wined3d: Use PBO for read-only staging textures.
Signed-off-by: Andrew Wesie <awesie@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
2742ce91f5
commit
b86716ebed
|
@ -46,11 +46,15 @@ struct wined3d_rect_f
|
|||
|
||||
static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
|
||||
{
|
||||
return !(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU)
|
||||
&& texture->resource.usage & WINED3DUSAGE_DYNAMIC
|
||||
&& gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
|
||||
&& !texture->resource.format->conv_byte_count
|
||||
&& !(texture->flags & (WINED3D_TEXTURE_PIN_SYSMEM | WINED3D_TEXTURE_COND_NP2_EMULATED));
|
||||
if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
|
||||
|| texture->resource.format->conv_byte_count
|
||||
|| (texture->flags & (WINED3D_TEXTURE_PIN_SYSMEM | WINED3D_TEXTURE_COND_NP2_EMULATED)))
|
||||
return FALSE;
|
||||
|
||||
/* Use a PBO for dynamic textures and read-only staging textures. */
|
||||
return (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU)
|
||||
&& texture->resource.usage & WINED3DUSAGE_DYNAMIC)
|
||||
|| texture->resource.access == (WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R);
|
||||
}
|
||||
|
||||
static BOOL wined3d_texture_use_immutable_storage(const struct wined3d_texture *texture,
|
||||
|
|
Loading…
Reference in New Issue