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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Expose viewport array index capability in wined3d_caps.
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2018-10-01 19:12:31 -07:00 |
arb_program_shader.c
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wined3d: Pass context to find_arb_pshader().
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2018-08-21 23:02:31 +02:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Get rid of the "attribute_size" field in struct wined3d_format.
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2018-09-10 12:31:38 +02:00 |
context.c
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |
cs.c
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wined3d: Add core context support for A8_UNORM render targets.
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2018-10-01 19:12:33 -07:00 |
device.c
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wined3d: Remove extraneous flush from EndScene.
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2018-09-28 01:12:10 +02:00 |
directx.c
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wined3d: Expose viewport array index capability in wined3d_caps.
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2018-10-01 19:12:31 -07:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Add core context support for A8_UNORM render targets.
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2018-10-01 19:12:33 -07:00 |
nvidia_texture_shader.c
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…
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palette.c
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…
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query.c
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wined3d: Use query buffer objects for occlusion queries.
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2018-09-28 20:30:42 +02:00 |
resource.c
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wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
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2018-09-28 01:12:02 +02:00 |
sampler.c
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…
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shader.c
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wined3d: Validate byte code pointer in shader_init().
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2018-10-03 16:23:17 -05:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Get rid of shader_get_shader_type().
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2018-10-03 16:23:09 -05:00 |
state.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
stateblock.c
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wined3d: Store max point size in d3d_info.
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2018-08-23 20:12:33 +02:00 |
surface.c
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |
swapchain.c
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wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
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2018-09-28 01:12:02 +02:00 |
texture.c
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wined3d: Use PBO for read-only staging textures.
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2018-10-02 19:37:56 -07:00 |
utils.c
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wined3d: Add core context support for A8_UNORM render targets.
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2018-10-01 19:12:33 -07:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
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2018-09-14 12:48:31 +02:00 |
view.c
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_get_feature_level().
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2018-09-24 22:41:30 +02:00 |
wined3d_gl.h
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wined3d: Use query buffer objects for occlusion queries.
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2018-09-28 20:30:42 +02:00 |
wined3d_main.c
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wined3d: Accept "renderer" in addition to "DirectDrawRenderer".
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2018-09-24 10:24:27 +02:00 |
wined3d_private.h
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wined3d: Get rid of shader_get_shader_type().
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2018-10-03 16:23:09 -05:00 |