wined3d: Validate byte code pointer in shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3699,6 +3699,9 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
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TRACE("byte_code %p, byte_code_size %#lx, format %#x.\n",
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desc->byte_code, (long)desc->byte_code_size, desc->format);
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if (!desc->byte_code)
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return WINED3DERR_INVALIDCALL;
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if (!(shader->frontend = shader_select_frontend(desc->format)))
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{
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FIXME("Unable to find frontend for shader.\n");
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@ -4251,9 +4254,6 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
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TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
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device, desc, parent, parent_ops, shader);
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if (!desc->byte_code)
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return WINED3DERR_INVALIDCALL;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -4288,9 +4288,6 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
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TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
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device, desc, parent, parent_ops, shader);
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if (!desc->byte_code)
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return WINED3DERR_INVALIDCALL;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -4326,9 +4323,6 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
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TRACE("device %p, desc %p, so_desc %p, parent %p, parent_ops %p, shader %p.\n",
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device, desc, so_desc, parent, parent_ops, shader);
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if (!desc->byte_code)
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return WINED3DERR_INVALIDCALL;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -4356,9 +4350,6 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
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TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
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device, desc, parent, parent_ops, shader);
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if (!desc->byte_code)
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return WINED3DERR_INVALIDCALL;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -4393,9 +4384,6 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru
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TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
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device, desc, parent, parent_ops, shader);
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if (!desc->byte_code)
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return WINED3DERR_INVALIDCALL;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -4423,9 +4411,6 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru
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TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
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device, desc, parent, parent_ops, shader);
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if (!desc->byte_code)
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return WINED3DERR_INVALIDCALL;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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