wined3d: Add ARB_derivative_control extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -114,6 +114,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
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{"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
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{"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
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{"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
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{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
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{"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
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{"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
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@ -3557,6 +3558,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
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{ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
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{ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
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{ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
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{ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
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};
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struct wined3d_driver_info *driver_info = &adapter->driver_info;
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const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
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@ -5851,6 +5851,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
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shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version));
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shader_glsl_enable_extensions(buffer, gl_info);
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if (gl_info->supported[ARB_DERIVATIVE_CONTROL])
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shader_addline(buffer, "#extension GL_ARB_derivative_control : enable\n");
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if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
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shader_addline(buffer, "#extension GL_ARB_shader_texture_lod : enable\n");
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/* The spec says that it doesn't have to be explicitly enabled, but the
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@ -49,6 +49,7 @@ enum wined3d_gl_extension
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ARB_DEBUG_OUTPUT,
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ARB_DEPTH_BUFFER_FLOAT,
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ARB_DEPTH_TEXTURE,
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ARB_DERIVATIVE_CONTROL,
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ARB_DRAW_BUFFERS,
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ARB_DRAW_ELEMENTS_BASE_VERTEX,
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ARB_DRAW_INSTANCED,
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