 bindStr[][32] = {
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{ TEXT_BIND_LEFT },
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{ TEXT_BIND_RIGHT },
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{ TEXT_OPT_DEADZONE },
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{ TEXT_OPT_RUMBLE }
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{ TEXT_OPT_RUMBLE },
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};
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static const u8 *filterChoices[] = {
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@ -285,33 +288,34 @@ static struct Option optsCheats[] = {
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/* submenu definitions */
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#ifdef BETTERCAMERA
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static struct SubMenu menuCamera = DEF_SUBMENU( menuStr[4], optsCamera );
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static struct SubMenu menuCamera = DEF_SUBMENU( menuStr[1], optsCamera );
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#endif
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static struct SubMenu menuControls = DEF_SUBMENU( menuStr[5], optsControls );
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static struct SubMenu menuVideo = DEF_SUBMENU( menuStr[6], optsVideo );
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static struct SubMenu menuAudio = DEF_SUBMENU( menuStr[7], optsAudio );
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static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats );
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static struct SubMenu menuControls = DEF_SUBMENU( menuStr[2], optsControls );
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static struct SubMenu menuVideo = DEF_SUBMENU( menuStr[3], optsVideo );
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static struct SubMenu menuAudio = DEF_SUBMENU( menuStr[4], optsAudio );
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static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[6], optsCheats );
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/* main options menu definition */
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static struct Option optsMain[] = {
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#ifdef BETTERCAMERA
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DEF_OPT_SUBMENU( menuStr[4], &menuCamera ),
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DEF_OPT_SUBMENU( menuStr[1], &menuCamera ),
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#endif
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DEF_OPT_SUBMENU( menuStr[5], &menuControls ),
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DEF_OPT_SUBMENU( menuStr[6], &menuVideo ),
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DEF_OPT_SUBMENU( menuStr[7], &menuAudio ),
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DEF_OPT_BUTTON ( menuStr[8], optmenu_act_exit ),
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DEF_OPT_SUBMENU( menuStr[2], &menuControls ),
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DEF_OPT_SUBMENU( menuStr[3], &menuVideo ),
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DEF_OPT_SUBMENU( menuStr[4], &menuAudio ),
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DEF_OPT_BUTTON ( menuStr[5], optmenu_act_exit ),
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// NOTE: always keep cheats the last option here because of the half-assed way I toggle them
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DEF_OPT_SUBMENU( menuStr[9], &menuCheats )
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DEF_OPT_SUBMENU( menuStr[6], &menuCheats )
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};
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static struct SubMenu menuMain = DEF_SUBMENU( menuStr[3], optsMain );
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static struct SubMenu menuMain = DEF_SUBMENU( menuStr[0], optsMain );
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/* implementation */
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static s32 optmenu_option_timer = 0;
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static u8 optmenu_hold_count = 0;
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static s32 optmenu_sin_timer = 0;
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static struct SubMenu *currentMenu = &menuMain;
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@ -450,6 +454,7 @@ static inline s16 get_hudstr_centered_x(const s16 sx, const u8 *str) {
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void optmenu_draw(void) {
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s16 scroll;
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s16 scrollpos;
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f32 sinpos;
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const s16 labelX = get_hudstr_centered_x(160, currentMenu->label);
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gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
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@ -465,6 +470,7 @@ void optmenu_draw(void) {
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 80, SCREEN_WIDTH, SCREEN_HEIGHT);
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for (u8 i = 0; i < currentMenu->numOpts; i++) {
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scroll = 140 - 32 * i + currentMenu->scroll * 32;
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// FIXME: just start from the first visible option bruh
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@ -472,19 +478,18 @@ void optmenu_draw(void) {
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optmenu_draw_opt(¤tMenu->opts[i], 160, scroll, (currentMenu->select == i));
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}
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sinpos = sins(optmenu_sin_timer*5000)*4;
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255);
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gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
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print_hud_lut_string(HUD_LUT_GLOBAL, 80, 90 + (32 * (currentMenu->select - currentMenu->scroll)), menuStr[0]);
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print_hud_lut_string(HUD_LUT_GLOBAL, 224, 90 + (32 * (currentMenu->select - currentMenu->scroll)), menuStr[0]);
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gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
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print_generic_string(80 - sinpos, 132 - (32 * (currentMenu->select - currentMenu->scroll)), optSmallStr[2]);
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print_generic_string(224 + sinpos, 132 - (32 * (currentMenu->select - currentMenu->scroll)), optSmallStr[3]);
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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}
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//This has been separated for interesting reasons. Don't question it.
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void optmenu_draw_prompt(void) {
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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optmenu_draw_text(264, 212, menuStr[1 + optmenu_open], 0);
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optmenu_draw_text(264, 212, optSmallStr[optmenu_open], 0);
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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}
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@ -506,7 +511,6 @@ void optmenu_toggle(void) {
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currentMenu = &menuMain;
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optmenu_open = 1;
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/* Resets l_counter to 0 every time the options menu is open */
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l_counter = 0;
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} else {
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@ -539,6 +543,8 @@ void optmenu_check_buttons(void) {
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if (gPlayer1Controller->buttonPressed & R_TRIG)
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optmenu_toggle();
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optmenu_sin_timer++;
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/* Enables cheats if the user press the L trigger 3 times while in the options menu. Also plays a sound. */
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if ((gPlayer1Controller->buttonPressed & L_TRIG) && !Cheats.EnableCheats) {
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