wined3d: Get rid of shader_get_shader_type().
Use the shader frontend to get the shader type. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
137f8f308c
commit
10ede9332a
|
@ -419,15 +419,6 @@ static const struct wined3d_shader_frontend *shader_select_frontend(enum wined3d
|
|||
}
|
||||
}
|
||||
|
||||
static enum wined3d_shader_type shader_get_shader_type(const struct wined3d_shader_desc *desc)
|
||||
{
|
||||
if (desc->format == WINED3D_SHADER_BYTE_CODE_FORMAT_SM4)
|
||||
return wined3d_get_sm4_shader_type(desc->byte_code, desc->byte_code_size);
|
||||
|
||||
FIXME("Could not get shader type for byte code format %#x.\n", desc->format);
|
||||
return WINED3D_SHADER_TYPE_INVALID;
|
||||
}
|
||||
|
||||
void string_buffer_clear(struct wined3d_string_buffer *buffer)
|
||||
{
|
||||
buffer->buffer[0] = '\0';
|
||||
|
@ -3755,16 +3746,13 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
|
|||
byte_code_size = (ptr - desc->byte_code) * sizeof(*ptr);
|
||||
}
|
||||
|
||||
if (desc->byte_code && byte_code_size)
|
||||
if (!(shader->function = heap_alloc(byte_code_size)))
|
||||
{
|
||||
if (!(shader->function = heap_alloc(byte_code_size)))
|
||||
{
|
||||
shader_cleanup(shader);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
memcpy(shader->function, desc->byte_code, byte_code_size);
|
||||
shader->functionLength = byte_code_size;
|
||||
shader_cleanup(shader);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
memcpy(shader->function, desc->byte_code, byte_code_size);
|
||||
shader->functionLength = byte_code_size;
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -3804,43 +3792,69 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
|
||||
const struct wined3d_stream_output_desc *so_desc)
|
||||
{
|
||||
const struct wined3d_shader_frontend *fe = shader->frontend;
|
||||
struct wined3d_stream_output_element *elements;
|
||||
struct wined3d_shader_version shader_version;
|
||||
const DWORD *ptr;
|
||||
void *fe_data;
|
||||
|
||||
if (!so_desc)
|
||||
return WINED3D_OK;
|
||||
|
||||
if (!(fe_data = fe->shader_init(shader->function, shader->functionLength, &shader->output_signature)))
|
||||
{
|
||||
WARN("Failed to initialise frontend data.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
fe->shader_read_header(fe_data, &ptr, &shader_version);
|
||||
fe->shader_free(fe_data);
|
||||
|
||||
switch (shader_version.type)
|
||||
{
|
||||
case WINED3D_SHADER_TYPE_VERTEX:
|
||||
heap_free(shader->function);
|
||||
shader->function = NULL;
|
||||
shader->functionLength = 0;
|
||||
break;
|
||||
case WINED3D_SHADER_TYPE_DOMAIN:
|
||||
FIXME("Stream output not supported for %s.\n", debug_shader_type(shader_version.type));
|
||||
return E_NOTIMPL;
|
||||
case WINED3D_SHADER_TYPE_GEOMETRY:
|
||||
break;
|
||||
default:
|
||||
WARN("Wrong shader type %s.\n", debug_shader_type(shader_version.type));
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (!(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
shader->u.gs.so_desc = *so_desc;
|
||||
shader->u.gs.so_desc.elements = elements;
|
||||
memcpy(elements, so_desc->elements, so_desc->element_count * sizeof(*elements));
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
struct wined3d_shader_desc shader_desc = *desc;
|
||||
struct wined3d_stream_output_element *elements;
|
||||
enum wined3d_shader_type shader_type;
|
||||
HRESULT hr;
|
||||
|
||||
if (so_desc)
|
||||
{
|
||||
shader_type = shader_get_shader_type(desc);
|
||||
switch (shader_type)
|
||||
{
|
||||
case WINED3D_SHADER_TYPE_VERTEX:
|
||||
shader_desc.byte_code = NULL;
|
||||
shader_desc.byte_code_size = 0;
|
||||
break;
|
||||
case WINED3D_SHADER_TYPE_DOMAIN:
|
||||
FIXME("Stream output not supported for %s.\n", debug_shader_type(shader_type));
|
||||
return E_NOTIMPL;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (FAILED(hr = shader_init(shader, device, &shader_desc, parent, parent_ops)))
|
||||
if (FAILED(hr = shader_init(shader, device, desc, parent, parent_ops)))
|
||||
return hr;
|
||||
|
||||
if (shader_desc.byte_code)
|
||||
if (FAILED(hr = geometry_shader_init_stream_output(shader, so_desc)))
|
||||
goto fail;
|
||||
|
||||
if (shader->function)
|
||||
{
|
||||
if (FAILED(hr = shader_set_function(shader, device, WINED3D_SHADER_TYPE_GEOMETRY, 0)))
|
||||
{
|
||||
WARN("Failed to set function, hr %#x.\n", hr);
|
||||
shader_cleanup(shader);
|
||||
return hr;
|
||||
}
|
||||
goto fail;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3850,26 +3864,14 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3
|
|||
shader_set_limits(shader);
|
||||
|
||||
if (FAILED(hr = shader_scan_output_signature(shader)))
|
||||
{
|
||||
shader_cleanup(shader);
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
if (so_desc)
|
||||
{
|
||||
if (!(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
|
||||
{
|
||||
shader_cleanup(shader);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
shader->u.gs.so_desc = *so_desc;
|
||||
shader->u.gs.so_desc.elements = elements;
|
||||
memcpy(elements, so_desc->elements, so_desc->element_count * sizeof(*elements));
|
||||
goto fail;
|
||||
}
|
||||
|
||||
return WINED3D_OK;
|
||||
|
||||
fail:
|
||||
shader_cleanup(shader);
|
||||
return hr;
|
||||
}
|
||||
|
||||
void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
|
||||
|
|
|
@ -1222,7 +1222,7 @@ static enum wined3d_data_type map_data_type(char t)
|
|||
}
|
||||
}
|
||||
|
||||
enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code, size_t byte_code_size)
|
||||
static enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code, size_t byte_code_size)
|
||||
{
|
||||
DWORD shader_type;
|
||||
|
||||
|
|
|
@ -1253,9 +1253,6 @@ struct wined3d_shader_frontend
|
|||
extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
|
||||
extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
|
||||
|
||||
enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code,
|
||||
size_t byte_code_size) DECLSPEC_HIDDEN;
|
||||
|
||||
typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
|
||||
|
||||
#define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
|
||||
|
|
Loading…
Reference in New Issue