wined3d: Accept "renderer" in addition to "DirectDrawRenderer".

Even though the "gdi" renderer is mainly used for ddraw, wined3d itself has no
knowledge of ddraw.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-09-22 02:56:07 +03:30 committed by Alexandre Julliard
parent 70bb787872
commit 723e62ab99
1 changed files with 2 additions and 1 deletions

View File

@ -307,7 +307,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
if ((!get_config_key(hkey, appkey, "renderer", buffer, size)
|| !get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size))
&& !strcmp(buffer, "gdi"))
{
TRACE("Disabling 3D support.\n");