Revert "fix crash with dynamic surfaces?"

apparently this was causing collision issues
This commit is contained in:
fgsfds 2020-10-04 02:47:25 +03:00
parent 18dc3e268a
commit c1ed30a2fa
1 changed files with 0 additions and 1 deletions

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@ -596,7 +596,6 @@ void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects
gSurfaceNodesAllocated = 0;
gSurfacesAllocated = 0;
clear_dynamic_surfaces();
clear_static_surfaces();
// A while loop iterating through each section of the level data. Sections of data