mirror of https://github.com/sm64pc/sm64pc.git
fix 60fps patch
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59adb5c634
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@ -1890,18 +1890,18 @@ index 0467495..fa4eb33 100644
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using namespace Microsoft::WRL; // For ComPtr
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diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c
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index daff686..66fb346 100644
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index 243a704..193a245 100644
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--- a/src/pc/gfx/gfx_sdl2.c
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+++ b/src/pc/gfx/gfx_sdl2.c
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@@ -186,7 +186,7 @@ static void gfx_sdl_init(const char *window_title) {
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@@ -181,7 +181,7 @@ static void gfx_sdl_init(const char *window_title) {
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perf_freq = SDL_GetPerformanceFrequency();
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- frame_rate = perf_freq / FRAMERATE;
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+ frame_rate = perf_freq / (2 * FRAMERATE);
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frame_time = SDL_GetPerformanceCounter();
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for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
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inverted_scancode_table[windows_scancode_table[i]] = i;
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diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c
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index 923e7ea..4fe6161 100644
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--- a/src/pc/pc_main.c
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