Sweden-Number/dlls/wined3d
Henri Verbeet 6c7eeeee32 wined3d: Use wined3d_texture_load_location() in surface_depth_blt_fbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:09:05 -05:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Recognize SM5 ubfe opcode. 2016-07-15 21:34:49 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary. 2016-08-01 09:57:38 -05:00
context.c wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats(). 2016-08-02 06:08:56 -05:00
cs.c wined3d: Issue queries through the command stream. 2016-07-29 20:17:52 +09:00
device.c wined3d: Use wined3d_texture_load_location() in wined3d_device_update_sub_resource(). 2016-08-02 06:09:01 -05:00
directx.c wined3d: Fix generic_d3dcolor(). 2016-08-01 09:57:26 -05:00
drawprim.c wined3d: Use wined3d_texture_load_location() in draw_primitive(). 2016-08-02 06:09:03 -05:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary. 2016-08-01 09:57:38 -05:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Issue queries through the command stream. 2016-07-29 20:17:52 +09:00
resource.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
sampler.c wined3d: Send sampler object desctruction through the command stream. 2016-06-22 22:09:59 +09:00
shader.c wined3d: Implement SV_IsFrontFace input sysval semantic. 2016-07-28 21:38:06 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 rcp opcode. 2016-07-25 23:15:49 +09:00
state.c wined3d: Rename wined3d_cull enum values. 2016-07-28 21:38:07 +09:00
stateblock.c wined3d: Rename wined3d_cull enum values. 2016-07-28 21:38:07 +09:00
surface.c wined3d: Use wined3d_texture_load_location() in surface_depth_blt_fbo(). 2016-08-02 06:09:05 -05:00
swapchain.c wined3d: Extract wined3d_swapchain_set_fullscreen() from wined3d_device_reset(). 2016-08-02 06:08:50 -05:00
texture.c wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats(). 2016-08-02 06:08:56 -05:00
utils.c wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary. 2016-08-01 09:57:38 -05:00
version.rc
vertexdeclaration.c wined3d: Store vertex attribute size instead of component size in wined3d_format. 2016-07-19 19:59:31 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
wined3d.spec wined3d: Extract wined3d_swapchain_set_fullscreen() from wined3d_device_reset(). 2016-08-02 06:08:50 -05:00
wined3d_gl.h wined3d: Add ARB_derivative_control extension. 2016-07-25 23:15:48 +09:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats(). 2016-08-02 06:08:56 -05:00